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godot-docs/classes/class_charfxtransform.rst
2022-02-01 16:35:13 +01:00

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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the CharFXTransform.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_CharFXTransform:
CharFXTransform
===============
**Inherits:** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
Controls how an individual character will be displayed in a :ref:`RichTextEffect<class_RichTextEffect>`.
Description
-----------
By setting various properties on this object, you can control how individual characters will be displayed in a :ref:`RichTextEffect<class_RichTextEffect>`.
Tutorials
---------
- :doc:`BBCode in RichTextLabel <../tutorials/ui/bbcode_in_richtextlabel>`
- `RichTextEffect test project (third-party) <https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project>`__
Properties
----------
+-------------------------------------+------------------------------------------------------------------+-----------------------+
| :ref:`Color<class_Color>` | :ref:`color<class_CharFXTransform_property_color>` | ``Color(0, 0, 0, 1)`` |
+-------------------------------------+------------------------------------------------------------------+-----------------------+
| :ref:`float<class_float>` | :ref:`elapsed_time<class_CharFXTransform_property_elapsed_time>` | ``0.0`` |
+-------------------------------------+------------------------------------------------------------------+-----------------------+
| :ref:`Dictionary<class_Dictionary>` | :ref:`env<class_CharFXTransform_property_env>` | ``{}`` |
+-------------------------------------+------------------------------------------------------------------+-----------------------+
| :ref:`RID<class_RID>` | :ref:`font<class_CharFXTransform_property_font>` | |
+-------------------------------------+------------------------------------------------------------------+-----------------------+
| :ref:`int<class_int>` | :ref:`glyph_count<class_CharFXTransform_property_glyph_count>` | ``0`` |
+-------------------------------------+------------------------------------------------------------------+-----------------------+
| :ref:`int<class_int>` | :ref:`glyph_flags<class_CharFXTransform_property_glyph_flags>` | ``0`` |
+-------------------------------------+------------------------------------------------------------------+-----------------------+
| :ref:`int<class_int>` | :ref:`glyph_index<class_CharFXTransform_property_glyph_index>` | ``0`` |
+-------------------------------------+------------------------------------------------------------------+-----------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`offset<class_CharFXTransform_property_offset>` | ``Vector2(0, 0)`` |
+-------------------------------------+------------------------------------------------------------------+-----------------------+
| :ref:`bool<class_bool>` | :ref:`outline<class_CharFXTransform_property_outline>` | ``false`` |
+-------------------------------------+------------------------------------------------------------------+-----------------------+
| :ref:`Vector2i<class_Vector2i>` | :ref:`range<class_CharFXTransform_property_range>` | ``Vector2i(0, 0)`` |
+-------------------------------------+------------------------------------------------------------------+-----------------------+
| :ref:`bool<class_bool>` | :ref:`visible<class_CharFXTransform_property_visible>` | ``true`` |
+-------------------------------------+------------------------------------------------------------------+-----------------------+
Property Descriptions
---------------------
.. _class_CharFXTransform_property_color:
- :ref:`Color<class_Color>` **color**
+-----------+-----------------------+
| *Default* | ``Color(0, 0, 0, 1)`` |
+-----------+-----------------------+
| *Setter* | set_color(value) |
+-----------+-----------------------+
| *Getter* | get_color() |
+-----------+-----------------------+
The color the character will be drawn with.
----
.. _class_CharFXTransform_property_elapsed_time:
- :ref:`float<class_float>` **elapsed_time**
+-----------+-------------------------+
| *Default* | ``0.0`` |
+-----------+-------------------------+
| *Setter* | set_elapsed_time(value) |
+-----------+-------------------------+
| *Getter* | get_elapsed_time() |
+-----------+-------------------------+
The time elapsed since the :ref:`RichTextLabel<class_RichTextLabel>` was added to the scene tree (in seconds). Time stops when the :ref:`RichTextLabel<class_RichTextLabel>` is paused (see :ref:`Node.process_mode<class_Node_property_process_mode>`). Resets when the text in the :ref:`RichTextLabel<class_RichTextLabel>` is changed.
\ **Note:** Time still passes while the :ref:`RichTextLabel<class_RichTextLabel>` is hidden.
