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366 lines
19 KiB
ReStructuredText
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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the Node2D.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_Node2D:
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Node2D
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======
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**Inherits:** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
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**Inherited By:** :ref:`AnimatedSprite2D<class_AnimatedSprite2D>`, :ref:`AudioListener2D<class_AudioListener2D>`, :ref:`AudioStreamPlayer2D<class_AudioStreamPlayer2D>`, :ref:`BackBufferCopy<class_BackBufferCopy>`, :ref:`Bone2D<class_Bone2D>`, :ref:`CPUParticles2D<class_CPUParticles2D>`, :ref:`Camera2D<class_Camera2D>`, :ref:`CanvasGroup<class_CanvasGroup>`, :ref:`CanvasModulate<class_CanvasModulate>`, :ref:`CollisionObject2D<class_CollisionObject2D>`, :ref:`CollisionPolygon2D<class_CollisionPolygon2D>`, :ref:`CollisionShape2D<class_CollisionShape2D>`, :ref:`GPUParticles2D<class_GPUParticles2D>`, :ref:`Joint2D<class_Joint2D>`, :ref:`Light2D<class_Light2D>`, :ref:`LightOccluder2D<class_LightOccluder2D>`, :ref:`Line2D<class_Line2D>`, :ref:`MeshInstance2D<class_MeshInstance2D>`, :ref:`MultiMeshInstance2D<class_MultiMeshInstance2D>`, :ref:`NavigationRegion2D<class_NavigationRegion2D>`, :ref:`ParallaxLayer<class_ParallaxLayer>`, :ref:`Path2D<class_Path2D>`, :ref:`PathFollow2D<class_PathFollow2D>`, :ref:`Polygon2D<class_Polygon2D>`, :ref:`Position2D<class_Position2D>`, :ref:`RayCast2D<class_RayCast2D>`, :ref:`RemoteTransform2D<class_RemoteTransform2D>`, :ref:`ShapeCast2D<class_ShapeCast2D>`, :ref:`Skeleton2D<class_Skeleton2D>`, :ref:`Sprite2D<class_Sprite2D>`, :ref:`TileMap<class_TileMap>`, :ref:`TouchScreenButton<class_TouchScreenButton>`, :ref:`VisibleOnScreenNotifier2D<class_VisibleOnScreenNotifier2D>`
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A 2D game object, inherited by all 2D-related nodes. Has a position, rotation, scale, and Z index.
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Description
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-----------
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A 2D game object, with a transform (position, rotation, and scale). All 2D nodes, including physics objects and sprites, inherit from Node2D. Use Node2D as a parent node to move, scale and rotate children in a 2D project. Also gives control of the node's render order.
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Tutorials
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---------
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- :doc:`Custom drawing in 2D <../tutorials/2d/custom_drawing_in_2d>`
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- `All 2D Demos <https://github.com/godotengine/godot-demo-projects/tree/master/2d>`__
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Properties
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----------
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+---------------------------------------+-----------------------------------------------------------------+-------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`global_position<class_Node2D_property_global_position>` | |
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+---------------------------------------+-----------------------------------------------------------------+-------------------+
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| :ref:`float<class_float>` | :ref:`global_rotation<class_Node2D_property_global_rotation>` | |
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+---------------------------------------+-----------------------------------------------------------------+-------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`global_scale<class_Node2D_property_global_scale>` | |
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+---------------------------------------+-----------------------------------------------------------------+-------------------+
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| :ref:`Transform2D<class_Transform2D>` | :ref:`global_transform<class_Node2D_property_global_transform>` | |
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+---------------------------------------+-----------------------------------------------------------------+-------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`position<class_Node2D_property_position>` | ``Vector2(0, 0)`` |
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+---------------------------------------+-----------------------------------------------------------------+-------------------+
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| :ref:`float<class_float>` | :ref:`rotation<class_Node2D_property_rotation>` | ``0.0`` |
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+---------------------------------------+-----------------------------------------------------------------+-------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`scale<class_Node2D_property_scale>` | ``Vector2(1, 1)`` |
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+---------------------------------------+-----------------------------------------------------------------+-------------------+
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| :ref:`float<class_float>` | :ref:`skew<class_Node2D_property_skew>` | ``0.0`` |
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+---------------------------------------+-----------------------------------------------------------------+-------------------+
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| :ref:`Transform2D<class_Transform2D>` | :ref:`transform<class_Node2D_property_transform>` | |
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+---------------------------------------+-----------------------------------------------------------------+-------------------+
