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132 lines
6.1 KiB
ReStructuredText
132 lines
6.1 KiB
ReStructuredText
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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the RDFramebufferPass.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_RDFramebufferPass:
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RDFramebufferPass
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=================
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**Inherits:** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
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Framebuffer pass attachment description.
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Description
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-----------
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This class contains the list of attachment descriptions for a framebuffer pass. Each points with an index to a previously supplied list of texture attachments.
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Multipass framebuffers can optimize some configurations in mobile, on desktop they provide little to no advantage.
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Properties
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----------
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+-------------------------------------------------+------------------------------------------------------------------------------------+------------------------+
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| :ref:`PackedInt32Array<class_PackedInt32Array>` | :ref:`color_attachments<class_RDFramebufferPass_property_color_attachments>` | ``PackedInt32Array()`` |
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+-------------------------------------------------+------------------------------------------------------------------------------------+------------------------+
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| :ref:`int<class_int>` | :ref:`depth_attachment<class_RDFramebufferPass_property_depth_attachment>` | ``-1`` |
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+-------------------------------------------------+------------------------------------------------------------------------------------+------------------------+
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| :ref:`PackedInt32Array<class_PackedInt32Array>` | :ref:`input_attachments<class_RDFramebufferPass_property_input_attachments>` | ``PackedInt32Array()`` |
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+-------------------------------------------------+------------------------------------------------------------------------------------+------------------------+
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| :ref:`PackedInt32Array<class_PackedInt32Array>` | :ref:`preserve_attachments<class_RDFramebufferPass_property_preserve_attachments>` | ``PackedInt32Array()`` |
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+-------------------------------------------------+------------------------------------------------------------------------------------+------------------------+
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| :ref:`PackedInt32Array<class_PackedInt32Array>` | :ref:`resolve_attachments<class_RDFramebufferPass_property_resolve_attachments>` | ``PackedInt32Array()`` |
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+-------------------------------------------------+------------------------------------------------------------------------------------+------------------------+
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Constants
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---------
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.. _class_RDFramebufferPass_constant_ATTACHMENT_UNUSED:
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- **ATTACHMENT_UNUSED** = **-1**
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Property Descriptions
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---------------------
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.. _class_RDFramebufferPass_property_color_attachments:
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- :ref:`PackedInt32Array<class_PackedInt32Array>` **color_attachments**
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+-----------+------------------------------+
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| *Default* | ``PackedInt32Array()`` |
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+-----------+------------------------------+
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| *Setter* | set_color_attachments(value) |
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+-----------+------------------------------+
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| *Getter* | get_color_attachments() |
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+-----------+------------------------------+
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Color attachments in order starting from 0. If this attachment is not used by the shader, pass ATTACHMENT_UNUSED to skip.
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----
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.. _class_RDFramebufferPass_property_depth_attachment:
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- :ref:`int<class_int>` **depth_attachment**
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+-----------+-----------------------------+
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| *Default* | ``-1`` |
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+-----------+-----------------------------+
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| *Setter* | set_depth_attachment(value) |
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+-----------+-----------------------------+
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| *Getter* | get_depth_attachment() |
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+-----------+-----------------------------+
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Depth attachment. ATTACHMENT_UNUSED should be used if no depth buffer is required for this pass.
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----
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.. _class_RDFramebufferPass_property_input_attachments:
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- :ref:`PackedInt32Array<class_PackedInt32Array>` **input_attachments**
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+-----------+------------------------------+
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| *Default* | ``PackedInt32Array()`` |
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+-----------+------------------------------+
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| *Setter* | set_input_attachments(value) |
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+-----------+------------------------------+
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| *Getter* | get_input_attachments() |
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+-----------+------------------------------+
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Used for multipass framebuffers (more than one render pass). Converts an attachment to an input. Make sure to also supply it properly in the :ref:`RDUniform<class_RDUniform>` for the uniform set.
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----
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.. _class_RDFramebufferPass_property_preserve_attachments:
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- :ref:`PackedInt32Array<class_PackedInt32Array>` **preserve_attachments**
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+-----------+---------------------------------+
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| *Default* | ``PackedInt32Array()`` |
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+-----------+---------------------------------+
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| *Setter* | set_preserve_attachments(value) |
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+-----------+---------------------------------+
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| *Getter* | get_preserve_attachments() |
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+-----------+---------------------------------+
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Attachments to preserve in this pass (otherwise they are erased).
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----
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.. _class_RDFramebufferPass_property_resolve_attachments:
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- :ref:`PackedInt32Array<class_PackedInt32Array>` **resolve_attachments**
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+-----------+--------------------------------+
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| *Default* | ``PackedInt32Array()`` |
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+-----------+--------------------------------+
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| *Setter* | set_resolve_attachments(value) |
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+-----------+--------------------------------+
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| *Getter* | get_resolve_attachments() |
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+-----------+--------------------------------+
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If the color attachments are multisampled, non-multisampled resolve attachments can be provided.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
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.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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