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29 KiB
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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the GPUParticles3D.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_GPUParticles3D:
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GPUParticles3D
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==============
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**Inherits:** :ref:`GeometryInstance3D<class_GeometryInstance3D>` **<** :ref:`VisualInstance3D<class_VisualInstance3D>` **<** :ref:`Node3D<class_Node3D>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
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3D particle emitter.
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Description
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-----------
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3D particle node used to create a variety of particle systems and effects. ``GPUParticles3D`` features an emitter that generates some number of particles at a given rate.
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Use the ``process_material`` property to add a :ref:`ParticlesMaterial<class_ParticlesMaterial>` to configure particle appearance and behavior. Alternatively, you can add a :ref:`ShaderMaterial<class_ShaderMaterial>` which will be applied to all particles.
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Tutorials
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---------
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- :doc:`Controlling thousands of fish with Particles <../tutorials/performance/vertex_animation/controlling_thousands_of_fish>`
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- `Third Person Shooter Demo <https://godotengine.org/asset-library/asset/678>`__
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Properties
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----------
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+-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
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| :ref:`int<class_int>` | :ref:`amount<class_GPUParticles3D_property_amount>` | ``8`` |
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+-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
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| :ref:`float<class_float>` | :ref:`collision_base_size<class_GPUParticles3D_property_collision_base_size>` | ``0.01`` |
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+-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
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| :ref:`DrawOrder<enum_GPUParticles3D_DrawOrder>` | :ref:`draw_order<class_GPUParticles3D_property_draw_order>` | ``0`` |
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+-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
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| :ref:`Mesh<class_Mesh>` | :ref:`draw_pass_1<class_GPUParticles3D_property_draw_pass_1>` | |
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+-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
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| :ref:`Mesh<class_Mesh>` | :ref:`draw_pass_2<class_GPUParticles3D_property_draw_pass_2>` | |
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+-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
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| :ref:`Mesh<class_Mesh>` | :ref:`draw_pass_3<class_GPUParticles3D_property_draw_pass_3>` | |
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+-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
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| :ref:`Mesh<class_Mesh>` | :ref:`draw_pass_4<class_GPUParticles3D_property_draw_pass_4>` | |
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+-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
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| :ref:`int<class_int>` | :ref:`draw_passes<class_GPUParticles3D_property_draw_passes>` | ``1`` |
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+-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
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| :ref:`Skin<class_Skin>` | :ref:`draw_skin<class_GPUParticles3D_property_draw_skin>` | |
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+-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
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| :ref:`bool<class_bool>` | :ref:`emitting<class_GPUParticles3D_property_emitting>` | ``true`` |
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+-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
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| :ref:`float<class_float>` | :ref:`explosiveness<class_GPUParticles3D_property_explosiveness>` | ``0.0`` |
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+-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
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| :ref:`int<class_int>` | :ref:`fixed_fps<class_GPUParticles3D_property_fixed_fps>` | ``30`` |
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+-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
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| :ref:`bool<class_bool>` | :ref:`fract_delta<class_GPUParticles3D_property_fract_delta>` | ``true`` |
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+-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
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| :ref:`bool<class_bool>` | :ref:`interpolate<class_GPUParticles3D_property_interpolate>` | ``true`` |
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+-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
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| :ref:`float<class_float>` | :ref:`lifetime<class_GPUParticles3D_property_lifetime>` | ``1.0`` |
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+-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
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| :ref:`bool<class_bool>` | :ref:`local_coords<class_GPUParticles3D_property_local_coords>` | ``true`` |
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+-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
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| :ref:`bool<class_bool>` | :ref:`one_shot<class_GPUParticles3D_property_one_shot>` | ``false`` |
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+-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
