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53 lines
2.9 KiB
ReStructuredText
53 lines
2.9 KiB
ReStructuredText
:github_url: hide
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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the ConcavePolygonShape2D.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_ConcavePolygonShape2D:
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ConcavePolygonShape2D
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=====================
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**Inherits:** :ref:`Shape2D<class_Shape2D>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
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Concave polygon 2D shape resource for physics.
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Description
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-----------
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Concave polygon 2D shape resource for physics. It is made out of segments and is optimal for complex polygonal concave collisions. However, it is not advised to use for :ref:`RigidDynamicBody2D<class_RigidDynamicBody2D>` nodes. A CollisionPolygon2D in convex decomposition mode (solids) or several convex objects are advised for that instead. Otherwise, a concave polygon 2D shape is better for static collisions.
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The main difference between a :ref:`ConvexPolygonShape2D<class_ConvexPolygonShape2D>` and a ``ConcavePolygonShape2D`` is that a concave polygon assumes it is concave and uses a more complex method of collision detection, and a convex one forces itself to be convex in order to speed up collision detection.
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Properties
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----------
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+-----------------------------------------------------+----------------------------------------------------------------+--------------------------+
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| :ref:`PackedVector2Array<class_PackedVector2Array>` | :ref:`segments<class_ConcavePolygonShape2D_property_segments>` | ``PackedVector2Array()`` |
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+-----------------------------------------------------+----------------------------------------------------------------+--------------------------+
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Property Descriptions
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---------------------
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.. _class_ConcavePolygonShape2D_property_segments:
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- :ref:`PackedVector2Array<class_PackedVector2Array>` **segments**
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+-----------+--------------------------+
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| *Default* | ``PackedVector2Array()`` |
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+-----------+--------------------------+
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| *Setter* | set_segments(value) |
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+-----------+--------------------------+
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| *Getter* | get_segments() |
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+-----------+--------------------------+
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The array of points that make up the ``ConcavePolygonShape2D``'s line segments.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
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.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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