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godot-docs/classes/class_primitivemesh.rst
2022-02-01 16:35:13 +01:00

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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the PrimitiveMesh.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_PrimitiveMesh:
PrimitiveMesh
=============
**Inherits:** :ref:`Mesh<class_Mesh>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
**Inherited By:** :ref:`BoxMesh<class_BoxMesh>`, :ref:`CapsuleMesh<class_CapsuleMesh>`, :ref:`CylinderMesh<class_CylinderMesh>`, :ref:`PlaneMesh<class_PlaneMesh>`, :ref:`PointMesh<class_PointMesh>`, :ref:`PrismMesh<class_PrismMesh>`, :ref:`QuadMesh<class_QuadMesh>`, :ref:`RibbonTrailMesh<class_RibbonTrailMesh>`, :ref:`SphereMesh<class_SphereMesh>`, :ref:`TubeTrailMesh<class_TubeTrailMesh>`
Base class for all primitive meshes. Handles applying a :ref:`Material<class_Material>` to a primitive mesh.
Description
-----------
Base class for all primitive meshes. Handles applying a :ref:`Material<class_Material>` to a primitive mesh. Examples include :ref:`BoxMesh<class_BoxMesh>`, :ref:`CapsuleMesh<class_CapsuleMesh>`, :ref:`CylinderMesh<class_CylinderMesh>`, :ref:`PlaneMesh<class_PlaneMesh>`, :ref:`PrismMesh<class_PrismMesh>`, :ref:`QuadMesh<class_QuadMesh>`, and :ref:`SphereMesh<class_SphereMesh>`.
Properties
----------
+---------------------------------+--------------------------------------------------------------+----------------------------+
| :ref:`AABB<class_AABB>` | :ref:`custom_aabb<class_PrimitiveMesh_property_custom_aabb>` | ``AABB(0, 0, 0, 0, 0, 0)`` |
+---------------------------------+--------------------------------------------------------------+----------------------------+
| :ref:`bool<class_bool>` | :ref:`flip_faces<class_PrimitiveMesh_property_flip_faces>` | ``false`` |
+---------------------------------+--------------------------------------------------------------+----------------------------+
| :ref:`Material<class_Material>` | :ref:`material<class_PrimitiveMesh_property_material>` | |
+---------------------------------+--------------------------------------------------------------+----------------------------+
Methods
-------
+---------------------------+----------------------------------------------------------------------------------------+
| :ref:`Array<class_Array>` | :ref:`get_mesh_arrays<class_PrimitiveMesh_method_get_mesh_arrays>` **(** **)** |const| |
+---------------------------+----------------------------------------------------------------------------------------+
Property Descriptions
---------------------
.. _class_PrimitiveMesh_property_custom_aabb:
- :ref:`AABB<class_AABB>` **custom_aabb**
+-----------+----------------------------+
| *Default* | ``AABB(0, 0, 0, 0, 0, 0)`` |
+-----------+----------------------------+
| *Setter* | set_custom_aabb(value) |
+-----------+----------------------------+
| *Getter* | get_custom_aabb() |
+-----------+----------------------------+
Overrides the :ref:`AABB<class_AABB>` with one defined by user for use with frustum culling. Especially useful to avoid unexpected culling when using a shader to offset vertices.
----
.. _class_PrimitiveMesh_property_flip_faces:
- :ref:`bool<class_bool>` **flip_faces**
+-----------+-----------------------+
| *Default* | ``false`` |
+-----------+-----------------------+
| *Setter* | set_flip_faces(value) |
+-----------+-----------------------+
| *Getter* | get_flip_faces() |
+-----------+-----------------------+
If set, the order of the vertices in each triangle are reversed resulting in the backside of the mesh being drawn.
This gives the same result as using :ref:`BaseMaterial3D.CULL_FRONT<class_BaseMaterial3D_constant_CULL_FRONT>` in :ref:`BaseMaterial3D.cull_mode<class_BaseMaterial3D_property_cull_mode>`.
----
.. _class_PrimitiveMesh_property_material:
- :ref:`Material<class_Material>` **material**
+----------+---------------------+
| *Setter* | set_material(value) |
+----------+---------------------+
| *Getter* | get_material() |
+----------+---------------------+
The current :ref:`Material<class_Material>` of the primitive mesh.
Method Descriptions
-------------------
.. _class_PrimitiveMesh_method_get_mesh_arrays:
- :ref:`Array<class_Array>` **get_mesh_arrays** **(** **)** |const|
Returns mesh arrays used to constitute surface of :ref:`Mesh<class_Mesh>`. The result can be passed to :ref:`ArrayMesh.add_surface_from_arrays<class_ArrayMesh_method_add_surface_from_arrays>` to create a new surface. For example:
.. tabs::
.. code-tab:: gdscript
var c = CylinderMesh.new()
var arr_mesh = ArrayMesh.new()
arr_mesh.add_surface_from_arrays(Mesh.PRIMITIVE_TRIANGLES, c.get_mesh_arrays())
.. code-tab:: csharp
var c = new CylinderMesh();
var arrMesh = new ArrayMesh();
arrMesh.AddSurfaceFromArrays(Mesh.PrimitiveType.Triangles, c.GetMeshArrays());
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`