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| :ref:`float<class_float>` | :ref:`preprocess<class_GPUParticles3D_property_preprocess>` | ``0.0`` |
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+-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
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| :ref:`Material<class_Material>` | :ref:`process_material<class_GPUParticles3D_property_process_material>` | |
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+-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
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| :ref:`float<class_float>` | :ref:`randomness<class_GPUParticles3D_property_randomness>` | ``0.0`` |
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+-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
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| :ref:`float<class_float>` | :ref:`speed_scale<class_GPUParticles3D_property_speed_scale>` | ``1.0`` |
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+-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
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| :ref:`NodePath<class_NodePath>` | :ref:`sub_emitter<class_GPUParticles3D_property_sub_emitter>` | ``NodePath("")`` |
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+-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
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| :ref:`bool<class_bool>` | :ref:`trail_enabled<class_GPUParticles3D_property_trail_enabled>` | ``false`` |
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+-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
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| :ref:`float<class_float>` | :ref:`trail_length_secs<class_GPUParticles3D_property_trail_length_secs>` | ``0.3`` |
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+-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
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| :ref:`TransformAlign<enum_GPUParticles3D_TransformAlign>` | :ref:`transform_align<class_GPUParticles3D_property_transform_align>` | ``0`` |
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+-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
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| :ref:`AABB<class_AABB>` | :ref:`visibility_aabb<class_GPUParticles3D_property_visibility_aabb>` | ``AABB(-4, -4, -4, 8, 8, 8)`` |
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+-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
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Methods
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-------
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+-------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`AABB<class_AABB>` | :ref:`capture_aabb<class_GPUParticles3D_method_capture_aabb>` **(** **)** |const| |
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+-------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`emit_particle<class_GPUParticles3D_method_emit_particle>` **(** :ref:`Transform3D<class_Transform3D>` xform, :ref:`Vector3<class_Vector3>` velocity, :ref:`Color<class_Color>` color, :ref:`Color<class_Color>` custom, :ref:`int<class_int>` flags **)** |
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+-------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Mesh<class_Mesh>` | :ref:`get_draw_pass_mesh<class_GPUParticles3D_method_get_draw_pass_mesh>` **(** :ref:`int<class_int>` pass **)** |const| |
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+-------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`restart<class_GPUParticles3D_method_restart>` **(** **)** |
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+-------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_draw_pass_mesh<class_GPUParticles3D_method_set_draw_pass_mesh>` **(** :ref:`int<class_int>` pass, :ref:`Mesh<class_Mesh>` mesh **)** |
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+-------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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Enumerations
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------------
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.. _enum_GPUParticles3D_DrawOrder:
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.. _class_GPUParticles3D_constant_DRAW_ORDER_INDEX:
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.. _class_GPUParticles3D_constant_DRAW_ORDER_LIFETIME:
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.. _class_GPUParticles3D_constant_DRAW_ORDER_REVERSE_LIFETIME:
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.. _class_GPUParticles3D_constant_DRAW_ORDER_VIEW_DEPTH:
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enum **DrawOrder**:
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- **DRAW_ORDER_INDEX** = **0** --- Particles are drawn in the order emitted.
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- **DRAW_ORDER_LIFETIME** = **1** --- Particles are drawn in order of remaining lifetime.
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- **DRAW_ORDER_REVERSE_LIFETIME** = **2**
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- **DRAW_ORDER_VIEW_DEPTH** = **3** --- Particles are drawn in order of depth.
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----
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.. _enum_GPUParticles3D_EmitFlags:
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.. _class_GPUParticles3D_constant_EMIT_FLAG_POSITION:
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.. _class_GPUParticles3D_constant_EMIT_FLAG_ROTATION_SCALE:
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.. _class_GPUParticles3D_constant_EMIT_FLAG_VELOCITY:
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.. _class_GPUParticles3D_constant_EMIT_FLAG_COLOR:
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.. _class_GPUParticles3D_constant_EMIT_FLAG_CUSTOM:
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enum **EmitFlags**:
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- **EMIT_FLAG_POSITION** = **1** --- Particle starts at the specified position.
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- **EMIT_FLAG_ROTATION_SCALE** = **2** --- Particle starts with specified rotation and scale.
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- **EMIT_FLAG_VELOCITY** = **4** --- Particle starts with the specified velocity vector, which defines the emission direction and speed.
