Files
godot-docs/classes/class_rid.rst
2016-08-10 21:33:38 +02:00

46 lines
1.5 KiB
ReStructuredText

.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead.
.. _class_RID:
RID
===
**Category:** Built-In Types
Brief Description
-----------------
Handle for a :ref:`Resource<class_resource>`'s unique ID.
Member Functions
----------------
+------------------------+--------------------------------------------------------------------------+
| :ref:`RID<class_rid>` | :ref:`RID<class_RID_RID>` **(** :ref:`Object<class_object>` from **)** |
+------------------------+--------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_id<class_RID_get_id>` **(** **)** |
+------------------------+--------------------------------------------------------------------------+
Description
-----------
The RID type is used to access the unique integer ID of a resource. They are opaque, so they do not grant access to the associated resource by themselves. They are used by and with the low-level Server classes such as :ref:`VisualServer<class_visualserver>`.
Member Function Description
---------------------------
.. _class_RID_RID:
- :ref:`RID<class_rid>` **RID** **(** :ref:`Object<class_object>` from **)**
Create a new RID instance with the ID of a given resource. When not handed a valid resource, silently stores the unused ID 0.
.. _class_RID_get_id:
- :ref:`int<class_int>` **get_id** **(** **)**
Retrieve the ID of the referenced resource.