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godot-docs/classes/class_visualshadernodetransformmult.rst
2019-09-24 13:39:50 +02:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the VisualShaderNodeTransformMult.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_VisualShaderNodeTransformMult:
VisualShaderNodeTransformMult
=============================
**Inherits:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
**Category:** Core
Brief Description
-----------------
Properties
----------
+--------------------------------------------------------------+------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------+
| :ref:`Array<class_Array>` | default_input_values | **O:** [ 0, Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), 1, Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) ] |
+--------------------------------------------------------------+------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------+
| :ref:`Operator<enum_VisualShaderNodeTransformMult_Operator>` | :ref:`operator<class_VisualShaderNodeTransformMult_property_operator>` | 0 |
+--------------------------------------------------------------+------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------+
Enumerations
------------
.. _enum_VisualShaderNodeTransformMult_Operator:
.. _class_VisualShaderNodeTransformMult_constant_OP_AxB:
.. _class_VisualShaderNodeTransformMult_constant_OP_BxA:
.. _class_VisualShaderNodeTransformMult_constant_OP_AxB_COMP:
.. _class_VisualShaderNodeTransformMult_constant_OP_BxA_COMP:
enum **Operator**:
- **OP_AxB** = **0**
- **OP_BxA** = **1**
- **OP_AxB_COMP** = **2**
- **OP_BxA_COMP** = **3**
Property Descriptions
---------------------
.. _class_VisualShaderNodeTransformMult_property_operator:
- :ref:`Operator<enum_VisualShaderNodeTransformMult_Operator>` **operator**
+-----------+---------------------+
| *Default* | 0 |
+-----------+---------------------+
| *Setter* | set_operator(value) |
+-----------+---------------------+
| *Getter* | get_operator() |
+-----------+---------------------+