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godot-docs/classes/class_boxshape3d.rst
2022-02-22 10:06:27 +01:00

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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the BoxShape3D.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_BoxShape3D:
BoxShape3D
==========
**Inherits:** :ref:`Shape3D<class_Shape3D>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
Box shape resource.
Description
-----------
3D box shape that can be a child of a :ref:`PhysicsBody3D<class_PhysicsBody3D>` or :ref:`Area3D<class_Area3D>`.
Tutorials
---------
- `3D Physics Tests Demo <https://godotengine.org/asset-library/asset/675>`__
- `3D Kinematic Character Demo <https://godotengine.org/asset-library/asset/126>`__
- `3D Platformer Demo <https://godotengine.org/asset-library/asset/125>`__
Properties
----------
+-------------------------------+---------------------------------------------+----------------------+
| :ref:`Vector3<class_Vector3>` | :ref:`size<class_BoxShape3D_property_size>` | ``Vector3(1, 1, 1)`` |
+-------------------------------+---------------------------------------------+----------------------+
Property Descriptions
---------------------
.. _class_BoxShape3D_property_size:
- :ref:`Vector3<class_Vector3>` **size**
+-----------+----------------------+
| *Default* | ``Vector3(1, 1, 1)`` |
+-----------+----------------------+
| *Setter* | set_size(value) |
+-----------+----------------------+
| *Getter* | get_size() |
+-----------+----------------------+
The box's width, height and depth.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`