Files
godot-docs/classes/class_gltfdocument.rst
2022-02-01 16:35:13 +01:00

103 lines
7.8 KiB
ReStructuredText

:github_url: hide
.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the GLTFDocument.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_GLTFDocument:
GLTFDocument
============
**Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
Description
-----------
Append a glTF2 3d format from a file, buffer or scene and then write to the filesystem, buffer or scene.
Properties
----------
+-------------------------------------------------------------+-----------------------------------------------------------+--------+
| :ref:`GLTFDocumentExtension[]<class_GLTFDocumentExtension>` | :ref:`extensions<class_GLTFDocument_property_extensions>` | ``[]`` |
+-------------------------------------------------------------+-----------------------------------------------------------+--------+
Methods
-------
+-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Error<enum_@GlobalScope_Error>` | :ref:`append_from_buffer<class_GLTFDocument_method_append_from_buffer>` **(** :ref:`PackedByteArray<class_PackedByteArray>` bytes, :ref:`String<class_String>` base_path, :ref:`GLTFState<class_GLTFState>` state, :ref:`int<class_int>` flags=0, :ref:`int<class_int>` bake_fps=30 **)** |
+-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Error<enum_@GlobalScope_Error>` | :ref:`append_from_file<class_GLTFDocument_method_append_from_file>` **(** :ref:`String<class_String>` path, :ref:`GLTFState<class_GLTFState>` state, :ref:`int<class_int>` flags=0, :ref:`int<class_int>` bake_fps=30 **)** |
+-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Error<enum_@GlobalScope_Error>` | :ref:`append_from_scene<class_GLTFDocument_method_append_from_scene>` **(** :ref:`Node<class_Node>` node, :ref:`GLTFState<class_GLTFState>` state, :ref:`int<class_int>` flags=0, :ref:`int<class_int>` bake_fps=30 **)** |
+-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`PackedByteArray<class_PackedByteArray>` | :ref:`generate_buffer<class_GLTFDocument_method_generate_buffer>` **(** :ref:`GLTFState<class_GLTFState>` state **)** |
+-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Node<class_Node>` | :ref:`generate_scene<class_GLTFDocument_method_generate_scene>` **(** :ref:`GLTFState<class_GLTFState>` state, :ref:`int<class_int>` bake_fps=30 **)** |
+-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Error<enum_@GlobalScope_Error>` | :ref:`write_to_filesystem<class_GLTFDocument_method_write_to_filesystem>` **(** :ref:`GLTFState<class_GLTFState>` state, :ref:`String<class_String>` path **)** |
+-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
Property Descriptions
---------------------
.. _class_GLTFDocument_property_extensions:
- :ref:`GLTFDocumentExtension[]<class_GLTFDocumentExtension>` **extensions**
+-----------+-----------------------+
| *Default* | ``[]`` |
+-----------+-----------------------+
| *Setter* | set_extensions(value) |
+-----------+-----------------------+
| *Getter* | get_extensions() |
+-----------+-----------------------+
Method Descriptions
-------------------
.. _class_GLTFDocument_method_append_from_buffer:
- :ref:`Error<enum_@GlobalScope_Error>` **append_from_buffer** **(** :ref:`PackedByteArray<class_PackedByteArray>` bytes, :ref:`String<class_String>` base_path, :ref:`GLTFState<class_GLTFState>` state, :ref:`int<class_int>` flags=0, :ref:`int<class_int>` bake_fps=30 **)**
----
.. _class_GLTFDocument_method_append_from_file:
- :ref:`Error<enum_@GlobalScope_Error>` **append_from_file** **(** :ref:`String<class_String>` path, :ref:`GLTFState<class_GLTFState>` state, :ref:`int<class_int>` flags=0, :ref:`int<class_int>` bake_fps=30 **)**
----
.. _class_GLTFDocument_method_append_from_scene:
- :ref:`Error<enum_@GlobalScope_Error>` **append_from_scene** **(** :ref:`Node<class_Node>` node, :ref:`GLTFState<class_GLTFState>` state, :ref:`int<class_int>` flags=0, :ref:`int<class_int>` bake_fps=30 **)**
----
.. _class_GLTFDocument_method_generate_buffer:
- :ref:`PackedByteArray<class_PackedByteArray>` **generate_buffer** **(** :ref:`GLTFState<class_GLTFState>` state **)**
----
.. _class_GLTFDocument_method_generate_scene:
- :ref:`Node<class_Node>` **generate_scene** **(** :ref:`GLTFState<class_GLTFState>` state, :ref:`int<class_int>` bake_fps=30 **)**
----
.. _class_GLTFDocument_method_write_to_filesystem:
- :ref:`Error<enum_@GlobalScope_Error>` **write_to_filesystem** **(** :ref:`GLTFState<class_GLTFState>` state, :ref:`String<class_String>` path **)**
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`