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98 lines
5.9 KiB
ReStructuredText
98 lines
5.9 KiB
ReStructuredText
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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the AudioStreamGeneratorPlayback.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_AudioStreamGeneratorPlayback:
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AudioStreamGeneratorPlayback
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============================
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**Inherits:** :ref:`AudioStreamPlaybackResampled<class_AudioStreamPlaybackResampled>` **<** :ref:`AudioStreamPlayback<class_AudioStreamPlayback>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
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Plays back audio generated using :ref:`AudioStreamGenerator<class_AudioStreamGenerator>`.
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Description
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-----------
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This class is meant to be used with :ref:`AudioStreamGenerator<class_AudioStreamGenerator>` to play back the generated audio in real-time.
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Tutorials
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---------
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- `Audio Generator Demo <https://godotengine.org/asset-library/asset/526>`__
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- `Godot 3.2 will get new audio features <https://godotengine.org/article/godot-32-will-get-new-audio-features>`__
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Methods
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-------
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+-------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`can_push_buffer<class_AudioStreamGeneratorPlayback_method_can_push_buffer>` **(** :ref:`int<class_int>` amount **)** |const| |
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+-------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`clear_buffer<class_AudioStreamGeneratorPlayback_method_clear_buffer>` **(** **)** |
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+-------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_frames_available<class_AudioStreamGeneratorPlayback_method_get_frames_available>` **(** **)** |const| |
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+-------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_skips<class_AudioStreamGeneratorPlayback_method_get_skips>` **(** **)** |const| |
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+-------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`push_buffer<class_AudioStreamGeneratorPlayback_method_push_buffer>` **(** :ref:`PackedVector2Array<class_PackedVector2Array>` frames **)** |
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+-------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`push_frame<class_AudioStreamGeneratorPlayback_method_push_frame>` **(** :ref:`Vector2<class_Vector2>` frame **)** |
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+-------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
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Method Descriptions
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-------------------
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.. _class_AudioStreamGeneratorPlayback_method_can_push_buffer:
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- :ref:`bool<class_bool>` **can_push_buffer** **(** :ref:`int<class_int>` amount **)** |const|
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Returns ``true`` if a buffer of the size ``amount`` can be pushed to the audio sample data buffer without overflowing it, ``false`` otherwise.
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----
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.. _class_AudioStreamGeneratorPlayback_method_clear_buffer:
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- void **clear_buffer** **(** **)**
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Clears the audio sample data buffer.
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----
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.. _class_AudioStreamGeneratorPlayback_method_get_frames_available:
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- :ref:`int<class_int>` **get_frames_available** **(** **)** |const|
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Returns the number of audio data frames left to play. If this returned number reaches ``0``, the audio will stop playing until frames are added again. Therefore, make sure your script can always generate and push new audio frames fast enough to avoid audio cracking.
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----
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.. _class_AudioStreamGeneratorPlayback_method_get_skips:
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- :ref:`int<class_int>` **get_skips** **(** **)** |const|
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----
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.. _class_AudioStreamGeneratorPlayback_method_push_buffer:
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- :ref:`bool<class_bool>` **push_buffer** **(** :ref:`PackedVector2Array<class_PackedVector2Array>` frames **)**
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Pushes several audio data frames to the buffer. This is usually more efficient than :ref:`push_frame<class_AudioStreamGeneratorPlayback_method_push_frame>` in C# and compiled languages via GDNative, but :ref:`push_buffer<class_AudioStreamGeneratorPlayback_method_push_buffer>` may be *less* efficient in GDScript.
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----
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.. _class_AudioStreamGeneratorPlayback_method_push_frame:
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- :ref:`bool<class_bool>` **push_frame** **(** :ref:`Vector2<class_Vector2>` frame **)**
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Pushes a single audio data frame to the buffer. This is usually less efficient than :ref:`push_buffer<class_AudioStreamGeneratorPlayback_method_push_buffer>` in C# and compiled languages via GDNative, but :ref:`push_frame<class_AudioStreamGeneratorPlayback_method_push_frame>` may be *more* efficient in GDScript.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
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.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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