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- **EMIT_FLAG_COLOR** = **8** --- Particle starts with specified color.
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- **EMIT_FLAG_CUSTOM** = **16** --- Particle starts with specified ``CUSTOM`` data.
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----
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.. _enum_GPUParticles3D_TransformAlign:
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.. _class_GPUParticles3D_constant_TRANSFORM_ALIGN_DISABLED:
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.. _class_GPUParticles3D_constant_TRANSFORM_ALIGN_Z_BILLBOARD:
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.. _class_GPUParticles3D_constant_TRANSFORM_ALIGN_Y_TO_VELOCITY:
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.. _class_GPUParticles3D_constant_TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY:
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enum **TransformAlign**:
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- **TRANSFORM_ALIGN_DISABLED** = **0**
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- **TRANSFORM_ALIGN_Z_BILLBOARD** = **1**
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- **TRANSFORM_ALIGN_Y_TO_VELOCITY** = **2**
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- **TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY** = **3**
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Constants
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---------
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.. _class_GPUParticles3D_constant_MAX_DRAW_PASSES:
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- **MAX_DRAW_PASSES** = **4** --- Maximum number of draw passes supported.
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Property Descriptions
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---------------------
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.. _class_GPUParticles3D_property_amount:
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- :ref:`int<class_int>` **amount**
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+-----------+-------------------+
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| *Default* | ``8`` |
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+-----------+-------------------+
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| *Setter* | set_amount(value) |
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+-----------+-------------------+
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| *Getter* | get_amount() |
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+-----------+-------------------+
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Number of particles to emit.
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----
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.. _class_GPUParticles3D_property_collision_base_size:
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- :ref:`float<class_float>` **collision_base_size**
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+-----------+--------------------------------+
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| *Default* | ``0.01`` |
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+-----------+--------------------------------+
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| *Setter* | set_collision_base_size(value) |
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+-----------+--------------------------------+
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| *Getter* | get_collision_base_size() |
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+-----------+--------------------------------+
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----
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.. _class_GPUParticles3D_property_draw_order:
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- :ref:`DrawOrder<enum_GPUParticles3D_DrawOrder>` **draw_order**
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+-----------+-----------------------+
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| *Default* | ``0`` |
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+-----------+-----------------------+
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| *Setter* | set_draw_order(value) |
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+-----------+-----------------------+
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| *Getter* | get_draw_order() |
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+-----------+-----------------------+
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Particle draw order. Uses :ref:`DrawOrder<enum_GPUParticles3D_DrawOrder>` values.
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----
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.. _class_GPUParticles3D_property_draw_pass_1:
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- :ref:`Mesh<class_Mesh>` **draw_pass_1**
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+----------+---------------------------+
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| *Setter* | set_draw_pass_mesh(value) |
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+----------+---------------------------+
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| *Getter* | get_draw_pass_mesh() |
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+----------+---------------------------+
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:ref:`Mesh<class_Mesh>` that is drawn for the first draw pass.
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----
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.. _class_GPUParticles3D_property_draw_pass_2:
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- :ref:`Mesh<class_Mesh>` **draw_pass_2**
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+----------+---------------------------+
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| *Setter* | set_draw_pass_mesh(value) |
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+----------+---------------------------+
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| *Getter* | get_draw_pass_mesh() |
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+----------+---------------------------+
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:ref:`Mesh<class_Mesh>` that is drawn for the second draw pass.
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----
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.. _class_GPUParticles3D_property_draw_pass_3:
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- :ref:`Mesh<class_Mesh>` **draw_pass_3**
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+----------+---------------------------+
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| *Setter* | set_draw_pass_mesh(value) |
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+----------+---------------------------+
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| *Getter* | get_draw_pass_mesh() |
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+----------+---------------------------+
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:ref:`Mesh<class_Mesh>` that is drawn for the third draw pass.
