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godot-docs/classes/class_sprite2d.rst
2022-02-01 16:35:13 +01:00

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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the Sprite2D.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_Sprite2D:
Sprite2D
========
**Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
General-purpose sprite node.
Description
-----------
A node that displays a 2D texture. The texture displayed can be a region from a larger atlas texture, or a frame from a sprite sheet animation.
Tutorials
---------
- `Instancing Demo <https://godotengine.org/asset-library/asset/148>`__
Properties
----------
+-----------------------------------+---------------------------------------------------------------------------------------+-----------------------+
| :ref:`bool<class_bool>` | :ref:`centered<class_Sprite2D_property_centered>` | ``true`` |
+-----------------------------------+---------------------------------------------------------------------------------------+-----------------------+
| :ref:`bool<class_bool>` | :ref:`flip_h<class_Sprite2D_property_flip_h>` | ``false`` |
+-----------------------------------+---------------------------------------------------------------------------------------+-----------------------+
| :ref:`bool<class_bool>` | :ref:`flip_v<class_Sprite2D_property_flip_v>` | ``false`` |
+-----------------------------------+---------------------------------------------------------------------------------------+-----------------------+
| :ref:`int<class_int>` | :ref:`frame<class_Sprite2D_property_frame>` | ``0`` |
+-----------------------------------+---------------------------------------------------------------------------------------+-----------------------+
| :ref:`Vector2i<class_Vector2i>` | :ref:`frame_coords<class_Sprite2D_property_frame_coords>` | ``Vector2i(0, 0)`` |
+-----------------------------------+---------------------------------------------------------------------------------------+-----------------------+
| :ref:`int<class_int>` | :ref:`hframes<class_Sprite2D_property_hframes>` | ``1`` |
+-----------------------------------+---------------------------------------------------------------------------------------+-----------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`offset<class_Sprite2D_property_offset>` | ``Vector2(0, 0)`` |
+-----------------------------------+---------------------------------------------------------------------------------------+-----------------------+
| :ref:`bool<class_bool>` | :ref:`region_enabled<class_Sprite2D_property_region_enabled>` | ``false`` |
+-----------------------------------+---------------------------------------------------------------------------------------+-----------------------+
| :ref:`bool<class_bool>` | :ref:`region_filter_clip_enabled<class_Sprite2D_property_region_filter_clip_enabled>` | ``false`` |
+-----------------------------------+---------------------------------------------------------------------------------------+-----------------------+
| :ref:`Rect2<class_Rect2>` | :ref:`region_rect<class_Sprite2D_property_region_rect>` | ``Rect2(0, 0, 0, 0)`` |
+-----------------------------------+---------------------------------------------------------------------------------------+-----------------------+
| :ref:`Texture2D<class_Texture2D>` | :ref:`texture<class_Sprite2D_property_texture>` | |
+-----------------------------------+---------------------------------------------------------------------------------------+-----------------------+
| :ref:`int<class_int>` | :ref:`vframes<class_Sprite2D_property_vframes>` | ``1`` |
+-----------------------------------+---------------------------------------------------------------------------------------+-----------------------+
Methods
-------
+---------------------------+---------------------------------------------------------------------------------------------------------------------+
| :ref:`Rect2<class_Rect2>` | :ref:`get_rect<class_Sprite2D_method_get_rect>` **(** **)** |const| |
+---------------------------+---------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_pixel_opaque<class_Sprite2D_method_is_pixel_opaque>` **(** :ref:`Vector2<class_Vector2>` pos **)** |const| |
+---------------------------+---------------------------------------------------------------------------------------------------------------------+
Signals
-------
.. _class_Sprite2D_signal_frame_changed:
- **frame_changed** **(** **)**
Emitted when the :ref:`frame<class_Sprite2D_property_frame>` changes.
----
.. _class_Sprite2D_signal_texture_changed:
- **texture_changed** **(** **)**
Emitted when the :ref:`texture<class_Sprite2D_property_texture>` changes.
Property Descriptions
---------------------
.. _class_Sprite2D_property_centered:
- :ref:`bool<class_bool>` **centered**
+-----------+---------------------+
| *Default* | ``true`` |
+-----------+---------------------+
| *Setter* | set_centered(value) |
+-----------+---------------------+
| *Getter* | is_centered() |
+-----------+---------------------+
If ``true``, texture is centered.
----
.. _class_Sprite2D_property_flip_h:
- :ref:`bool<class_bool>` **flip_h**
+-----------+-------------------+
| *Default* | ``false`` |
+-----------+-------------------+
| *Setter* | set_flip_h(value) |
+-----------+-------------------+
| *Getter* | is_flipped_h() |
+-----------+-------------------+
If ``true``, texture is flipped horizontally.
----
.. _class_Sprite2D_property_flip_v:
- :ref:`bool<class_bool>` **flip_v**
+-----------+-------------------+
| *Default* | ``false`` |
+-----------+-------------------+
| *Setter* | set_flip_v(value) |
+-----------+-------------------+
| *Getter* | is_flipped_v() |
+-----------+-------------------+
If ``true``, texture is flipped vertically.
