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godot-docs/classes/class_gpuparticles2d.rst
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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the GPUParticles2D.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_GPUParticles2D:
GPUParticles2D
==============
**Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
2D particle emitter.
Description
-----------
2D particle node used to create a variety of particle systems and effects. ``GPUParticles2D`` features an emitter that generates some number of particles at a given rate.
Use the ``process_material`` property to add a :ref:`ParticlesMaterial<class_ParticlesMaterial>` to configure particle appearance and behavior. Alternatively, you can add a :ref:`ShaderMaterial<class_ShaderMaterial>` which will be applied to all particles.
Tutorials
---------
- :doc:`Particle systems (2D) <../tutorials/2d/particle_systems_2d>`
- `2D Dodge The Creeps Demo <https://godotengine.org/asset-library/asset/515>`__
Properties
----------
+-------------------------------------------------+---------------------------------------------------------------------------------------------+---------------------------------+
| :ref:`int<class_int>` | :ref:`amount<class_GPUParticles2D_property_amount>` | ``8`` |
+-------------------------------------------------+---------------------------------------------------------------------------------------------+---------------------------------+
| :ref:`float<class_float>` | :ref:`collision_base_size<class_GPUParticles2D_property_collision_base_size>` | ``1.0`` |
+-------------------------------------------------+---------------------------------------------------------------------------------------------+---------------------------------+
| :ref:`DrawOrder<enum_GPUParticles2D_DrawOrder>` | :ref:`draw_order<class_GPUParticles2D_property_draw_order>` | ``1`` |
+-------------------------------------------------+---------------------------------------------------------------------------------------------+---------------------------------+
| :ref:`bool<class_bool>` | :ref:`emitting<class_GPUParticles2D_property_emitting>` | ``true`` |
+-------------------------------------------------+---------------------------------------------------------------------------------------------+---------------------------------+
| :ref:`float<class_float>` | :ref:`explosiveness<class_GPUParticles2D_property_explosiveness>` | ``0.0`` |
+-------------------------------------------------+---------------------------------------------------------------------------------------------+---------------------------------+
| :ref:`int<class_int>` | :ref:`fixed_fps<class_GPUParticles2D_property_fixed_fps>` | ``30`` |
+-------------------------------------------------+---------------------------------------------------------------------------------------------+---------------------------------+
| :ref:`bool<class_bool>` | :ref:`fract_delta<class_GPUParticles2D_property_fract_delta>` | ``true`` |
+-------------------------------------------------+---------------------------------------------------------------------------------------------+---------------------------------+
| :ref:`float<class_float>` | :ref:`lifetime<class_GPUParticles2D_property_lifetime>` | ``1.0`` |
+-------------------------------------------------+---------------------------------------------------------------------------------------------+---------------------------------+
| :ref:`bool<class_bool>` | :ref:`local_coords<class_GPUParticles2D_property_local_coords>` | ``true`` |
+-------------------------------------------------+---------------------------------------------------------------------------------------------+---------------------------------+
| :ref:`bool<class_bool>` | :ref:`one_shot<class_GPUParticles2D_property_one_shot>` | ``false`` |
+-------------------------------------------------+---------------------------------------------------------------------------------------------+---------------------------------+
| :ref:`float<class_float>` | :ref:`preprocess<class_GPUParticles2D_property_preprocess>` | ``0.0`` |
+-------------------------------------------------+---------------------------------------------------------------------------------------------+---------------------------------+
| :ref:`Material<class_Material>` | :ref:`process_material<class_GPUParticles2D_property_process_material>` | |
+-------------------------------------------------+---------------------------------------------------------------------------------------------+---------------------------------+
| :ref:`float<class_float>` | :ref:`randomness<class_GPUParticles2D_property_randomness>` | ``0.0`` |
+-------------------------------------------------+---------------------------------------------------------------------------------------------+---------------------------------+
| :ref:`float<class_float>` | :ref:`speed_scale<class_GPUParticles2D_property_speed_scale>` | ``1.0`` |
+-------------------------------------------------+---------------------------------------------------------------------------------------------+---------------------------------+