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----
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.. _class_GPUParticles3D_property_draw_pass_4:
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- :ref:`Mesh<class_Mesh>` **draw_pass_4**
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+----------+---------------------------+
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| *Setter* | set_draw_pass_mesh(value) |
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+----------+---------------------------+
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| *Getter* | get_draw_pass_mesh() |
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+----------+---------------------------+
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:ref:`Mesh<class_Mesh>` that is drawn for the fourth draw pass.
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----
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.. _class_GPUParticles3D_property_draw_passes:
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- :ref:`int<class_int>` **draw_passes**
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+-----------+------------------------+
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| *Default* | ``1`` |
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+-----------+------------------------+
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| *Setter* | set_draw_passes(value) |
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+-----------+------------------------+
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| *Getter* | get_draw_passes() |
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+-----------+------------------------+
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The number of draw passes when rendering particles.
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----
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.. _class_GPUParticles3D_property_draw_skin:
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- :ref:`Skin<class_Skin>` **draw_skin**
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+----------+-----------------+
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| *Setter* | set_skin(value) |
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+----------+-----------------+
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| *Getter* | get_skin() |
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+----------+-----------------+
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----
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.. _class_GPUParticles3D_property_emitting:
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- :ref:`bool<class_bool>` **emitting**
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+-----------+---------------------+
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| *Default* | ``true`` |
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+-----------+---------------------+
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| *Setter* | set_emitting(value) |
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+-----------+---------------------+
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| *Getter* | is_emitting() |
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+-----------+---------------------+
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If ``true``, particles are being emitted.
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----
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.. _class_GPUParticles3D_property_explosiveness:
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- :ref:`float<class_float>` **explosiveness**
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+-----------+--------------------------------+
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| *Default* | ``0.0`` |
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+-----------+--------------------------------+
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| *Setter* | set_explosiveness_ratio(value) |
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+-----------+--------------------------------+
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| *Getter* | get_explosiveness_ratio() |
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+-----------+--------------------------------+
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Time ratio between each emission. If ``0``, particles are emitted continuously. If ``1``, all particles are emitted simultaneously.
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----
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.. _class_GPUParticles3D_property_fixed_fps:
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- :ref:`int<class_int>` **fixed_fps**
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+-----------+----------------------+
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| *Default* | ``30`` |
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+-----------+----------------------+
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| *Setter* | set_fixed_fps(value) |
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+-----------+----------------------+
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| *Getter* | get_fixed_fps() |
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+-----------+----------------------+
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The particle system's frame rate is fixed to a value. For instance, changing the value to 2 will make the particles render at 2 frames per second. Note this does not slow down the simulation of the particle system itself.
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----
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.. _class_GPUParticles3D_property_fract_delta:
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- :ref:`bool<class_bool>` **fract_delta**
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+-----------+-----------------------------+
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| *Default* | ``true`` |
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+-----------+-----------------------------+
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| *Setter* | set_fractional_delta(value) |
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+-----------+-----------------------------+
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| *Getter* | get_fractional_delta() |
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+-----------+-----------------------------+
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If ``true``, results in fractional delta calculation which has a smoother particles display effect.
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----
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.. _class_GPUParticles3D_property_interpolate:
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- :ref:`bool<class_bool>` **interpolate**
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+-----------+------------------------+
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| *Default* | ``true`` |
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+-----------+------------------------+
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| *Setter* | set_interpolate(value) |
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+-----------+------------------------+
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| *Getter* | get_interpolate() |
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+-----------+------------------------+
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----
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.. _class_GPUParticles3D_property_lifetime:
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- :ref:`float<class_float>` **lifetime**
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+-----------+---------------------+
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| *Default* | ``1.0`` |
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+-----------+---------------------+
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| *Setter* | set_lifetime(value) |
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+-----------+---------------------+
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| *Getter* | get_lifetime() |
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+-----------+---------------------+
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Amount of time each particle will exist.
