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godot-docs/classes/class_skeletonmodification2dstackholder.rst
2022-02-01 16:35:13 +01:00

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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the SkeletonModification2DStackHolder.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_SkeletonModification2DStackHolder:
SkeletonModification2DStackHolder
=================================
**Inherits:** :ref:`SkeletonModification2D<class_SkeletonModification2D>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
A modification that holds and executes a :ref:`SkeletonModificationStack2D<class_SkeletonModificationStack2D>`.
Description
-----------
This :ref:`SkeletonModification2D<class_SkeletonModification2D>` holds a reference to a :ref:`SkeletonModificationStack2D<class_SkeletonModificationStack2D>`, allowing you to use multiple modification stacks on a single :ref:`Skeleton2D<class_Skeleton2D>`.
\ **Note:** The modifications in the held :ref:`SkeletonModificationStack2D<class_SkeletonModificationStack2D>` will only be executed if their execution mode matches the execution mode of the SkeletonModification2DStackHolder.
Methods
-------
+-----------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`SkeletonModificationStack2D<class_SkeletonModificationStack2D>` | :ref:`get_held_modification_stack<class_SkeletonModification2DStackHolder_method_get_held_modification_stack>` **(** **)** |const| |
+-----------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_held_modification_stack<class_SkeletonModification2DStackHolder_method_set_held_modification_stack>` **(** :ref:`SkeletonModificationStack2D<class_SkeletonModificationStack2D>` held_modification_stack **)** |
+-----------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
Method Descriptions
-------------------
.. _class_SkeletonModification2DStackHolder_method_get_held_modification_stack:
- :ref:`SkeletonModificationStack2D<class_SkeletonModificationStack2D>` **get_held_modification_stack** **(** **)** |const|
Returns the :ref:`SkeletonModificationStack2D<class_SkeletonModificationStack2D>` that this modification is holding.
----
.. _class_SkeletonModification2DStackHolder_method_set_held_modification_stack:
- void **set_held_modification_stack** **(** :ref:`SkeletonModificationStack2D<class_SkeletonModificationStack2D>` held_modification_stack **)**
Sets the :ref:`SkeletonModificationStack2D<class_SkeletonModificationStack2D>` that this modification is holding. This modification stack will then be executed when this modification is executed.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`