| :ref:`NodePath<class_NodePath>` | :ref:`sub_emitter<class_GPUParticles2D_property_sub_emitter>` | ``NodePath("")`` |
+-------------------------------------------------+---------------------------------------------------------------------------------------------+---------------------------------+
| :ref:`Texture2D<class_Texture2D>` | :ref:`texture<class_GPUParticles2D_property_texture>` | |
+-------------------------------------------------+---------------------------------------------------------------------------------------------+---------------------------------+
| :ref:`bool<class_bool>` | :ref:`trail_enabled<class_GPUParticles2D_property_trail_enabled>` | ``false`` |
+-------------------------------------------------+---------------------------------------------------------------------------------------------+---------------------------------+
| :ref:`float<class_float>` | :ref:`trail_length_secs<class_GPUParticles2D_property_trail_length_secs>` | ``0.3`` |
+-------------------------------------------------+---------------------------------------------------------------------------------------------+---------------------------------+
| :ref:`int<class_int>` | :ref:`trail_section_subdivisions<class_GPUParticles2D_property_trail_section_subdivisions>` | ``4`` |
+-------------------------------------------------+---------------------------------------------------------------------------------------------+---------------------------------+
| :ref:`int<class_int>` | :ref:`trail_sections<class_GPUParticles2D_property_trail_sections>` | ``8`` |
+-------------------------------------------------+---------------------------------------------------------------------------------------------+---------------------------------+
| :ref:`Rect2<class_Rect2>` | :ref:`visibility_rect<class_GPUParticles2D_property_visibility_rect>` | ``Rect2(-100, -100, 200, 200)`` |
+-------------------------------------------------+---------------------------------------------------------------------------------------------+---------------------------------+
Methods
-------
+---------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Rect2<class_Rect2>` | :ref:`capture_rect<class_GPUParticles2D_method_capture_rect>` **(** **)** |const| |
+---------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`emit_particle<class_GPUParticles2D_method_emit_particle>` **(** :ref:`Transform2D<class_Transform2D>` xform, :ref:`Vector2<class_Vector2>` velocity, :ref:`Color<class_Color>` color, :ref:`Color<class_Color>` custom, :ref:`int<class_int>` flags **)** |
+---------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`restart<class_GPUParticles2D_method_restart>` **(** **)** |
+---------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
Enumerations
------------
.. _enum_GPUParticles2D_DrawOrder:
.. _class_GPUParticles2D_constant_DRAW_ORDER_INDEX:
.. _class_GPUParticles2D_constant_DRAW_ORDER_LIFETIME:
.. _class_GPUParticles2D_constant_DRAW_ORDER_REVERSE_LIFETIME:
enum **DrawOrder**:
- **DRAW_ORDER_INDEX** = **0** --- Particles are drawn in the order emitted.
- **DRAW_ORDER_LIFETIME** = **1** --- Particles are drawn in order of remaining lifetime.
- **DRAW_ORDER_REVERSE_LIFETIME** = **2**
----
.. _enum_GPUParticles2D_EmitFlags:
.. _class_GPUParticles2D_constant_EMIT_FLAG_POSITION:
.. _class_GPUParticles2D_constant_EMIT_FLAG_ROTATION_SCALE:
.. _class_GPUParticles2D_constant_EMIT_FLAG_VELOCITY:
.. _class_GPUParticles2D_constant_EMIT_FLAG_COLOR:
.. _class_GPUParticles2D_constant_EMIT_FLAG_CUSTOM:
enum **EmitFlags**:
- **EMIT_FLAG_POSITION** = **1** --- Particle starts at the specified position.
- **EMIT_FLAG_ROTATION_SCALE** = **2** --- Particle starts with specified rotation and scale.
- **EMIT_FLAG_VELOCITY** = **4** --- Particle starts with the specified velocity vector, which defines the emission direction and speed.
- **EMIT_FLAG_COLOR** = **8** --- Particle starts with specified color.
- **EMIT_FLAG_CUSTOM** = **16** --- Particle starts with specified ``CUSTOM`` data.
Property Descriptions
---------------------
.. _class_GPUParticles2D_property_amount:
- :ref:`int<class_int>` **amount**
+-----------+-------------------+
| *Default* | ``8`` |
+-----------+-------------------+
| *Setter* | set_amount(value) |
+-----------+-------------------+
| *Getter* | get_amount() |
+-----------+-------------------+
Number of particles emitted in one emission cycle.
----
.. _class_GPUParticles2D_property_collision_base_size:
- :ref:`float<class_float>` **collision_base_size**
+-----------+--------------------------------+
| *Default* | ``1.0`` |
+-----------+--------------------------------+
| *Setter* | set_collision_base_size(value) |
+-----------+--------------------------------+
| *Getter* | get_collision_base_size() |
+-----------+--------------------------------+
----
.. _class_GPUParticles2D_property_draw_order:
- :ref:`DrawOrder<enum_GPUParticles2D_DrawOrder>` **draw_order**
+-----------+-----------------------+
| *Default* | ``1`` |
+-----------+-----------------------+
| *Setter* | set_draw_order(value) |
+-----------+-----------------------+
| *Getter* | get_draw_order() |
+-----------+-----------------------+
Particle draw order. Uses :ref:`DrawOrder<enum_GPUParticles2D_DrawOrder>` values.