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----
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.. _class_GPUParticles3D_property_local_coords:
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- :ref:`bool<class_bool>` **local_coords**
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+-----------+----------------------------------+
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| *Default* | ``true`` |
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+-----------+----------------------------------+
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| *Setter* | set_use_local_coordinates(value) |
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+-----------+----------------------------------+
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| *Getter* | get_use_local_coordinates() |
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+-----------+----------------------------------+
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If ``true``, particles use the parent node's coordinate space. If ``false``, they use global coordinates.
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----
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.. _class_GPUParticles3D_property_one_shot:
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- :ref:`bool<class_bool>` **one_shot**
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+-----------+---------------------+
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| *Default* | ``false`` |
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+-----------+---------------------+
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| *Setter* | set_one_shot(value) |
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+-----------+---------------------+
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| *Getter* | get_one_shot() |
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+-----------+---------------------+
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If ``true``, only ``amount`` particles will be emitted.
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----
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.. _class_GPUParticles3D_property_preprocess:
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- :ref:`float<class_float>` **preprocess**
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+-----------+-----------------------------+
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| *Default* | ``0.0`` |
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+-----------+-----------------------------+
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| *Setter* | set_pre_process_time(value) |
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+-----------+-----------------------------+
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| *Getter* | get_pre_process_time() |
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+-----------+-----------------------------+
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Amount of time to preprocess the particles before animation starts. Lets you start the animation some time after particles have started emitting.
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----
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.. _class_GPUParticles3D_property_process_material:
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- :ref:`Material<class_Material>` **process_material**
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+----------+-----------------------------+
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| *Setter* | set_process_material(value) |
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+----------+-----------------------------+
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| *Getter* | get_process_material() |
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+----------+-----------------------------+
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:ref:`Material<class_Material>` for processing particles. Can be a :ref:`ParticlesMaterial<class_ParticlesMaterial>` or a :ref:`ShaderMaterial<class_ShaderMaterial>`.
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----
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.. _class_GPUParticles3D_property_randomness:
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- :ref:`float<class_float>` **randomness**
|
|
|
|
+-----------+-----------------------------+
|
|
| *Default* | ``0.0`` |
|
|
+-----------+-----------------------------+
|
|
| *Setter* | set_randomness_ratio(value) |
|
|
+-----------+-----------------------------+
|
|
| *Getter* | get_randomness_ratio() |
|
|
+-----------+-----------------------------+
|
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|
|
Emission randomness ratio.
|
|
|
|
----
|
|
|
|
.. _class_GPUParticles3D_property_speed_scale:
|
|
|
|
- :ref:`float<class_float>` **speed_scale**
|
|
|
|
+-----------+------------------------+
|
|
| *Default* | ``1.0`` |
|
|
+-----------+------------------------+
|
|
| *Setter* | set_speed_scale(value) |
|
|
+-----------+------------------------+
|
|
| *Getter* | get_speed_scale() |
|
|
+-----------+------------------------+
|
|
|
|
Speed scaling ratio. A value of ``0`` can be used to pause the particles.