----
.. _class_CharFXTransform_property_env:
- :ref:`Dictionary<class_Dictionary>` **env**
+-----------+------------------------+
| *Default* | ``{}`` |
+-----------+------------------------+
| *Setter* | set_environment(value) |
+-----------+------------------------+
| *Getter* | get_environment() |
+-----------+------------------------+
Contains the arguments passed in the opening BBCode tag. By default, arguments are strings; if their contents match a type such as :ref:`bool<class_bool>`, :ref:`int<class_int>` or :ref:`float<class_float>`, they will be converted automatically. Color codes in the form ``#rrggbb`` or ``#rgb`` will be converted to an opaque :ref:`Color<class_Color>`. String arguments may not contain spaces, even if they're quoted. If present, quotes will also be present in the final string.
For example, the opening BBCode tag ``[example foo=hello bar=true baz=42 color=#ffffff]`` will map to the following :ref:`Dictionary<class_Dictionary>`:
::
{"foo": "hello", "bar": true, "baz": 42, "color": Color(1, 1, 1, 1)}
----
.. _class_CharFXTransform_property_font:
- :ref:`RID<class_RID>` **font**
+----------+-----------------+
| *Setter* | set_font(value) |
+----------+-----------------+
| *Getter* | get_font() |
+----------+-----------------+
Font resource used to render glyph.
----
.. _class_CharFXTransform_property_glyph_count:
- :ref:`int<class_int>` **glyph_count**
+-----------+------------------------+
| *Default* | ``0`` |
+-----------+------------------------+
| *Setter* | set_glyph_count(value) |
+-----------+------------------------+
| *Getter* | get_glyph_count() |
+-----------+------------------------+
Number of glyphs in the grapheme cluster. This value is set in the first glyph of a cluster. Setting this property won't affect drawing.
----
.. _class_CharFXTransform_property_glyph_flags:
- :ref:`int<class_int>` **glyph_flags**
+-----------+------------------------+
| *Default* | ``0`` |
+-----------+------------------------+
| *Setter* | set_glyph_flags(value) |
+-----------+------------------------+
| *Getter* | get_glyph_flags() |
+-----------+------------------------+
Glyph flags. See :ref:`GraphemeFlag<enum_TextServer_GraphemeFlag>` for more info. Setting this property won't affect drawing.
----
.. _class_CharFXTransform_property_glyph_index:
- :ref:`int<class_int>` **glyph_index**
+-----------+------------------------+
| *Default* | ``0`` |
+-----------+------------------------+
| *Setter* | set_glyph_index(value) |
+-----------+------------------------+
| *Getter* | get_glyph_index() |
+-----------+------------------------+
Font specific glyph index.
----
.. _class_CharFXTransform_property_offset:
- :ref:`Vector2<class_Vector2>` **offset**
+-----------+-------------------+
| *Default* | ``Vector2(0, 0)`` |
+-----------+-------------------+
| *Setter* | set_offset(value) |
+-----------+-------------------+
| *Getter* | get_offset() |
+-----------+-------------------+
The position offset the character will be drawn with (in pixels).
----
.. _class_CharFXTransform_property_outline:
- :ref:`bool<class_bool>` **outline**
+-----------+--------------------+
| *Default* | ``false`` |
+-----------+--------------------+
| *Setter* | set_outline(value) |
+-----------+--------------------+
| *Getter* | is_outline() |
+-----------+--------------------+
If ``true``, FX transform is called for outline drawing. Setting this property won't affect drawing.
----
.. _class_CharFXTransform_property_range:
- :ref:`Vector2i<class_Vector2i>` **range**
+-----------+--------------------+
| *Default* | ``Vector2i(0, 0)`` |
+-----------+--------------------+
| *Setter* | set_range(value) |
+-----------+--------------------+
| *Getter* | get_range() |
+-----------+--------------------+
Absolute character range in the string, corresponding to the glyph. Setting this property won't affect drawing.
----
.. _class_CharFXTransform_property_visible:
- :ref:`bool<class_bool>` **visible**
+-----------+-----------------------+
| *Default* | ``true`` |
+-----------+-----------------------+
| *Setter* | set_visibility(value) |
+-----------+-----------------------+
| *Getter* | is_visible() |
+-----------+-----------------------+
If ``true``, the character will be drawn. If ``false``, the character will be hidden. Characters around hidden characters will reflow to take the space of hidden characters. If this is not desired, set their :ref:`color<class_CharFXTransform_property_color>` to ``Color(1, 1, 1, 0)`` instead.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`