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163 lines
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ReStructuredText
163 lines
8.7 KiB
ReStructuredText
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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the PhysicsTestMotionResult2D.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_PhysicsTestMotionResult2D:
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PhysicsTestMotionResult2D
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=========================
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**Inherits:** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
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Result from a 2D body motion test.
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Description
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-----------
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This class contains the motion and collision result from :ref:`PhysicsServer2D.body_test_motion<class_PhysicsServer2D_method_body_test_motion>`.
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Methods
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-------
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+-------------------------------+--------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Object<class_Object>` | :ref:`get_collider<class_PhysicsTestMotionResult2D_method_get_collider>` **(** **)** |const| |
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+-------------------------------+--------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_collider_id<class_PhysicsTestMotionResult2D_method_get_collider_id>` **(** **)** |const| |
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+-------------------------------+--------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`RID<class_RID>` | :ref:`get_collider_rid<class_PhysicsTestMotionResult2D_method_get_collider_rid>` **(** **)** |const| |
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+-------------------------------+--------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_collider_shape<class_PhysicsTestMotionResult2D_method_get_collider_shape>` **(** **)** |const| |
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+-------------------------------+--------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`get_collider_velocity<class_PhysicsTestMotionResult2D_method_get_collider_velocity>` **(** **)** |const| |
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+-------------------------------+--------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`get_collision_depth<class_PhysicsTestMotionResult2D_method_get_collision_depth>` **(** **)** |const| |
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+-------------------------------+--------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_collision_local_shape<class_PhysicsTestMotionResult2D_method_get_collision_local_shape>` **(** **)** |const| |
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+-------------------------------+--------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`get_collision_normal<class_PhysicsTestMotionResult2D_method_get_collision_normal>` **(** **)** |const| |
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+-------------------------------+--------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`get_collision_point<class_PhysicsTestMotionResult2D_method_get_collision_point>` **(** **)** |const| |
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+-------------------------------+--------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`get_collision_safe_fraction<class_PhysicsTestMotionResult2D_method_get_collision_safe_fraction>` **(** **)** |const| |
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+-------------------------------+--------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`get_collision_unsafe_fraction<class_PhysicsTestMotionResult2D_method_get_collision_unsafe_fraction>` **(** **)** |const| |
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+-------------------------------+--------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`get_remainder<class_PhysicsTestMotionResult2D_method_get_remainder>` **(** **)** |const| |
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+-------------------------------+--------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`get_travel<class_PhysicsTestMotionResult2D_method_get_travel>` **(** **)** |const| |
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+-------------------------------+--------------------------------------------------------------------------------------------------------------------------------+
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Method Descriptions
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-------------------
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.. _class_PhysicsTestMotionResult2D_method_get_collider:
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- :ref:`Object<class_Object>` **get_collider** **(** **)** |const|
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Returns the colliding body's attached :ref:`Object<class_Object>`, if a collision occurred.
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----
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.. _class_PhysicsTestMotionResult2D_method_get_collider_id:
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- :ref:`int<class_int>` **get_collider_id** **(** **)** |const|
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Returns the unique instance ID of the colliding body's attached :ref:`Object<class_Object>`, if a collision occurred. See :ref:`Object.get_instance_id<class_Object_method_get_instance_id>`.
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----
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.. _class_PhysicsTestMotionResult2D_method_get_collider_rid:
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- :ref:`RID<class_RID>` **get_collider_rid** **(** **)** |const|
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Returns the colliding body's :ref:`RID<class_RID>` used by the :ref:`PhysicsServer2D<class_PhysicsServer2D>`, if a collision occurred.
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----
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.. _class_PhysicsTestMotionResult2D_method_get_collider_shape:
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- :ref:`int<class_int>` **get_collider_shape** **(** **)** |const|
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Returns the colliding body's shape index, if a collision occurred. See :ref:`CollisionObject2D<class_CollisionObject2D>`.
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----
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.. _class_PhysicsTestMotionResult2D_method_get_collider_velocity:
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- :ref:`Vector2<class_Vector2>` **get_collider_velocity** **(** **)** |const|
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Returns the colliding body's velocity, if a collision occurred.
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----
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.. _class_PhysicsTestMotionResult2D_method_get_collision_depth:
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- :ref:`float<class_float>` **get_collision_depth** **(** **)** |const|
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Returns the length of overlap along the collision normal, if a collision occurred.
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----
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.. _class_PhysicsTestMotionResult2D_method_get_collision_local_shape:
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- :ref:`int<class_int>` **get_collision_local_shape** **(** **)** |const|
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Returns the moving object's colliding shape, if a collision occurred.
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----
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.. _class_PhysicsTestMotionResult2D_method_get_collision_normal:
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- :ref:`Vector2<class_Vector2>` **get_collision_normal** **(** **)** |const|
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Returns the colliding body's shape's normal at the point of collision, if a collision occurred.
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----
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.. _class_PhysicsTestMotionResult2D_method_get_collision_point:
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- :ref:`Vector2<class_Vector2>` **get_collision_point** **(** **)** |const|
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Returns the point of collision in global coordinates, if a collision occurred.
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----
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.. _class_PhysicsTestMotionResult2D_method_get_collision_safe_fraction:
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- :ref:`float<class_float>` **get_collision_safe_fraction** **(** **)** |const|
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Returns the maximum fraction of the motion that can occur without a collision, between ``0`` and ``1``.
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----
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.. _class_PhysicsTestMotionResult2D_method_get_collision_unsafe_fraction:
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- :ref:`float<class_float>` **get_collision_unsafe_fraction** **(** **)** |const|
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Returns the minimum fraction of the motion needed to collide, if a collision occurred, between ``0`` and ``1``.
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----
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.. _class_PhysicsTestMotionResult2D_method_get_remainder:
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- :ref:`Vector2<class_Vector2>` **get_remainder** **(** **)** |const|
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Returns the moving object's remaining movement vector.
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----
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.. _class_PhysicsTestMotionResult2D_method_get_travel:
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- :ref:`Vector2<class_Vector2>` **get_travel** **(** **)** |const|
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Returns the moving object's travel before collision.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
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.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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