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ReStructuredText
465 lines
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ReStructuredText
:github_url: hide
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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the Basis.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_Basis:
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Basis
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=====
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3×3 matrix datatype.
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Description
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-----------
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3×3 matrix used for 3D rotation and scale. Almost always used as an orthogonal basis for a :ref:`Transform3D<class_Transform3D>`.
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Contains 3 vector fields X, Y and Z as its columns, which are typically interpreted as the local basis vectors of a transformation. For such use, it is composed of a scaling and a rotation matrix, in that order (M = R.S).
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Can also be accessed as array of 3D vectors. These vectors are normally orthogonal to each other, but are not necessarily normalized (due to scaling).
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For more information, read the "Matrices and transforms" documentation article.
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Tutorials
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---------
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- :doc:`Math documentation index <../tutorials/math/index>`
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- :doc:`Matrices and transforms <../tutorials/math/matrices_and_transforms>`
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- :doc:`Using 3D transforms <../tutorials/3d/using_transforms>`
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- `Matrix Transform Demo <https://godotengine.org/asset-library/asset/584>`__
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- `3D Platformer Demo <https://godotengine.org/asset-library/asset/125>`__
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- `3D Voxel Demo <https://godotengine.org/asset-library/asset/676>`__
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- `2.5D Demo <https://godotengine.org/asset-library/asset/583>`__
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Properties
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----------
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+-------------------------------+----------------------------------+----------------------+
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| :ref:`Vector3<class_Vector3>` | :ref:`x<class_Basis_property_x>` | ``Vector3(1, 0, 0)`` |
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+-------------------------------+----------------------------------+----------------------+
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| :ref:`Vector3<class_Vector3>` | :ref:`y<class_Basis_property_y>` | ``Vector3(0, 1, 0)`` |
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+-------------------------------+----------------------------------+----------------------+
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| :ref:`Vector3<class_Vector3>` | :ref:`z<class_Basis_property_z>` | ``Vector3(0, 0, 1)`` |
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+-------------------------------+----------------------------------+----------------------+
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Constructors
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------------
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+---------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Basis<class_Basis>` | :ref:`Basis<class_Basis_constructor_Basis>` **(** **)** |
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+---------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Basis<class_Basis>` | :ref:`Basis<class_Basis_constructor_Basis>` **(** :ref:`Basis<class_Basis>` from **)** |
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+---------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Basis<class_Basis>` | :ref:`Basis<class_Basis_constructor_Basis>` **(** :ref:`Vector3<class_Vector3>` axis, :ref:`float<class_float>` phi **)** |
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+---------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Basis<class_Basis>` | :ref:`Basis<class_Basis_constructor_Basis>` **(** :ref:`Quaternion<class_Quaternion>` from **)** |
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+---------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Basis<class_Basis>` | :ref:`Basis<class_Basis_constructor_Basis>` **(** :ref:`Vector3<class_Vector3>` x_axis, :ref:`Vector3<class_Vector3>` y_axis, :ref:`Vector3<class_Vector3>` z_axis **)** |
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+---------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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Methods
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-------
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+-------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`determinant<class_Basis_method_determinant>` **(** **)** |const| |
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+-------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Basis<class_Basis>` | :ref:`from_euler<class_Basis_method_from_euler>` **(** :ref:`Vector3<class_Vector3>` euler, :ref:`int<class_int>` order=2 **)** |static| |
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+-------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Basis<class_Basis>` | :ref:`from_scale<class_Basis_method_from_scale>` **(** :ref:`Vector3<class_Vector3>` scale **)** |static| |
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+-------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector3<class_Vector3>` | :ref:`get_euler<class_Basis_method_get_euler>` **(** :ref:`int<class_int>` order=2 **)** |const| |
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+-------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_orthogonal_index<class_Basis_method_get_orthogonal_index>` **(** **)** |const| |
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+-------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Quaternion<class_Quaternion>` | :ref:`get_rotation_quaternion<class_Basis_method_get_rotation_quaternion>` **(** **)** |const| |
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+-------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector3<class_Vector3>` | :ref:`get_scale<class_Basis_method_get_scale>` **(** **)** |const| |
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+-------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Basis<class_Basis>` | :ref:`inverse<class_Basis_method_inverse>` **(** **)** |const| |
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+-------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`is_equal_approx<class_Basis_method_is_equal_approx>` **(** :ref:`Basis<class_Basis>` b **)** |const| |