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| :ref:`bool<class_bool>` | :ref:`y_sort_enabled<class_Node2D_property_y_sort_enabled>` | ``false`` |
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+---------------------------------------+-----------------------------------------------------------------+-------------------+
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| :ref:`bool<class_bool>` | :ref:`z_as_relative<class_Node2D_property_z_as_relative>` | ``true`` |
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+---------------------------------------+-----------------------------------------------------------------+-------------------+
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| :ref:`int<class_int>` | :ref:`z_index<class_Node2D_property_z_index>` | ``0`` |
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+---------------------------------------+-----------------------------------------------------------------+-------------------+
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Methods
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-------
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+---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`apply_scale<class_Node2D_method_apply_scale>` **(** :ref:`Vector2<class_Vector2>` ratio **)** |
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+---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`get_angle_to<class_Node2D_method_get_angle_to>` **(** :ref:`Vector2<class_Vector2>` point **)** |const| |
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+---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Transform2D<class_Transform2D>` | :ref:`get_relative_transform_to_parent<class_Node2D_method_get_relative_transform_to_parent>` **(** :ref:`Node<class_Node>` parent **)** |const| |
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+---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`global_translate<class_Node2D_method_global_translate>` **(** :ref:`Vector2<class_Vector2>` offset **)** |
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+---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`look_at<class_Node2D_method_look_at>` **(** :ref:`Vector2<class_Vector2>` point **)** |
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+---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`move_local_x<class_Node2D_method_move_local_x>` **(** :ref:`float<class_float>` delta, :ref:`bool<class_bool>` scaled=false **)** |
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+---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`move_local_y<class_Node2D_method_move_local_y>` **(** :ref:`float<class_float>` delta, :ref:`bool<class_bool>` scaled=false **)** |
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+---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`rotate<class_Node2D_method_rotate>` **(** :ref:`float<class_float>` radians **)** |
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+---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`to_global<class_Node2D_method_to_global>` **(** :ref:`Vector2<class_Vector2>` local_point **)** |const| |
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+---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`to_local<class_Node2D_method_to_local>` **(** :ref:`Vector2<class_Vector2>` global_point **)** |const| |
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+---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`translate<class_Node2D_method_translate>` **(** :ref:`Vector2<class_Vector2>` offset **)** |
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+---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
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Property Descriptions
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---------------------
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.. _class_Node2D_property_global_position:
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- :ref:`Vector2<class_Vector2>` **global_position**
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+----------+----------------------------+
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| *Setter* | set_global_position(value) |
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+----------+----------------------------+
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| *Getter* | get_global_position() |
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+----------+----------------------------+
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Global position.
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----
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.. _class_Node2D_property_global_rotation:
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- :ref:`float<class_float>` **global_rotation**
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+----------+----------------------------+
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| *Setter* | set_global_rotation(value) |
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+----------+----------------------------+
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| *Getter* | get_global_rotation() |
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+----------+----------------------------+
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Global rotation in radians.
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----
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.. _class_Node2D_property_global_scale:
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- :ref:`Vector2<class_Vector2>` **global_scale**
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+----------+-------------------------+
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| *Setter* | set_global_scale(value) |
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+----------+-------------------------+
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| *Getter* | get_global_scale() |
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+----------+-------------------------+
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Global scale.
