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60 lines
2.3 KiB
ReStructuredText
60 lines
2.3 KiB
ReStructuredText
:github_url: hide
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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the BoxShape3D.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_BoxShape3D:
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BoxShape3D
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==========
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**Inherits:** :ref:`Shape3D<class_Shape3D>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
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Box shape resource.
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Description
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-----------
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3D box shape that can be a child of a :ref:`PhysicsBody3D<class_PhysicsBody3D>` or :ref:`Area3D<class_Area3D>`.
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Tutorials
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---------
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- `3D Physics Tests Demo <https://godotengine.org/asset-library/asset/675>`__
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- `3D Kinematic Character Demo <https://godotengine.org/asset-library/asset/126>`__
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- `3D Platformer Demo <https://godotengine.org/asset-library/asset/125>`__
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Properties
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----------
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+-------------------------------+---------------------------------------------+----------------------+
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| :ref:`Vector3<class_Vector3>` | :ref:`size<class_BoxShape3D_property_size>` | ``Vector3(1, 1, 1)`` |
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+-------------------------------+---------------------------------------------+----------------------+
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Property Descriptions
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---------------------
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.. _class_BoxShape3D_property_size:
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- :ref:`Vector3<class_Vector3>` **size**
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+-----------+----------------------+
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| *Default* | ``Vector3(1, 1, 1)`` |
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+-----------+----------------------+
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| *Setter* | set_size(value) |
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+-----------+----------------------+
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| *Getter* | get_size() |
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+-----------+----------------------+
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The box's width, height and depth.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
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.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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