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+-------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Basis<class_Basis>` | :ref:`looking_at<class_Basis_method_looking_at>` **(** :ref:`Vector3<class_Vector3>` target, :ref:`Vector3<class_Vector3>` up=Vector3(0, 1, 0) **)** |static| |
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+-------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Basis<class_Basis>` | :ref:`orthonormalized<class_Basis_method_orthonormalized>` **(** **)** |const| |
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+-------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Basis<class_Basis>` | :ref:`rotated<class_Basis_method_rotated>` **(** :ref:`Vector3<class_Vector3>` axis, :ref:`float<class_float>` phi **)** |const| |
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+-------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Basis<class_Basis>` | :ref:`scaled<class_Basis_method_scaled>` **(** :ref:`Vector3<class_Vector3>` scale **)** |const| |
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+-------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Basis<class_Basis>` | :ref:`slerp<class_Basis_method_slerp>` **(** :ref:`Basis<class_Basis>` to, :ref:`float<class_float>` weight **)** |const| |
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+-------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`tdotx<class_Basis_method_tdotx>` **(** :ref:`Vector3<class_Vector3>` with **)** |const| |
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+-------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`tdoty<class_Basis_method_tdoty>` **(** :ref:`Vector3<class_Vector3>` with **)** |const| |
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+-------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`tdotz<class_Basis_method_tdotz>` **(** :ref:`Vector3<class_Vector3>` with **)** |const| |
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+-------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Basis<class_Basis>` | :ref:`transposed<class_Basis_method_transposed>` **(** **)** |const| |
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+-------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------+
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Operators
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---------
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+-------------------------------+-----------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`operator !=<class_Basis_operator_neq_bool>` **(** **)** |
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+-------------------------------+-----------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`operator !=<class_Basis_operator_neq_bool>` **(** :ref:`Basis<class_Basis>` right **)** |
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+-------------------------------+-----------------------------------------------------------------------------------------------------+
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| :ref:`Basis<class_Basis>` | :ref:`operator *<class_Basis_operator_mul_Basis>` **(** :ref:`Basis<class_Basis>` right **)** |
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+-------------------------------+-----------------------------------------------------------------------------------------------------+
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| :ref:`Vector3<class_Vector3>` | :ref:`operator *<class_Basis_operator_mul_Vector3>` **(** :ref:`Vector3<class_Vector3>` right **)** |
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+-------------------------------+-----------------------------------------------------------------------------------------------------+
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| :ref:`Basis<class_Basis>` | :ref:`operator *<class_Basis_operator_mul_Basis>` **(** :ref:`float<class_float>` right **)** |
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+-------------------------------+-----------------------------------------------------------------------------------------------------+
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| :ref:`Basis<class_Basis>` | :ref:`operator *<class_Basis_operator_mul_Basis>` **(** :ref:`int<class_int>` right **)** |
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+-------------------------------+-----------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`operator ==<class_Basis_operator_eq_bool>` **(** **)** |
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+-------------------------------+-----------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`operator ==<class_Basis_operator_eq_bool>` **(** :ref:`Basis<class_Basis>` right **)** |
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+-------------------------------+-----------------------------------------------------------------------------------------------------+
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| :ref:`Vector3<class_Vector3>` | :ref:`operator []<class_Basis_operator_idx_Vector3>` **(** :ref:`int<class_int>` index **)** |
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+-------------------------------+-----------------------------------------------------------------------------------------------------+
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Constants
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---------
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.. _class_Basis_constant_EULER_ORDER_XYZ:
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.. _class_Basis_constant_EULER_ORDER_XZY:
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.. _class_Basis_constant_EULER_ORDER_YXZ:
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.. _class_Basis_constant_EULER_ORDER_YZX:
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.. _class_Basis_constant_EULER_ORDER_ZXY:
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.. _class_Basis_constant_EULER_ORDER_ZYX:
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.. _class_Basis_constant_IDENTITY:
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.. _class_Basis_constant_FLIP_X:
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.. _class_Basis_constant_FLIP_Y:
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.. _class_Basis_constant_FLIP_Z:
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- **EULER_ORDER_XYZ** = **0**
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- **EULER_ORDER_XZY** = **1**
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- **EULER_ORDER_YXZ** = **2**
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- **EULER_ORDER_YZX** = **3**
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- **EULER_ORDER_ZXY** = **4**
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- **EULER_ORDER_ZYX** = **5**
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- **IDENTITY** = **Basis(1, 0, 0, 0, 1, 0, 0, 0, 1)** --- The identity basis, with no rotation or scaling applied.
