Files
godot-docs/classes/class_engineprofiler.rst
2022-02-22 10:06:27 +01:00

65 lines
3.9 KiB
ReStructuredText

:github_url: hide
.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the EngineProfiler.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_EngineProfiler:
EngineProfiler
==============
**Inherits:** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
Base class for creating custom profilers.
Description
-----------
This class can be used to implement custom profilers that are able to interact with the engine and editor debugger.
See :ref:`EngineDebugger<class_EngineDebugger>` and :ref:`EditorDebuggerPlugin<class_EditorDebuggerPlugin>` for more information.
Methods
-------
+------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`_add_frame<class_EngineProfiler_method__add_frame>` **(** :ref:`Array<class_Array>` data **)** |virtual| |
+------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`_tick<class_EngineProfiler_method__tick>` **(** :ref:`float<class_float>` frame_time, :ref:`float<class_float>` idle_time, :ref:`float<class_float>` physics_time, :ref:`float<class_float>` physics_frame_time **)** |virtual| |
+------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`_toggle<class_EngineProfiler_method__toggle>` **(** :ref:`bool<class_bool>` enable, :ref:`Array<class_Array>` options **)** |virtual| |
+------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
Method Descriptions
-------------------
.. _class_EngineProfiler_method__add_frame:
- void **_add_frame** **(** :ref:`Array<class_Array>` data **)** |virtual|
Called when data is added to profiler using :ref:`EngineDebugger.profiler_add_frame_data<class_EngineDebugger_method_profiler_add_frame_data>`.
----
.. _class_EngineProfiler_method__tick:
- void **_tick** **(** :ref:`float<class_float>` frame_time, :ref:`float<class_float>` idle_time, :ref:`float<class_float>` physics_time, :ref:`float<class_float>` physics_frame_time **)** |virtual|
Called once every engine iteration when the profiler is active with information about the current frame.
----
.. _class_EngineProfiler_method__toggle:
- void **_toggle** **(** :ref:`bool<class_bool>` enable, :ref:`Array<class_Array>` options **)** |virtual|
Called when the profiler is enabled/disabled, along with a set of ``options``.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`