----
.. _class_GPUParticles2D_property_emitting:
- :ref:`bool<class_bool>` **emitting**
+-----------+---------------------+
| *Default* | ``true`` |
+-----------+---------------------+
| *Setter* | set_emitting(value) |
+-----------+---------------------+
| *Getter* | is_emitting() |
+-----------+---------------------+
If ``true``, particles are being emitted.
----
.. _class_GPUParticles2D_property_explosiveness:
- :ref:`float<class_float>` **explosiveness**
+-----------+--------------------------------+
| *Default* | ``0.0`` |
+-----------+--------------------------------+
| *Setter* | set_explosiveness_ratio(value) |
+-----------+--------------------------------+
| *Getter* | get_explosiveness_ratio() |
+-----------+--------------------------------+
How rapidly particles in an emission cycle are emitted. If greater than ``0``, there will be a gap in emissions before the next cycle begins.
----
.. _class_GPUParticles2D_property_fixed_fps:
- :ref:`int<class_int>` **fixed_fps**
+-----------+----------------------+
| *Default* | ``30`` |
+-----------+----------------------+
| *Setter* | set_fixed_fps(value) |
+-----------+----------------------+
| *Getter* | get_fixed_fps() |
+-----------+----------------------+
The particle system's frame rate is fixed to a value. For instance, changing the value to 2 will make the particles render at 2 frames per second. Note this does not slow down the simulation of the particle system itself.
----
.. _class_GPUParticles2D_property_fract_delta:
- :ref:`bool<class_bool>` **fract_delta**
+-----------+-----------------------------+
| *Default* | ``true`` |
+-----------+-----------------------------+
| *Setter* | set_fractional_delta(value) |
+-----------+-----------------------------+
| *Getter* | get_fractional_delta() |
+-----------+-----------------------------+
If ``true``, results in fractional delta calculation which has a smoother particles display effect.
----
.. _class_GPUParticles2D_property_lifetime:
- :ref:`float<class_float>` **lifetime**
+-----------+---------------------+
| *Default* | ``1.0`` |
+-----------+---------------------+
| *Setter* | set_lifetime(value) |
+-----------+---------------------+
| *Getter* | get_lifetime() |
+-----------+---------------------+
Amount of time each particle will exist.
----
.. _class_GPUParticles2D_property_local_coords:
- :ref:`bool<class_bool>` **local_coords**
+-----------+----------------------------------+
| *Default* | ``true`` |
+-----------+----------------------------------+
| *Setter* | set_use_local_coordinates(value) |
+-----------+----------------------------------+
| *Getter* | get_use_local_coordinates() |
+-----------+----------------------------------+
If ``true``, particles use the parent node's coordinate space. If ``false``, they use global coordinates.
----
.. _class_GPUParticles2D_property_one_shot:
- :ref:`bool<class_bool>` **one_shot**
+-----------+---------------------+
| *Default* | ``false`` |
+-----------+---------------------+
| *Setter* | set_one_shot(value) |
+-----------+---------------------+
| *Getter* | get_one_shot() |
+-----------+---------------------+
If ``true``, only one emission cycle occurs. If set ``true`` during a cycle, emission will stop at the cycle's end.
----
.. _class_GPUParticles2D_property_preprocess:
- :ref:`float<class_float>` **preprocess**
+-----------+-----------------------------+
| *Default* | ``0.0`` |
+-----------+-----------------------------+
| *Setter* | set_pre_process_time(value) |
+-----------+-----------------------------+
| *Getter* | get_pre_process_time() |
+-----------+-----------------------------+
Particle system starts as if it had already run for this many seconds.
----
.. _class_GPUParticles2D_property_process_material:
- :ref:`Material<class_Material>` **process_material**
+----------+-----------------------------+
| *Setter* | set_process_material(value) |
+----------+-----------------------------+
| *Getter* | get_process_material() |
+----------+-----------------------------+
:ref:`Material<class_Material>` for processing particles. Can be a :ref:`ParticlesMaterial<class_ParticlesMaterial>` or a :ref:`ShaderMaterial<class_ShaderMaterial>`.
----
.. _class_GPUParticles2D_property_randomness:
- :ref:`float<class_float>` **randomness**
+-----------+-----------------------------+
| *Default* | ``0.0`` |
+-----------+-----------------------------+
| *Setter* | set_randomness_ratio(value) |
+-----------+-----------------------------+
| *Getter* | get_randomness_ratio() |
+-----------+-----------------------------+
Emission lifetime randomness ratio.