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This is identical to calling ``Basis()`` without any parameters. This constant can be used to make your code clearer, and for consistency with C#.
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- **FLIP_X** = **Basis(-1, 0, 0, 0, 1, 0, 0, 0, 1)** --- The basis that will flip something along the X axis when used in a transformation.
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- **FLIP_Y** = **Basis(1, 0, 0, 0, -1, 0, 0, 0, 1)** --- The basis that will flip something along the Y axis when used in a transformation.
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- **FLIP_Z** = **Basis(1, 0, 0, 0, 1, 0, 0, 0, -1)** --- The basis that will flip something along the Z axis when used in a transformation.
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Property Descriptions
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---------------------
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.. _class_Basis_property_x:
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- :ref:`Vector3<class_Vector3>` **x**
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+-----------+----------------------+
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| *Default* | ``Vector3(1, 0, 0)`` |
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+-----------+----------------------+
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The basis matrix's X vector (column 0). Equivalent to array index ``0``.
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----
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.. _class_Basis_property_y:
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- :ref:`Vector3<class_Vector3>` **y**
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+-----------+----------------------+
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| *Default* | ``Vector3(0, 1, 0)`` |
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+-----------+----------------------+
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The basis matrix's Y vector (column 1). Equivalent to array index ``1``.
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----
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.. _class_Basis_property_z:
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- :ref:`Vector3<class_Vector3>` **z**
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+-----------+----------------------+
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| *Default* | ``Vector3(0, 0, 1)`` |
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+-----------+----------------------+
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The basis matrix's Z vector (column 2). Equivalent to array index ``2``.
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Constructor Descriptions
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------------------------
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.. _class_Basis_constructor_Basis:
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- :ref:`Basis<class_Basis>` **Basis** **(** **)**
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Constructs a default-initialized ``Basis`` set to :ref:`IDENTITY<class_Basis_constant_IDENTITY>`.
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----
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- :ref:`Basis<class_Basis>` **Basis** **(** :ref:`Basis<class_Basis>` from **)**
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Constructs a ``Basis`` as a copy of the given ``Basis``.
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----
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- :ref:`Basis<class_Basis>` **Basis** **(** :ref:`Vector3<class_Vector3>` axis, :ref:`float<class_float>` phi **)**
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Constructs a pure rotation basis matrix, rotated around the given ``axis`` by ``phi``, in radians. The axis must be a normalized vector.
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----
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- :ref:`Basis<class_Basis>` **Basis** **(** :ref:`Quaternion<class_Quaternion>` from **)**
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Constructs a pure rotation basis matrix from the given quaternion.
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----
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- :ref:`Basis<class_Basis>` **Basis** **(** :ref:`Vector3<class_Vector3>` x_axis, :ref:`Vector3<class_Vector3>` y_axis, :ref:`Vector3<class_Vector3>` z_axis **)**
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Constructs a basis matrix from 3 axis vectors (matrix columns).
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Method Descriptions
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-------------------
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.. _class_Basis_method_determinant:
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- :ref:`float<class_float>` **determinant** **(** **)** |const|
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Returns the determinant of the basis matrix. If the basis is uniformly scaled, its determinant is the square of the scale.
