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92 lines
3.5 KiB
ReStructuredText
92 lines
3.5 KiB
ReStructuredText
:github_url: hide
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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the VisualScriptInputAction.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_VisualScriptInputAction:
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VisualScriptInputAction
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=======================
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**Inherits:** :ref:`VisualScriptNode<class_VisualScriptNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
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A Visual Script node returning a state of an action.
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Description
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-----------
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``VisualScriptInputAction`` can be used to check if an action is pressed or released.
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Properties
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----------
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+------------------------------------------------+--------------------------------------------------------------+---------+
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| :ref:`StringName<class_StringName>` | :ref:`action<class_VisualScriptInputAction_property_action>` | ``&""`` |
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+------------------------------------------------+--------------------------------------------------------------+---------+
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| :ref:`Mode<enum_VisualScriptInputAction_Mode>` | :ref:`mode<class_VisualScriptInputAction_property_mode>` | ``0`` |
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+------------------------------------------------+--------------------------------------------------------------+---------+
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Enumerations
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------------
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.. _enum_VisualScriptInputAction_Mode:
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.. _class_VisualScriptInputAction_constant_MODE_PRESSED:
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.. _class_VisualScriptInputAction_constant_MODE_RELEASED:
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.. _class_VisualScriptInputAction_constant_MODE_JUST_PRESSED:
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.. _class_VisualScriptInputAction_constant_MODE_JUST_RELEASED:
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enum **Mode**:
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- **MODE_PRESSED** = **0** --- ``True`` if action is pressed.
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- **MODE_RELEASED** = **1** --- ``True`` if action is released (i.e. not pressed).
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- **MODE_JUST_PRESSED** = **2** --- ``True`` on the frame the action was pressed.
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- **MODE_JUST_RELEASED** = **3** --- ``True`` on the frame the action was released.
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Property Descriptions
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---------------------
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.. _class_VisualScriptInputAction_property_action:
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- :ref:`StringName<class_StringName>` **action**
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+-----------+------------------------+
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| *Default* | ``&""`` |
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+-----------+------------------------+
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| *Setter* | set_action_name(value) |
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+-----------+------------------------+
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| *Getter* | get_action_name() |
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+-----------+------------------------+
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Name of the action.
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----
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.. _class_VisualScriptInputAction_property_mode:
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- :ref:`Mode<enum_VisualScriptInputAction_Mode>` **mode**
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+-----------+------------------------+
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| *Default* | ``0`` |
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+-----------+------------------------+
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| *Setter* | set_action_mode(value) |
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+-----------+------------------------+
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| *Getter* | get_action_mode() |
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+-----------+------------------------+
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State of the action to check. See :ref:`Mode<enum_VisualScriptInputAction_Mode>` for options.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
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.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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