mirror of
https://github.com/godotengine/godot-docs.git
synced 2026-01-03 05:48:42 +03:00
111 lines
4.6 KiB
ReStructuredText
111 lines
4.6 KiB
ReStructuredText
:github_url: hide
|
|
|
|
.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
|
|
.. DO NOT EDIT THIS FILE, but the EditorInspector.xml source instead.
|
|
.. The source is found in doc/classes or modules/<name>/doc_classes.
|
|
|
|
.. _class_EditorInspector:
|
|
|
|
EditorInspector
|
|
===============
|
|
|
|
**Inherits:** :ref:`ScrollContainer<class_ScrollContainer>` **<** :ref:`Container<class_Container>` **<** :ref:`Control<class_Control>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
|
|
|
|
A tab used to edit properties of the selected node.
|
|
|
|
Description
|
|
-----------
|
|
|
|
The editor inspector is by default located on the right-hand side of the editor. It's used to edit the properties of the selected node. For example, you can select a node such as the Sprite2D then edit its transform through the inspector tool. The editor inspector is an essential tool in the game development workflow.
|
|
|
|
\ **Note:** This class shouldn't be instantiated directly. Instead, access the singleton using :ref:`EditorInterface.get_inspector<class_EditorInterface_method_get_inspector>`.
|
|
|
|
Properties
|
|
----------
|
|
|
|
+----------------------------------------------------+------------------------+-------------------------------------------------------------------------------------------------+
|
|
| :ref:`ScrollMode<enum_ScrollContainer_ScrollMode>` | horizontal_scroll_mode | ``0`` (overrides :ref:`ScrollContainer<class_ScrollContainer_property_horizontal_scroll_mode>`) |
|
|
+----------------------------------------------------+------------------------+-------------------------------------------------------------------------------------------------+
|
|
|
|
Signals
|
|
-------
|
|
|
|
.. _class_EditorInspector_signal_edited_object_changed:
|
|
|
|
- **edited_object_changed** **(** **)**
|
|
|
|
Emitted when the object being edited by the inspector has changed.
|
|
|
|
----
|
|
|
|
.. _class_EditorInspector_signal_object_id_selected:
|
|
|
|
- **object_id_selected** **(** :ref:`int<class_int>` id **)**
|
|
|
|
Emitted when the Edit button of an :ref:`Object<class_Object>` has been pressed in the inspector. This is mainly used in the remote scene tree inspector.
|
|
|
|
----
|
|
|
|
.. _class_EditorInspector_signal_property_deleted:
|
|
|
|
- **property_deleted** **(** :ref:`String<class_String>` property **)**
|
|
|
|
Emitted when a property is removed from the inspector.
|
|
|
|
----
|
|
|
|
.. _class_EditorInspector_signal_property_edited:
|
|
|
|
- **property_edited** **(** :ref:`String<class_String>` property **)**
|
|
|
|
Emitted when a property is edited in the inspector.
|
|
|
|
----
|
|
|
|
.. _class_EditorInspector_signal_property_keyed:
|
|
|
|
- **property_keyed** **(** :ref:`String<class_String>` property, :ref:`Variant<class_Variant>` value, :ref:`bool<class_bool>` advance **)**
|
|
|
|
Emitted when a property is keyed in the inspector. Properties can be keyed by clicking the "key" icon next to a property when the Animation panel is toggled.
|
|
|
|
----
|
|
|
|
.. _class_EditorInspector_signal_property_selected:
|
|
|
|
- **property_selected** **(** :ref:`String<class_String>` property **)**
|
|
|
|
Emitted when a property is selected in the inspector.
|
|
|
|
----
|
|
|
|
.. _class_EditorInspector_signal_property_toggled:
|
|
|
|
- **property_toggled** **(** :ref:`String<class_String>` property, :ref:`bool<class_bool>` checked **)**
|
|
|
|
Emitted when a boolean property is toggled in the inspector.
|
|
|
|
\ **Note:** This signal is never emitted if the internal ``autoclear`` property enabled. Since this property is always enabled in the editor inspector, this signal is never emitted by the editor itself.
|
|
|
|
----
|
|
|
|
.. _class_EditorInspector_signal_resource_selected:
|
|
|
|
- **resource_selected** **(** :ref:`Resource<class_Resource>` resource, :ref:`String<class_String>` path **)**
|
|
|
|
Emitted when a resource is selected in the inspector.
|
|
|
|
----
|
|
|
|
.. _class_EditorInspector_signal_restart_requested:
|
|
|
|
- **restart_requested** **(** **)**
|
|
|
|
Emitted when a property that requires a restart to be applied is edited in the inspector. This is only used in the Project Settings and Editor Settings.
|
|
|
|
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
|
|
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
|
|
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
|
|
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
|
|
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
|
|
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
|