----
.. _class_Sprite2D_property_frame:
- :ref:`int<class_int>` **frame**
+-----------+------------------+
| *Default* | ``0`` |
+-----------+------------------+
| *Setter* | set_frame(value) |
+-----------+------------------+
| *Getter* | get_frame() |
+-----------+------------------+
Current frame to display from sprite sheet. :ref:`hframes<class_Sprite2D_property_hframes>` or :ref:`vframes<class_Sprite2D_property_vframes>` must be greater than 1.
----
.. _class_Sprite2D_property_frame_coords:
- :ref:`Vector2i<class_Vector2i>` **frame_coords**
+-----------+-------------------------+
| *Default* | ``Vector2i(0, 0)`` |
+-----------+-------------------------+
| *Setter* | set_frame_coords(value) |
+-----------+-------------------------+
| *Getter* | get_frame_coords() |
+-----------+-------------------------+
Coordinates of the frame to display from sprite sheet. This is as an alias for the :ref:`frame<class_Sprite2D_property_frame>` property. :ref:`hframes<class_Sprite2D_property_hframes>` or :ref:`vframes<class_Sprite2D_property_vframes>` must be greater than 1.
----
.. _class_Sprite2D_property_hframes:
- :ref:`int<class_int>` **hframes**
+-----------+--------------------+
| *Default* | ``1`` |
+-----------+--------------------+
| *Setter* | set_hframes(value) |
+-----------+--------------------+
| *Getter* | get_hframes() |
+-----------+--------------------+
The number of columns in the sprite sheet.
----
.. _class_Sprite2D_property_offset:
- :ref:`Vector2<class_Vector2>` **offset**
+-----------+-------------------+
| *Default* | ``Vector2(0, 0)`` |
+-----------+-------------------+
| *Setter* | set_offset(value) |
+-----------+-------------------+
| *Getter* | get_offset() |
+-----------+-------------------+
The texture's drawing offset.
----
.. _class_Sprite2D_property_region_enabled:
- :ref:`bool<class_bool>` **region_enabled**
+-----------+---------------------------+
| *Default* | ``false`` |
+-----------+---------------------------+
| *Setter* | set_region_enabled(value) |
+-----------+---------------------------+
| *Getter* | is_region_enabled() |
+-----------+---------------------------+
If ``true``, texture is cut from a larger atlas texture. See :ref:`region_rect<class_Sprite2D_property_region_rect>`.
----
.. _class_Sprite2D_property_region_filter_clip_enabled:
- :ref:`bool<class_bool>` **region_filter_clip_enabled**
+-----------+---------------------------------------+
| *Default* | ``false`` |
+-----------+---------------------------------------+
| *Setter* | set_region_filter_clip_enabled(value) |
+-----------+---------------------------------------+
| *Getter* | is_region_filter_clip_enabled() |
+-----------+---------------------------------------+
If ``true``, the outermost pixels get blurred out. :ref:`region_enabled<class_Sprite2D_property_region_enabled>` must be ``true``.
----
.. _class_Sprite2D_property_region_rect:
- :ref:`Rect2<class_Rect2>` **region_rect**
+-----------+------------------------+
| *Default* | ``Rect2(0, 0, 0, 0)`` |
+-----------+------------------------+
| *Setter* | set_region_rect(value) |
+-----------+------------------------+
| *Getter* | get_region_rect() |
+-----------+------------------------+
The region of the atlas texture to display. :ref:`region_enabled<class_Sprite2D_property_region_enabled>` must be ``true``.
----
.. _class_Sprite2D_property_texture:
- :ref:`Texture2D<class_Texture2D>` **texture**
+----------+--------------------+
| *Setter* | set_texture(value) |
+----------+--------------------+
| *Getter* | get_texture() |
+----------+--------------------+
:ref:`Texture2D<class_Texture2D>` object to draw.
----
.. _class_Sprite2D_property_vframes:
- :ref:`int<class_int>` **vframes**
+-----------+--------------------+
| *Default* | ``1`` |
+-----------+--------------------+
| *Setter* | set_vframes(value) |
+-----------+--------------------+
| *Getter* | get_vframes() |
+-----------+--------------------+
The number of rows in the sprite sheet.
Method Descriptions
-------------------
.. _class_Sprite2D_method_get_rect:
- :ref:`Rect2<class_Rect2>` **get_rect** **(** **)** |const|
Returns a :ref:`Rect2<class_Rect2>` representing the Sprite2D's boundary in local coordinates. Can be used to detect if the Sprite2D was clicked. Example:
.. tabs::
.. code-tab:: gdscript
func _input(event):
if event is InputEventMouseButton and event.pressed and event.button_index == MOUSE_BUTTON_LEFT:
if get_rect().has_point(to_local(event.position)):
print("A click!")
.. code-tab:: csharp
public override void _Input(InputEvent inputEvent)
{
if (inputEvent is InputEventMouseButton inputEventMouse)
{
if (inputEventMouse.Pressed && inputEventMouse.ButtonIndex == (int)ButtonList.Left)
{
if (GetRect().HasPoint(ToLocal(inputEventMouse.Position)))
{
GD.Print("A click!");
}
}
}
}
----
.. _class_Sprite2D_method_is_pixel_opaque:
- :ref:`bool<class_bool>` **is_pixel_opaque** **(** :ref:`Vector2<class_Vector2>` pos **)** |const|
Returns ``true``, if the pixel at the given position is opaque and ``false`` in other case.
\ **Note:** It also returns ``false``, if the sprite's texture is ``null`` or if the given position is invalid.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`