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godot-docs/classes/class_visualscriptcomment.rst
2021-11-15 12:28:38 +01:00

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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the VisualScriptComment.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_VisualScriptComment:
VisualScriptComment
===================
**Inherits:** :ref:`VisualScriptNode<class_VisualScriptNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
A Visual Script node used to annotate the script.
Description
-----------
A Visual Script node used to display annotations in the script, so that code may be documented.
Comment nodes can be resized so they encompass a group of nodes.
Properties
----------
+-------------------------------+--------------------------------------------------------------------+-----------------------+
| :ref:`String<class_String>` | :ref:`description<class_VisualScriptComment_property_description>` | ``""`` |
+-------------------------------+--------------------------------------------------------------------+-----------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`size<class_VisualScriptComment_property_size>` | ``Vector2(150, 150)`` |
+-------------------------------+--------------------------------------------------------------------+-----------------------+
| :ref:`String<class_String>` | :ref:`title<class_VisualScriptComment_property_title>` | ``"Comment"`` |
+-------------------------------+--------------------------------------------------------------------+-----------------------+
Property Descriptions
---------------------
.. _class_VisualScriptComment_property_description:
- :ref:`String<class_String>` **description**
+-----------+------------------------+
| *Default* | ``""`` |
+-----------+------------------------+
| *Setter* | set_description(value) |
+-----------+------------------------+
| *Getter* | get_description() |
+-----------+------------------------+
The text inside the comment node.
----
.. _class_VisualScriptComment_property_size:
- :ref:`Vector2<class_Vector2>` **size**
+-----------+-----------------------+
| *Default* | ``Vector2(150, 150)`` |
+-----------+-----------------------+
| *Setter* | set_size(value) |
+-----------+-----------------------+
| *Getter* | get_size() |
+-----------+-----------------------+
The comment node's size (in pixels).
----
.. _class_VisualScriptComment_property_title:
- :ref:`String<class_String>` **title**
+-----------+------------------+
| *Default* | ``"Comment"`` |
+-----------+------------------+
| *Setter* | set_title(value) |
+-----------+------------------+
| *Getter* | get_title() |
+-----------+------------------+
The comment node's title.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`