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godot-docs/classes/class_visualscripttypecast.rst
2019-10-29 12:48:46 +01:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the VisualScriptTypeCast.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_VisualScriptTypeCast:
VisualScriptTypeCast
====================
**Inherits:** :ref:`VisualScriptNode<class_VisualScriptNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
**Category:** Core
Brief Description
-----------------
Properties
----------
+-----------------------------+---------------------------------------------------------------------+----------+
| :ref:`String<class_String>` | :ref:`base_script<class_VisualScriptTypeCast_property_base_script>` | "" |
+-----------------------------+---------------------------------------------------------------------+----------+
| :ref:`String<class_String>` | :ref:`base_type<class_VisualScriptTypeCast_property_base_type>` | "Object" |
+-----------------------------+---------------------------------------------------------------------+----------+
Property Descriptions
---------------------
.. _class_VisualScriptTypeCast_property_base_script:
- :ref:`String<class_String>` **base_script**
+-----------+------------------------+
| *Default* | "" |
+-----------+------------------------+
| *Setter* | set_base_script(value) |
+-----------+------------------------+
| *Getter* | get_base_script() |
+-----------+------------------------+
----
.. _class_VisualScriptTypeCast_property_base_type:
- :ref:`String<class_String>` **base_type**
+-----------+----------------------+
| *Default* | "Object" |
+-----------+----------------------+
| *Setter* | set_base_type(value) |
+-----------+----------------------+
| *Getter* | get_base_type() |
+-----------+----------------------+