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92 lines
3.4 KiB
ReStructuredText
92 lines
3.4 KiB
ReStructuredText
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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the GLTFCamera.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_GLTFCamera:
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GLTFCamera
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==========
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**Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
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Properties
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----------
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+---------------------------+-----------------------------------------------------------+------------+
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| :ref:`float<class_float>` | :ref:`depth_far<class_GLTFCamera_property_depth_far>` | ``4000.0`` |
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+---------------------------+-----------------------------------------------------------+------------+
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| :ref:`float<class_float>` | :ref:`depth_near<class_GLTFCamera_property_depth_near>` | ``0.05`` |
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+---------------------------+-----------------------------------------------------------+------------+
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| :ref:`float<class_float>` | :ref:`fov_size<class_GLTFCamera_property_fov_size>` | ``75.0`` |
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+---------------------------+-----------------------------------------------------------+------------+
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| :ref:`bool<class_bool>` | :ref:`perspective<class_GLTFCamera_property_perspective>` | ``true`` |
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+---------------------------+-----------------------------------------------------------+------------+
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Property Descriptions
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---------------------
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.. _class_GLTFCamera_property_depth_far:
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- :ref:`float<class_float>` **depth_far**
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+-----------+----------------------+
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| *Default* | ``4000.0`` |
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+-----------+----------------------+
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| *Setter* | set_depth_far(value) |
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+-----------+----------------------+
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| *Getter* | get_depth_far() |
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+-----------+----------------------+
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----
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.. _class_GLTFCamera_property_depth_near:
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- :ref:`float<class_float>` **depth_near**
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+-----------+-----------------------+
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| *Default* | ``0.05`` |
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+-----------+-----------------------+
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| *Setter* | set_depth_near(value) |
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+-----------+-----------------------+
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| *Getter* | get_depth_near() |
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+-----------+-----------------------+
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----
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.. _class_GLTFCamera_property_fov_size:
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- :ref:`float<class_float>` **fov_size**
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+-----------+---------------------+
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| *Default* | ``75.0`` |
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+-----------+---------------------+
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| *Setter* | set_fov_size(value) |
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+-----------+---------------------+
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| *Getter* | get_fov_size() |
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+-----------+---------------------+
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----
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.. _class_GLTFCamera_property_perspective:
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- :ref:`bool<class_bool>` **perspective**
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+-----------+------------------------+
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| *Default* | ``true`` |
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+-----------+------------------------+
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| *Setter* | set_perspective(value) |
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+-----------+------------------------+
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| *Getter* | get_perspective() |
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+-----------+------------------------+
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
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.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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