Files
godot-docs/classes/class_visualshadernodebillboard.rst
2021-11-15 12:28:38 +01:00

96 lines
4.4 KiB
ReStructuredText

:github_url: hide
.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the VisualShaderNodeBillboard.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_VisualShaderNodeBillboard:
VisualShaderNodeBillboard
=========================
**Inherits:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
A node that controls how the object faces the camera to be used within the visual shader graph.
Description
-----------
The output port of this node needs to be connected to ``Model View Matrix`` port of :ref:`VisualShaderNodeOutput<class_VisualShaderNodeOutput>`.
Properties
----------
+--------------------------------------------------------------------+--------------------------------------------------------------------------------+-----------+
| :ref:`BillboardType<enum_VisualShaderNodeBillboard_BillboardType>` | :ref:`billboard_type<class_VisualShaderNodeBillboard_property_billboard_type>` | ``1`` |
+--------------------------------------------------------------------+--------------------------------------------------------------------------------+-----------+
| :ref:`bool<class_bool>` | :ref:`keep_scale<class_VisualShaderNodeBillboard_property_keep_scale>` | ``false`` |
+--------------------------------------------------------------------+--------------------------------------------------------------------------------+-----------+
Enumerations
------------
.. _enum_VisualShaderNodeBillboard_BillboardType:
.. _class_VisualShaderNodeBillboard_constant_BILLBOARD_TYPE_DISABLED:
.. _class_VisualShaderNodeBillboard_constant_BILLBOARD_TYPE_ENABLED:
.. _class_VisualShaderNodeBillboard_constant_BILLBOARD_TYPE_FIXED_Y:
.. _class_VisualShaderNodeBillboard_constant_BILLBOARD_TYPE_PARTICLES:
.. _class_VisualShaderNodeBillboard_constant_BILLBOARD_TYPE_MAX:
enum **BillboardType**:
- **BILLBOARD_TYPE_DISABLED** = **0** --- Billboarding is disabled and the node does nothing.
- **BILLBOARD_TYPE_ENABLED** = **1** --- A standard billboarding algorithm is enabled.
- **BILLBOARD_TYPE_FIXED_Y** = **2** --- A billboarding algorithm to rotate around Y-axis is enabled.
- **BILLBOARD_TYPE_PARTICLES** = **3** --- A billboarding algorithm designed to use on particles is enabled.
- **BILLBOARD_TYPE_MAX** = **4** --- Represents the size of the :ref:`BillboardType<enum_VisualShaderNodeBillboard_BillboardType>` enum.
Property Descriptions
---------------------
.. _class_VisualShaderNodeBillboard_property_billboard_type:
- :ref:`BillboardType<enum_VisualShaderNodeBillboard_BillboardType>` **billboard_type**
+-----------+---------------------------+
| *Default* | ``1`` |
+-----------+---------------------------+
| *Setter* | set_billboard_type(value) |
+-----------+---------------------------+
| *Getter* | get_billboard_type() |
+-----------+---------------------------+
Controls how the object faces the camera. See :ref:`BillboardType<enum_VisualShaderNodeBillboard_BillboardType>`.
----
.. _class_VisualShaderNodeBillboard_property_keep_scale:
- :ref:`bool<class_bool>` **keep_scale**
+-----------+-------------------------------+
| *Default* | ``false`` |
+-----------+-------------------------------+
| *Setter* | set_keep_scale_enabled(value) |
+-----------+-------------------------------+
| *Getter* | is_keep_scale_enabled() |
+-----------+-------------------------------+
If ``true``, the shader will keep the scale set for the mesh. Otherwise, the scale is lost when billboarding.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`