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godot-docs/classes/class_multiplayersynchronizer.rst
2022-02-22 10:06:27 +01:00

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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the MultiplayerSynchronizer.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_MultiplayerSynchronizer:
MultiplayerSynchronizer
=======================
**Inherits:** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
Properties
----------
+-------------------------------------------------------------+------------------------------------------------------------------------------------------+------------------+
| :ref:`float<class_float>` | :ref:`replication_interval<class_MultiplayerSynchronizer_property_replication_interval>` | ``0.0`` |
+-------------------------------------------------------------+------------------------------------------------------------------------------------------+------------------+
| :ref:`SceneReplicationConfig<class_SceneReplicationConfig>` | :ref:`resource<class_MultiplayerSynchronizer_property_resource>` | |
+-------------------------------------------------------------+------------------------------------------------------------------------------------------+------------------+
| :ref:`NodePath<class_NodePath>` | :ref:`root_path<class_MultiplayerSynchronizer_property_root_path>` | ``NodePath("")`` |
+-------------------------------------------------------------+------------------------------------------------------------------------------------------+------------------+
Property Descriptions
---------------------
.. _class_MultiplayerSynchronizer_property_replication_interval:
- :ref:`float<class_float>` **replication_interval**
+-----------+---------------------------------+
| *Default* | ``0.0`` |
+-----------+---------------------------------+
| *Setter* | set_replication_interval(value) |
+-----------+---------------------------------+
| *Getter* | get_replication_interval() |
+-----------+---------------------------------+
----
.. _class_MultiplayerSynchronizer_property_resource:
- :ref:`SceneReplicationConfig<class_SceneReplicationConfig>` **resource**
+----------+-------------------------------+
| *Setter* | set_replication_config(value) |
+----------+-------------------------------+
| *Getter* | get_replication_config() |
+----------+-------------------------------+
----
.. _class_MultiplayerSynchronizer_property_root_path:
- :ref:`NodePath<class_NodePath>` **root_path**
+-----------+----------------------+
| *Default* | ``NodePath("")`` |
+-----------+----------------------+
| *Setter* | set_root_path(value) |
+-----------+----------------------+
| *Getter* | get_root_path() |
+-----------+----------------------+
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`