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godot-docs/classes/class_physics2dshapequeryparameters.rst
2019-10-29 12:48:46 +01:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the Physics2DShapeQueryParameters.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_Physics2DShapeQueryParameters:
Physics2DShapeQueryParameters
=============================
**Inherits:** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
**Category:** Core
Brief Description
-----------------
Parameters to be sent to a 2D shape physics query.
Properties
----------
+---------------------------------------+----------------------------------------------------------------------------------------------+---------------------------------+
| :ref:`bool<class_bool>` | :ref:`collide_with_areas<class_Physics2DShapeQueryParameters_property_collide_with_areas>` | false |
+---------------------------------------+----------------------------------------------------------------------------------------------+---------------------------------+
| :ref:`bool<class_bool>` | :ref:`collide_with_bodies<class_Physics2DShapeQueryParameters_property_collide_with_bodies>` | true |
+---------------------------------------+----------------------------------------------------------------------------------------------+---------------------------------+
| :ref:`int<class_int>` | :ref:`collision_layer<class_Physics2DShapeQueryParameters_property_collision_layer>` | 2147483647 |
+---------------------------------------+----------------------------------------------------------------------------------------------+---------------------------------+
| :ref:`Array<class_Array>` | :ref:`exclude<class_Physics2DShapeQueryParameters_property_exclude>` | [ ] |
+---------------------------------------+----------------------------------------------------------------------------------------------+---------------------------------+
| :ref:`float<class_float>` | :ref:`margin<class_Physics2DShapeQueryParameters_property_margin>` | 0.0 |
+---------------------------------------+----------------------------------------------------------------------------------------------+---------------------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`motion<class_Physics2DShapeQueryParameters_property_motion>` | Vector2( 0, 0 ) |
+---------------------------------------+----------------------------------------------------------------------------------------------+---------------------------------+
| :ref:`RID<class_RID>` | :ref:`shape_rid<class_Physics2DShapeQueryParameters_property_shape_rid>` | |
+---------------------------------------+----------------------------------------------------------------------------------------------+---------------------------------+
| :ref:`Transform2D<class_Transform2D>` | :ref:`transform<class_Physics2DShapeQueryParameters_property_transform>` | Transform2D( 1, 0, 0, 1, 0, 0 ) |
+---------------------------------------+----------------------------------------------------------------------------------------------+---------------------------------+
Methods
-------
+------+--------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_shape<class_Physics2DShapeQueryParameters_method_set_shape>` **(** :ref:`Resource<class_Resource>` shape **)** |
+------+--------------------------------------------------------------------------------------------------------------------------+
Description
-----------
This class contains the shape and other parameters for intersection/collision queries.
Property Descriptions
---------------------
.. _class_Physics2DShapeQueryParameters_property_collide_with_areas:
- :ref:`bool<class_bool>` **collide_with_areas**
+-----------+---------------------------------+
| *Default* | false |
+-----------+---------------------------------+
| *Setter* | set_collide_with_areas(value) |
+-----------+---------------------------------+
| *Getter* | is_collide_with_areas_enabled() |
+-----------+---------------------------------+
----
.. _class_Physics2DShapeQueryParameters_property_collide_with_bodies:
- :ref:`bool<class_bool>` **collide_with_bodies**
+-----------+----------------------------------+
| *Default* | true |
+-----------+----------------------------------+
| *Setter* | set_collide_with_bodies(value) |
+-----------+----------------------------------+
| *Getter* | is_collide_with_bodies_enabled() |
+-----------+----------------------------------+
----
.. _class_Physics2DShapeQueryParameters_property_collision_layer:
- :ref:`int<class_int>` **collision_layer**
+-----------+----------------------------+
| *Default* | 2147483647 |
+-----------+----------------------------+
| *Setter* | set_collision_layer(value) |
+-----------+----------------------------+
| *Getter* | get_collision_layer() |
+-----------+----------------------------+
The physics layer the query should be made on.
----
.. _class_Physics2DShapeQueryParameters_property_exclude:
- :ref:`Array<class_Array>` **exclude**
+-----------+--------------------+
| *Default* | [ ] |
+-----------+--------------------+
| *Setter* | set_exclude(value) |
+-----------+--------------------+
| *Getter* | get_exclude() |
+-----------+--------------------+
The list of objects or object :ref:`RID<class_RID>`\ s, that will be excluded from collisions.
----
.. _class_Physics2DShapeQueryParameters_property_margin:
- :ref:`float<class_float>` **margin**
+-----------+-------------------+
| *Default* | 0.0 |
+-----------+-------------------+
| *Setter* | set_margin(value) |
+-----------+-------------------+
| *Getter* | get_margin() |
+-----------+-------------------+
The collision margin for the shape.
----
.. _class_Physics2DShapeQueryParameters_property_motion:
- :ref:`Vector2<class_Vector2>` **motion**
+-----------+-------------------+
| *Default* | Vector2( 0, 0 ) |
+-----------+-------------------+
| *Setter* | set_motion(value) |
+-----------+-------------------+
| *Getter* | get_motion() |
+-----------+-------------------+
The motion of the shape being queried for.
----
.. _class_Physics2DShapeQueryParameters_property_shape_rid:
- :ref:`RID<class_RID>` **shape_rid**
+----------+----------------------+
| *Setter* | set_shape_rid(value) |
+----------+----------------------+
| *Getter* | get_shape_rid() |
+----------+----------------------+
The :ref:`RID<class_RID>` of the queried shape. See also :ref:`set_shape<class_Physics2DShapeQueryParameters_method_set_shape>`.
----
.. _class_Physics2DShapeQueryParameters_property_transform:
- :ref:`Transform2D<class_Transform2D>` **transform**
+-----------+---------------------------------+
| *Default* | Transform2D( 1, 0, 0, 1, 0, 0 ) |
+-----------+---------------------------------+
| *Setter* | set_transform(value) |
+-----------+---------------------------------+
| *Getter* | get_transform() |
+-----------+---------------------------------+
the transform matrix of the queried shape.
Method Descriptions
-------------------
.. _class_Physics2DShapeQueryParameters_method_set_shape:
- void **set_shape** **(** :ref:`Resource<class_Resource>` shape **)**
Sets the :ref:`Shape2D<class_Shape2D>` that will be used for collision/intersection queries.