mirror of
https://github.com/godotengine/godot-docs.git
synced 2026-09-03 18:14:53 +03:00
74 lines
2.9 KiB
ReStructuredText
74 lines
2.9 KiB
ReStructuredText
.. _doc_using_asset_store_editor:
|
|
|
|
Using the Asset Store in the Engine
|
|
===================================
|
|
|
|
Accessing it
|
|
------------
|
|
|
|
The Asset Store can be accessed from within Godot from the project manager.
|
|
|
|
.. image:: img/asset_store_editor_projects.webp
|
|
|
|
As well as within the editor.
|
|
|
|
.. image:: img/asset_store_editor_workspace.webp
|
|
|
|
The Project Manager's :button:`Asset Store` tab will only display assets that are
|
|
standalone projects. This is denoted on the Asset Store with the *Template* tag.
|
|
|
|
The editor's :button:`Asset Store` tab will only display assets that are *not* standalone
|
|
projects. In other words, it will display assets from all categories except *Templates*.
|
|
|
|
If this is the first time you've ever needed the engine to access the internet,
|
|
you'll need to click the :button:`Go Online` button.
|
|
|
|
.. image:: img/go_online.webp
|
|
|
|
Downloading and installing assets
|
|
---------------------------------
|
|
|
|
Click on an asset, and Godot will fetch info about it from the Asset Store. Once
|
|
it's finished, you will see a window similar to what the Asset Store website looks
|
|
like, with some differences:
|
|
|
|
.. image:: img/asset_store_editor.webp
|
|
|
|
Similarly to the web version of the Asset Store, here you can search for assets by
|
|
category or name, and sort them by things such as name or edit date. Unlike when
|
|
using the web frontend, the search results are updated in real-time (you do not have
|
|
to press :button:`Search` after every change to your search query for the changes to
|
|
take effect).
|
|
|
|
When you click on an asset, you will see more information about it.
|
|
|
|
.. image:: img/asset_store_editor_asset.webp
|
|
|
|
If you click on the :button:`Download` button, Godot will fetch an archive of the asset,
|
|
and will track download progress of it at the bottom of the editor window. If
|
|
the download fails, you can retry it using the :button:`Retry` button.
|
|
|
|
When it finishes downloading, the Configure Asset window will open automatically.
|
|
|
|
.. image:: img/asset_store_editor_configure.webp
|
|
|
|
Here you can see a list of all the files that will be installed. If you click on the
|
|
arrow on the top left, it will open a window where you can tick off any of the files
|
|
that you do not wish to install. Any files that can't be installed will be shown in
|
|
red, and hovering over them will show you a message stating why it cannot be
|
|
installed.
|
|
|
|
.. image:: img/asset_store_editor_installer_error.webp
|
|
|
|
Once you are done, you can press the :button:`Install` button, which will unzip all the
|
|
files in the archive, and import any assets contained in it, such as images or
|
|
3D models. Once this is done, you should see a message stating that the package
|
|
installation is complete.
|
|
|
|
.. image:: img/asset_store_editor_installer_success.webp
|
|
|
|
You may also use the :button:`Import` button to import asset archives obtained
|
|
elsewhere (such as downloading them directly from the Asset Store web frontend),
|
|
which will take you through the same package installation procedure as with the
|
|
assets downloaded directly via Godot that we just covered.
|