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----
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.. _class_Node2D_property_global_transform:
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- :ref:`Transform2D<class_Transform2D>` **global_transform**
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+----------+-----------------------------+
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| *Setter* | set_global_transform(value) |
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+----------+-----------------------------+
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| *Getter* | get_global_transform() |
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+----------+-----------------------------+
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Global :ref:`Transform2D<class_Transform2D>`.
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----
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.. _class_Node2D_property_position:
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- :ref:`Vector2<class_Vector2>` **position**
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+-----------+---------------------+
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| *Default* | ``Vector2(0, 0)`` |
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+-----------+---------------------+
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| *Setter* | set_position(value) |
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+-----------+---------------------+
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| *Getter* | get_position() |
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+-----------+---------------------+
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Position, relative to the node's parent.
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----
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.. _class_Node2D_property_rotation:
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- :ref:`float<class_float>` **rotation**
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+-----------+---------------------+
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| *Default* | ``0.0`` |
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+-----------+---------------------+
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| *Setter* | set_rotation(value) |
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+-----------+---------------------+
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| *Getter* | get_rotation() |
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+-----------+---------------------+
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Rotation in radians, relative to the node's parent.
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----
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.. _class_Node2D_property_scale:
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- :ref:`Vector2<class_Vector2>` **scale**
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+-----------+-------------------+
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| *Default* | ``Vector2(1, 1)`` |
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+-----------+-------------------+
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| *Setter* | set_scale(value) |
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+-----------+-------------------+
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| *Getter* | get_scale() |
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+-----------+-------------------+
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The node's scale. Unscaled value: ``(1, 1)``.
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----
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.. _class_Node2D_property_skew:
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- :ref:`float<class_float>` **skew**
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+-----------+-----------------+
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| *Default* | ``0.0`` |
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+-----------+-----------------+
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| *Setter* | set_skew(value) |
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+-----------+-----------------+
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| *Getter* | get_skew() |
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+-----------+-----------------+
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----
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.. _class_Node2D_property_transform:
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- :ref:`Transform2D<class_Transform2D>` **transform**
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+----------+----------------------+
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| *Setter* | set_transform(value) |
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+----------+----------------------+
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| *Getter* | get_transform() |
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+----------+----------------------+
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Local :ref:`Transform2D<class_Transform2D>`.
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----
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.. _class_Node2D_property_y_sort_enabled:
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- :ref:`bool<class_bool>` **y_sort_enabled**
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+-----------+---------------------------+
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| *Default* | ``false`` |
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+-----------+---------------------------+
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| *Setter* | set_y_sort_enabled(value) |
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+-----------+---------------------------+
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| *Getter* | is_y_sort_enabled() |
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+-----------+---------------------------+
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If ``true``, child nodes with the lowest Y position are drawn before those with a higher Y position. If ``false``, Y-sorting is disabled. Y-sorting only affects children that inherit from :ref:`CanvasItem<class_CanvasItem>`.
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You can nest nodes with Y-sorting. Child Y-sorted nodes are sorted in the same space as the parent Y-sort. This feature allows you to organize a scene better or divide it into multiple ones without changing your scene tree.
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----
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.. _class_Node2D_property_z_as_relative:
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- :ref:`bool<class_bool>` **z_as_relative**
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+-----------+--------------------------+
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| *Default* | ``true`` |
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+-----------+--------------------------+
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| *Setter* | set_z_as_relative(value) |
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+-----------+--------------------------+
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| *Getter* | is_z_relative() |
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+-----------+--------------------------+
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If ``true``, the node's Z index is relative to its parent's Z index. If this node's Z index is 2 and its parent's effective Z index is 3, then this node's effective Z index will be 2 + 3 = 5.