----
.. _class_GPUParticles2D_property_speed_scale:
- :ref:`float<class_float>` **speed_scale**
+-----------+------------------------+
| *Default* | ``1.0`` |
+-----------+------------------------+
| *Setter* | set_speed_scale(value) |
+-----------+------------------------+
| *Getter* | get_speed_scale() |
+-----------+------------------------+
Particle system's running speed scaling ratio. A value of ``0`` can be used to pause the particles.
----
.. _class_GPUParticles2D_property_sub_emitter:
- :ref:`NodePath<class_NodePath>` **sub_emitter**
+-----------+------------------------+
| *Default* | ``NodePath("")`` |
+-----------+------------------------+
| *Setter* | set_sub_emitter(value) |
+-----------+------------------------+
| *Getter* | get_sub_emitter() |
+-----------+------------------------+
The :ref:`NodePath<class_NodePath>` to the ``GPUParticles2D`` used for sub-emissions.
----
.. _class_GPUParticles2D_property_texture:
- :ref:`Texture2D<class_Texture2D>` **texture**
+----------+--------------------+
| *Setter* | set_texture(value) |
+----------+--------------------+
| *Getter* | get_texture() |
+----------+--------------------+
Particle texture. If ``null``, particles will be squares.
----
.. _class_GPUParticles2D_property_trail_enabled:
- :ref:`bool<class_bool>` **trail_enabled**
+-----------+--------------------------+
| *Default* | ``false`` |
+-----------+--------------------------+
| *Setter* | set_trail_enabled(value) |
+-----------+--------------------------+
| *Getter* | is_trail_enabled() |
+-----------+--------------------------+
----
.. _class_GPUParticles2D_property_trail_length_secs:
- :ref:`float<class_float>` **trail_length_secs**
+-----------+-------------------------+
| *Default* | ``0.3`` |
+-----------+-------------------------+
| *Setter* | set_trail_length(value) |
+-----------+-------------------------+
| *Getter* | get_trail_length() |
+-----------+-------------------------+
----
.. _class_GPUParticles2D_property_trail_section_subdivisions:
- :ref:`int<class_int>` **trail_section_subdivisions**
+-----------+---------------------------------------+
| *Default* | ``4`` |
+-----------+---------------------------------------+
| *Setter* | set_trail_section_subdivisions(value) |
+-----------+---------------------------------------+
| *Getter* | get_trail_section_subdivisions() |
+-----------+---------------------------------------+
----
.. _class_GPUParticles2D_property_trail_sections:
- :ref:`int<class_int>` **trail_sections**
+-----------+---------------------------+
| *Default* | ``8`` |
+-----------+---------------------------+
| *Setter* | set_trail_sections(value) |
+-----------+---------------------------+
| *Getter* | get_trail_sections() |
+-----------+---------------------------+
----
.. _class_GPUParticles2D_property_visibility_rect:
- :ref:`Rect2<class_Rect2>` **visibility_rect**
+-----------+---------------------------------+
| *Default* | ``Rect2(-100, -100, 200, 200)`` |
+-----------+---------------------------------+
| *Setter* | set_visibility_rect(value) |
+-----------+---------------------------------+
| *Getter* | get_visibility_rect() |
+-----------+---------------------------------+
The :ref:`Rect2<class_Rect2>` that determines the node's region which needs to be visible on screen for the particle system to be active.
Grow the rect if particles suddenly appear/disappear when the node enters/exits the screen. The :ref:`Rect2<class_Rect2>` can be grown via code or with the **Particles → Generate Visibility Rect** editor tool.
Method Descriptions
-------------------
.. _class_GPUParticles2D_method_capture_rect:
- :ref:`Rect2<class_Rect2>` **capture_rect** **(** **)** |const|
Returns a rectangle containing the positions of all existing particles.
----
.. _class_GPUParticles2D_method_emit_particle:
- void **emit_particle** **(** :ref:`Transform2D<class_Transform2D>` xform, :ref:`Vector2<class_Vector2>` velocity, :ref:`Color<class_Color>` color, :ref:`Color<class_Color>` custom, :ref:`int<class_int>` flags **)**
Emits a single particle. Whether ``xform``, ``velocity``, ``color`` and ``custom`` are applied depends on the value of ``flags``. See :ref:`EmitFlags<enum_GPUParticles2D_EmitFlags>`.
----
.. _class_GPUParticles2D_method_restart:
- void **restart** **(** **)**
Restarts all the existing particles.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`