|
|
|
|
----
|
|
|
|
.. _class_GPUParticles3D_property_sub_emitter:
|
|
|
|
- :ref:`NodePath<class_NodePath>` **sub_emitter**
|
|
|
|
+-----------+------------------------+
|
|
| *Default* | ``NodePath("")`` |
|
|
+-----------+------------------------+
|
|
| *Setter* | set_sub_emitter(value) |
|
|
+-----------+------------------------+
|
|
| *Getter* | get_sub_emitter() |
|
|
+-----------+------------------------+
|
|
|
|
----
|
|
|
|
.. _class_GPUParticles3D_property_trail_enabled:
|
|
|
|
- :ref:`bool<class_bool>` **trail_enabled**
|
|
|
|
+-----------+--------------------------+
|
|
| *Default* | ``false`` |
|
|
+-----------+--------------------------+
|
|
| *Setter* | set_trail_enabled(value) |
|
|
+-----------+--------------------------+
|
|
| *Getter* | is_trail_enabled() |
|
|
+-----------+--------------------------+
|
|
|
|
----
|
|
|
|
.. _class_GPUParticles3D_property_trail_length_secs:
|
|
|
|
- :ref:`float<class_float>` **trail_length_secs**
|
|
|
|
+-----------+-------------------------+
|
|
| *Default* | ``0.3`` |
|
|
+-----------+-------------------------+
|
|
| *Setter* | set_trail_length(value) |
|
|
+-----------+-------------------------+
|
|
| *Getter* | get_trail_length() |
|
|
+-----------+-------------------------+
|
|
|
|
----
|
|
|
|
.. _class_GPUParticles3D_property_transform_align:
|
|
|
|
- :ref:`TransformAlign<enum_GPUParticles3D_TransformAlign>` **transform_align**
|
|
|
|
+-----------+----------------------------+
|
|
| *Default* | ``0`` |
|
|
+-----------+----------------------------+
|
|
| *Setter* | set_transform_align(value) |
|
|
+-----------+----------------------------+
|
|
| *Getter* | get_transform_align() |
|
|
+-----------+----------------------------+
|
|
|
|
----
|
|
|
|
.. _class_GPUParticles3D_property_visibility_aabb:
|
|
|
|
- :ref:`AABB<class_AABB>` **visibility_aabb**
|
|
|
|
+-----------+-------------------------------+
|
|
| *Default* | ``AABB(-4, -4, -4, 8, 8, 8)`` |
|
|
+-----------+-------------------------------+
|
|
| *Setter* | set_visibility_aabb(value) |
|
|
+-----------+-------------------------------+
|
|
| *Getter* | get_visibility_aabb() |
|
|
+-----------+-------------------------------+
|
|
|
|
The :ref:`AABB<class_AABB>` that determines the node's region which needs to be visible on screen for the particle system to be active.
|
|
|
|
Grow the box if particles suddenly appear/disappear when the node enters/exits the screen. The :ref:`AABB<class_AABB>` can be grown via code or with the **Particles → Generate AABB** editor tool.
|
|
|
|
Method Descriptions
|
|
-------------------
|
|
|
|
.. _class_GPUParticles3D_method_capture_aabb:
|
|
|
|
- :ref:`AABB<class_AABB>` **capture_aabb** **(** **)** |const|
|
|
|
|
Returns the axis-aligned bounding box that contains all the particles that are active in the current frame.
|
|
|
|
----
|
|
|
|
.. _class_GPUParticles3D_method_emit_particle:
|
|
|
|
- void **emit_particle** **(** :ref:`Transform3D<class_Transform3D>` xform, :ref:`Vector3<class_Vector3>` velocity, :ref:`Color<class_Color>` color, :ref:`Color<class_Color>` custom, :ref:`int<class_int>` flags **)**
|
|
|
|
Emits a single particle. Whether ``xform``, ``velocity``, ``color`` and ``custom`` are applied depends on the value of ``flags``. See :ref:`EmitFlags<enum_GPUParticles3D_EmitFlags>`.
|
|
|
|
----
|
|
|
|
.. _class_GPUParticles3D_method_get_draw_pass_mesh:
|
|
|
|
- :ref:`Mesh<class_Mesh>` **get_draw_pass_mesh** **(** :ref:`int<class_int>` pass **)** |const|
|
|
|
|
Returns the :ref:`Mesh<class_Mesh>` that is drawn at index ``pass``.
|
|
|
|
----
|
|
|
|
.. _class_GPUParticles3D_method_restart:
|
|
|
|
- void **restart** **(** **)**
|
|
|
|
Restarts the particle emission, clearing existing particles.
|
|
|
|
----
|
|
|
|
.. _class_GPUParticles3D_method_set_draw_pass_mesh:
|
|
|
|
- void **set_draw_pass_mesh** **(** :ref:`int<class_int>` pass, :ref:`Mesh<class_Mesh>` mesh **)**
|
|
|
|
Sets the :ref:`Mesh<class_Mesh>` that is drawn at index ``pass``.
|
|
|
|
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
|
|
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
|
|
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
|
|
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
|
|
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
|
|
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
|