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----
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.. _class_Node2D_property_z_index:
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- :ref:`int<class_int>` **z_index**
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+-----------+--------------------+
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| *Default* | ``0`` |
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+-----------+--------------------+
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| *Setter* | set_z_index(value) |
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+-----------+--------------------+
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| *Getter* | get_z_index() |
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+-----------+--------------------+
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Z index. Controls the order in which the nodes render. A node with a higher Z index will display in front of others. Must be between :ref:`RenderingServer.CANVAS_ITEM_Z_MIN<class_RenderingServer_constant_CANVAS_ITEM_Z_MIN>` and :ref:`RenderingServer.CANVAS_ITEM_Z_MAX<class_RenderingServer_constant_CANVAS_ITEM_Z_MAX>` (inclusive).
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Method Descriptions
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-------------------
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.. _class_Node2D_method_apply_scale:
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- void **apply_scale** **(** :ref:`Vector2<class_Vector2>` ratio **)**
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Multiplies the current scale by the ``ratio`` vector.
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----
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.. _class_Node2D_method_get_angle_to:
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- :ref:`float<class_float>` **get_angle_to** **(** :ref:`Vector2<class_Vector2>` point **)** |const|
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Returns the angle between the node and the ``point`` in radians.
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\ `Illustration of the returned angle. <https://raw.githubusercontent.com/godotengine/godot-docs/master/img/node2d_get_angle_to.png>`__
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----
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.. _class_Node2D_method_get_relative_transform_to_parent:
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- :ref:`Transform2D<class_Transform2D>` **get_relative_transform_to_parent** **(** :ref:`Node<class_Node>` parent **)** |const|
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Returns the :ref:`Transform2D<class_Transform2D>` relative to this node's parent.
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----
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.. _class_Node2D_method_global_translate:
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- void **global_translate** **(** :ref:`Vector2<class_Vector2>` offset **)**
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Adds the ``offset`` vector to the node's global position.
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----
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.. _class_Node2D_method_look_at:
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- void **look_at** **(** :ref:`Vector2<class_Vector2>` point **)**
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Rotates the node so it points towards the ``point``, which is expected to use global coordinates.
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----
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.. _class_Node2D_method_move_local_x:
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- void **move_local_x** **(** :ref:`float<class_float>` delta, :ref:`bool<class_bool>` scaled=false **)**
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Applies a local translation on the node's X axis based on the :ref:`Node._process<class_Node_method__process>`'s ``delta``. If ``scaled`` is ``false``, normalizes the movement.
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----
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.. _class_Node2D_method_move_local_y:
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- void **move_local_y** **(** :ref:`float<class_float>` delta, :ref:`bool<class_bool>` scaled=false **)**
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Applies a local translation on the node's Y axis based on the :ref:`Node._process<class_Node_method__process>`'s ``delta``. If ``scaled`` is ``false``, normalizes the movement.
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----
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.. _class_Node2D_method_rotate:
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- void **rotate** **(** :ref:`float<class_float>` radians **)**
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Applies a rotation to the node, in radians, starting from its current rotation.
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----
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.. _class_Node2D_method_to_global:
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- :ref:`Vector2<class_Vector2>` **to_global** **(** :ref:`Vector2<class_Vector2>` local_point **)** |const|
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Transforms the provided local position into a position in global coordinate space. The input is expected to be local relative to the ``Node2D`` it is called on. e.g. Applying this method to the positions of child nodes will correctly transform their positions into the global coordinate space, but applying it to a node's own position will give an incorrect result, as it will incorporate the node's own transformation into its global position.
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----
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.. _class_Node2D_method_to_local:
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- :ref:`Vector2<class_Vector2>` **to_local** **(** :ref:`Vector2<class_Vector2>` global_point **)** |const|
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Transforms the provided global position into a position in local coordinate space. The output will be local relative to the ``Node2D`` it is called on. e.g. It is appropriate for determining the positions of child nodes, but it is not appropriate for determining its own position relative to its parent.
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----
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.. _class_Node2D_method_translate:
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- void **translate** **(** :ref:`Vector2<class_Vector2>` offset **)**
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Translates the node by the given ``offset`` in local coordinates.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
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.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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