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godot-docs/classes/class_subviewport.rst
2022-03-11 13:46:38 +01:00

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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the SubViewport.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_SubViewport:
SubViewport
===========
**Inherits:** :ref:`Viewport<class_Viewport>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
Creates a sub-view into the screen.
Description
-----------
``SubViewport`` is a :ref:`Viewport<class_Viewport>` that isn't a :ref:`Window<class_Window>`, i.e. it doesn't draw anything by itself. To display something, ``SubViewport``'s :ref:`size<class_SubViewport_property_size>` must be non-zero and it should be either put inside a :ref:`SubViewportContainer<class_SubViewportContainer>` or assigned to a :ref:`ViewportTexture<class_ViewportTexture>`.
Tutorials
---------
- :doc:`Using Viewports <../tutorials/rendering/viewports>`
- :doc:`Viewport and canvas transforms <../tutorials/2d/2d_transforms>`
- `GUI in 3D Demo <https://godotengine.org/asset-library/asset/127>`__
- `3D in 2D Demo <https://godotengine.org/asset-library/asset/128>`__
- `2D in 3D Demo <https://godotengine.org/asset-library/asset/129>`__
- `Screen Capture Demo <https://godotengine.org/asset-library/asset/130>`__
- `Dynamic Split Screen Demo <https://godotengine.org/asset-library/asset/541>`__
- `3D Viewport Scaling Demo <https://godotengine.org/asset-library/asset/586>`__
Properties
----------
+------------------------------------------------+----------------------------------------------------------------------------------------+------------------------+
| :ref:`ClearMode<enum_SubViewport_ClearMode>` | :ref:`render_target_clear_mode<class_SubViewport_property_render_target_clear_mode>` | ``0`` |
+------------------------------------------------+----------------------------------------------------------------------------------------+------------------------+
| :ref:`UpdateMode<enum_SubViewport_UpdateMode>` | :ref:`render_target_update_mode<class_SubViewport_property_render_target_update_mode>` | ``2`` |
+------------------------------------------------+----------------------------------------------------------------------------------------+------------------------+
| :ref:`Vector2i<class_Vector2i>` | :ref:`size<class_SubViewport_property_size>` | ``Vector2i(512, 512)`` |
+------------------------------------------------+----------------------------------------------------------------------------------------+------------------------+
| :ref:`Vector2i<class_Vector2i>` | :ref:`size_2d_override<class_SubViewport_property_size_2d_override>` | ``Vector2i(0, 0)`` |
+------------------------------------------------+----------------------------------------------------------------------------------------+------------------------+
| :ref:`bool<class_bool>` | :ref:`size_2d_override_stretch<class_SubViewport_property_size_2d_override_stretch>` | ``false`` |
+------------------------------------------------+----------------------------------------------------------------------------------------+------------------------+
Enumerations
------------
.. _enum_SubViewport_ClearMode:
.. _class_SubViewport_constant_CLEAR_MODE_ALWAYS:
.. _class_SubViewport_constant_CLEAR_MODE_NEVER:
.. _class_SubViewport_constant_CLEAR_MODE_ONCE:
enum **ClearMode**:
- **CLEAR_MODE_ALWAYS** = **0** --- Always clear the render target before drawing.
- **CLEAR_MODE_NEVER** = **1** --- Never clear the render target.
- **CLEAR_MODE_ONCE** = **2** --- Clear the render target on the next frame, then switch to :ref:`CLEAR_MODE_NEVER<class_SubViewport_constant_CLEAR_MODE_NEVER>`.
----
.. _enum_SubViewport_UpdateMode:
.. _class_SubViewport_constant_UPDATE_DISABLED:
.. _class_SubViewport_constant_UPDATE_ONCE:
.. _class_SubViewport_constant_UPDATE_WHEN_VISIBLE:
.. _class_SubViewport_constant_UPDATE_WHEN_PARENT_VISIBLE:
.. _class_SubViewport_constant_UPDATE_ALWAYS:
enum **UpdateMode**:
- **UPDATE_DISABLED** = **0** --- Do not update the render target.
- **UPDATE_ONCE** = **1** --- Update the render target once, then switch to :ref:`UPDATE_DISABLED<class_SubViewport_constant_UPDATE_DISABLED>`.
- **UPDATE_WHEN_VISIBLE** = **2** --- Update the render target only when it is visible. This is the default value.
- **UPDATE_WHEN_PARENT_VISIBLE** = **3** --- Update the render target only when its parent is visible.
- **UPDATE_ALWAYS** = **4** --- Always update the render target.
Property Descriptions
---------------------
.. _class_SubViewport_property_render_target_clear_mode:
- :ref:`ClearMode<enum_SubViewport_ClearMode>` **render_target_clear_mode**
+-----------+-----------------------+
| *Default* | ``0`` |
+-----------+-----------------------+
| *Setter* | set_clear_mode(value) |
+-----------+-----------------------+
| *Getter* | get_clear_mode() |
+-----------+-----------------------+
The clear mode when the sub-viewport is used as a render target.
\ **Note:** This property is intended for 2D usage.
----
.. _class_SubViewport_property_render_target_update_mode:
- :ref:`UpdateMode<enum_SubViewport_UpdateMode>` **render_target_update_mode**
+-----------+------------------------+
| *Default* | ``2`` |
+-----------+------------------------+
| *Setter* | set_update_mode(value) |
+-----------+------------------------+
| *Getter* | get_update_mode() |
+-----------+------------------------+
The update mode when the sub-viewport is used as a render target.
----
.. _class_SubViewport_property_size:
- :ref:`Vector2i<class_Vector2i>` **size**
+-----------+------------------------+
| *Default* | ``Vector2i(512, 512)`` |
+-----------+------------------------+
| *Setter* | set_size(value) |
+-----------+------------------------+
| *Getter* | get_size() |
+-----------+------------------------+
The width and height of the sub-viewport.
----
.. _class_SubViewport_property_size_2d_override:
- :ref:`Vector2i<class_Vector2i>` **size_2d_override**
+-----------+-----------------------------+
| *Default* | ``Vector2i(0, 0)`` |
+-----------+-----------------------------+
| *Setter* | set_size_2d_override(value) |
+-----------+-----------------------------+
| *Getter* | get_size_2d_override() |
+-----------+-----------------------------+
The 2D size override of the sub-viewport. If either the width or height is ``0``, the override is disabled.
----
.. _class_SubViewport_property_size_2d_override_stretch:
- :ref:`bool<class_bool>` **size_2d_override_stretch**
+-----------+---------------------------------------+
| *Default* | ``false`` |
+-----------+---------------------------------------+
| *Setter* | set_size_2d_override_stretch(value) |
+-----------+---------------------------------------+
| *Getter* | is_size_2d_override_stretch_enabled() |
+-----------+---------------------------------------+
If ``true``, the 2D size override affects stretch as well.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`