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godot-docs/classes/class_arrayoccluder3d.rst
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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the ArrayOccluder3D.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_ArrayOccluder3D:
ArrayOccluder3D
===============
**Inherits:** :ref:`Occluder3D<class_Occluder3D>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
3D polygon shape for use with occlusion culling in :ref:`OccluderInstance3D<class_OccluderInstance3D>`.
Description
-----------
``ArrayOccluder3D`` stores an arbitrary 3D polygon shape that can be used by the engine's occlusion culling system. This is analogous to :ref:`ArrayMesh<class_ArrayMesh>`, but for occluders.
See :ref:`OccluderInstance3D<class_OccluderInstance3D>`'s documentation for instructions on setting up occlusion culling.
Properties
----------
+-----------------------------------------------------+----------------------------------------------------------+--------------------------+
| :ref:`PackedInt32Array<class_PackedInt32Array>` | :ref:`indices<class_ArrayOccluder3D_property_indices>` | ``PackedInt32Array()`` |
+-----------------------------------------------------+----------------------------------------------------------+--------------------------+
| :ref:`PackedVector3Array<class_PackedVector3Array>` | :ref:`vertices<class_ArrayOccluder3D_property_vertices>` | ``PackedVector3Array()`` |
+-----------------------------------------------------+----------------------------------------------------------+--------------------------+
Methods
-------
+------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_arrays<class_ArrayOccluder3D_method_set_arrays>` **(** :ref:`PackedVector3Array<class_PackedVector3Array>` vertices, :ref:`PackedInt32Array<class_PackedInt32Array>` indices **)** |
+------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
Property Descriptions
---------------------
.. _class_ArrayOccluder3D_property_indices:
- :ref:`PackedInt32Array<class_PackedInt32Array>` **indices**
+-----------+------------------------+
| *Default* | ``PackedInt32Array()`` |
+-----------+------------------------+
| *Setter* | set_indices(value) |
+-----------+------------------------+
| *Getter* | get_indices() |
+-----------+------------------------+
----
.. _class_ArrayOccluder3D_property_vertices:
- :ref:`PackedVector3Array<class_PackedVector3Array>` **vertices**
+-----------+--------------------------+
| *Default* | ``PackedVector3Array()`` |
+-----------+--------------------------+
| *Setter* | set_vertices(value) |
+-----------+--------------------------+
| *Getter* | get_vertices() |
+-----------+--------------------------+
Method Descriptions
-------------------
.. _class_ArrayOccluder3D_method_set_arrays:
- void **set_arrays** **(** :ref:`PackedVector3Array<class_PackedVector3Array>` vertices, :ref:`PackedInt32Array<class_PackedInt32Array>` indices **)**
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`