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A negative determinant means the basis has a negative scale. A zero determinant means the basis isn't invertible, and is usually considered invalid.
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----
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.. _class_Basis_method_from_euler:
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- :ref:`Basis<class_Basis>` **from_euler** **(** :ref:`Vector3<class_Vector3>` euler, :ref:`int<class_int>` order=2 **)** |static|
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----
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.. _class_Basis_method_from_scale:
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- :ref:`Basis<class_Basis>` **from_scale** **(** :ref:`Vector3<class_Vector3>` scale **)** |static|
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Constructs a pure scale basis matrix with no rotation or shearing. The scale values are set as the diagonal of the matrix, and the other parts of the matrix are zero.
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----
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.. _class_Basis_method_get_euler:
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- :ref:`Vector3<class_Vector3>` **get_euler** **(** :ref:`int<class_int>` order=2 **)** |const|
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Returns the basis's rotation in the form of Euler angles (in the YXZ convention: when decomposing, first Z, then X, and Y last). The returned vector contains the rotation angles in the format (X angle, Y angle, Z angle).
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Consider using the :ref:`get_rotation_quaternion<class_Basis_method_get_rotation_quaternion>` method instead, which returns a :ref:`Quaternion<class_Quaternion>` quaternion instead of Euler angles.
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----
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.. _class_Basis_method_get_orthogonal_index:
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- :ref:`int<class_int>` **get_orthogonal_index** **(** **)** |const|
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This function considers a discretization of rotations into 24 points on unit sphere, lying along the vectors (x,y,z) with each component being either -1, 0, or 1, and returns the index of the point best representing the orientation of the object. It is mainly used by the :ref:`GridMap<class_GridMap>` editor. For further details, refer to the Godot source code.
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----
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.. _class_Basis_method_get_rotation_quaternion:
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- :ref:`Quaternion<class_Quaternion>` **get_rotation_quaternion** **(** **)** |const|
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Returns the basis's rotation in the form of a quaternion. See :ref:`get_euler<class_Basis_method_get_euler>` if you need Euler angles, but keep in mind quaternions should generally be preferred to Euler angles.
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----
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.. _class_Basis_method_get_scale:
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- :ref:`Vector3<class_Vector3>` **get_scale** **(** **)** |const|
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Assuming that the matrix is the combination of a rotation and scaling, return the absolute value of scaling factors along each axis.
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----
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.. _class_Basis_method_inverse:
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- :ref:`Basis<class_Basis>` **inverse** **(** **)** |const|
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Returns the inverse of the matrix.
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----
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.. _class_Basis_method_is_equal_approx:
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- :ref:`bool<class_bool>` **is_equal_approx** **(** :ref:`Basis<class_Basis>` b **)** |const|
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Returns ``true`` if this basis and ``b`` are approximately equal, by calling ``is_equal_approx`` on each component.
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----
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.. _class_Basis_method_looking_at:
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- :ref:`Basis<class_Basis>` **looking_at** **(** :ref:`Vector3<class_Vector3>` target, :ref:`Vector3<class_Vector3>` up=Vector3(0, 1, 0) **)** |static|
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Creates a Basis with a rotation such that the forward axis (-Z) points towards the ``target`` position.
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The up axis (+Y) points as close to the ``up`` vector as possible while staying perpendicular to the forward axis. The resulting Basis is orthonormalized. The ``target`` and ``up`` vectors cannot be zero, and cannot be parallel to each other.
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----
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.. _class_Basis_method_orthonormalized:
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- :ref:`Basis<class_Basis>` **orthonormalized** **(** **)** |const|
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Returns the orthonormalized version of the matrix (useful to call from time to time to avoid rounding error for orthogonal matrices). This performs a Gram-Schmidt orthonormalization on the basis of the matrix.
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----
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.. _class_Basis_method_rotated:
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- :ref:`Basis<class_Basis>` **rotated** **(** :ref:`Vector3<class_Vector3>` axis, :ref:`float<class_float>` phi **)** |const|
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Introduce an additional rotation around the given axis by phi (radians). The axis must be a normalized vector.
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----
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.. _class_Basis_method_scaled:
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- :ref:`Basis<class_Basis>` **scaled** **(** :ref:`Vector3<class_Vector3>` scale **)** |const|
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Introduce an additional scaling specified by the given 3D scaling factor.
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----
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.. _class_Basis_method_slerp:
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- :ref:`Basis<class_Basis>` **slerp** **(** :ref:`Basis<class_Basis>` to, :ref:`float<class_float>` weight **)** |const|
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Assuming that the matrix is a proper rotation matrix, slerp performs a spherical-linear interpolation with another rotation matrix.
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----
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.. _class_Basis_method_tdotx:
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- :ref:`float<class_float>` **tdotx** **(** :ref:`Vector3<class_Vector3>` with **)** |const|
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Transposed dot product with the X axis of the matrix.
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----
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.. _class_Basis_method_tdoty:
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- :ref:`float<class_float>` **tdoty** **(** :ref:`Vector3<class_Vector3>` with **)** |const|
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Transposed dot product with the Y axis of the matrix.
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----
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.. _class_Basis_method_tdotz:
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- :ref:`float<class_float>` **tdotz** **(** :ref:`Vector3<class_Vector3>` with **)** |const|
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Transposed dot product with the Z axis of the matrix.
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----
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.. _class_Basis_method_transposed:
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- :ref:`Basis<class_Basis>` **transposed** **(** **)** |const|
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Returns the transposed version of the matrix.
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Operator Descriptions
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---------------------
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.. _class_Basis_operator_neq_bool:
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- :ref:`bool<class_bool>` **operator !=** **(** **)**
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----
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- :ref:`bool<class_bool>` **operator !=** **(** :ref:`Basis<class_Basis>` right **)**
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Returns ``true`` if the ``Basis`` matrices are not equal.
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\ **Note:** Due to floating-point precision errors, consider using :ref:`is_equal_approx<class_Basis_method_is_equal_approx>` instead, which is more reliable.
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----
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.. _class_Basis_operator_mul_Basis:
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- :ref:`Basis<class_Basis>` **operator *** **(** :ref:`Basis<class_Basis>` right **)**
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Composes these two basis matrices by multiplying them together. This has the effect of transforming the second basis (the child) by the first basis (the parent).
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----
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- :ref:`Vector3<class_Vector3>` **operator *** **(** :ref:`Vector3<class_Vector3>` right **)**
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Transforms (multiplies) the :ref:`Vector3<class_Vector3>` by the given ``Basis`` matrix.
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----
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- :ref:`Basis<class_Basis>` **operator *** **(** :ref:`float<class_float>` right **)**
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This operator multiplies all components of the ``Basis``, which scales it uniformly.
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----
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- :ref:`Basis<class_Basis>` **operator *** **(** :ref:`int<class_int>` right **)**
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This operator multiplies all components of the ``Basis``, which scales it uniformly.
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----
|
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.. _class_Basis_operator_eq_bool:
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- :ref:`bool<class_bool>` **operator ==** **(** **)**
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----
|
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|
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- :ref:`bool<class_bool>` **operator ==** **(** :ref:`Basis<class_Basis>` right **)**
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Returns ``true`` if the ``Basis`` matrices are exactly equal.
|
||
|
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\ **Note:** Due to floating-point precision errors, consider using :ref:`is_equal_approx<class_Basis_method_is_equal_approx>` instead, which is more reliable.
|
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|
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----
|
||
|
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.. _class_Basis_operator_idx_Vector3:
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|
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- :ref:`Vector3<class_Vector3>` **operator []** **(** :ref:`int<class_int>` index **)**
|
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|
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Access basis components using their index. ``b[0]`` is equivalent to ``b.x``, ``b[1]`` is equivalent to ``b.y``, and ``b[2]`` is equivalent to ``b.z``.
|
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|
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
|
||
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
|
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.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
|
||
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
|
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.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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