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godot-docs/classes/class_projectsettings.rst
2018-12-27 11:16:05 +01:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the ProjectSettings.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_ProjectSettings:
ProjectSettings
===============
**Inherits:** :ref:`Object<class_Object>`
**Category:** Core
Brief Description
-----------------
Contains global variables accessible from everywhere.
Properties
----------
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Color<class_Color>` | :ref:`application/boot_splash/bg_color<class_ProjectSettings_application/boot_splash/bg_color>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`application/boot_splash/fullsize<class_ProjectSettings_application/boot_splash/fullsize>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`application/boot_splash/image<class_ProjectSettings_application/boot_splash/image>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`application/config/custom_user_dir_name<class_ProjectSettings_application/config/custom_user_dir_name>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`application/config/icon<class_ProjectSettings_application/config/icon>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`application/config/name<class_ProjectSettings_application/config/name>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`application/config/project_settings_override<class_ProjectSettings_application/config/project_settings_override>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`application/config/use_custom_user_dir<class_ProjectSettings_application/config/use_custom_user_dir>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`application/run/disable_stderr<class_ProjectSettings_application/run/disable_stderr>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`application/run/disable_stdout<class_ProjectSettings_application/run/disable_stdout>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`application/run/frame_delay_msec<class_ProjectSettings_application/run/frame_delay_msec>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`application/run/low_processor_mode<class_ProjectSettings_application/run/low_processor_mode>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`application/run/low_processor_mode_sleep_usec<class_ProjectSettings_application/run/low_processor_mode_sleep_usec>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`application/run/main_scene<class_ProjectSettings_application/run/main_scene>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`audio/channel_disable_threshold_db<class_ProjectSettings_audio/channel_disable_threshold_db>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`audio/channel_disable_time<class_ProjectSettings_audio/channel_disable_time>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`audio/driver<class_ProjectSettings_audio/driver>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`audio/enable_audio_input<class_ProjectSettings_audio/enable_audio_input>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`audio/mix_rate<class_ProjectSettings_audio/mix_rate>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`audio/output_latency<class_ProjectSettings_audio/output_latency>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`audio/video_delay_compensation_ms<class_ProjectSettings_audio/video_delay_compensation_ms>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`compression/formats/gzip/compression_level<class_ProjectSettings_compression/formats/gzip/compression_level>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`compression/formats/zlib/compression_level<class_ProjectSettings_compression/formats/zlib/compression_level>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`compression/formats/zstd/compression_level<class_ProjectSettings_compression/formats/zstd/compression_level>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`compression/formats/zstd/long_distance_matching<class_ProjectSettings_compression/formats/zstd/long_distance_matching>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`compression/formats/zstd/window_log_size<class_ProjectSettings_compression/formats/zstd/window_log_size>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`debug/gdscript/completion/autocomplete_setters_and_getters<class_ProjectSettings_debug/gdscript/completion/autocomplete_setters_and_getters>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/constant_used_as_function<class_ProjectSettings_debug/gdscript/warnings/constant_used_as_function>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/deprecated_keyword<class_ProjectSettings_debug/gdscript/warnings/deprecated_keyword>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/enable<class_ProjectSettings_debug/gdscript/warnings/enable>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/function_conflicts_constant<class_ProjectSettings_debug/gdscript/warnings/function_conflicts_constant>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/function_conflicts_variable<class_ProjectSettings_debug/gdscript/warnings/function_conflicts_variable>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/function_may_yield<class_ProjectSettings_debug/gdscript/warnings/function_may_yield>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/function_used_as_property<class_ProjectSettings_debug/gdscript/warnings/function_used_as_property>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/incompatible_ternary<class_ProjectSettings_debug/gdscript/warnings/incompatible_ternary>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/integer_division<class_ProjectSettings_debug/gdscript/warnings/integer_division>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/narrowing_conversion<class_ProjectSettings_debug/gdscript/warnings/narrowing_conversion>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/property_used_as_function<class_ProjectSettings_debug/gdscript/warnings/property_used_as_function>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/return_value_discarded<class_ProjectSettings_debug/gdscript/warnings/return_value_discarded>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/standalone_expression<class_ProjectSettings_debug/gdscript/warnings/standalone_expression>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/treat_warnings_as_errors<class_ProjectSettings_debug/gdscript/warnings/treat_warnings_as_errors>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/unassigned_variable<class_ProjectSettings_debug/gdscript/warnings/unassigned_variable>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/unassigned_variable_op_assign<class_ProjectSettings_debug/gdscript/warnings/unassigned_variable_op_assign>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/unreachable_code<class_ProjectSettings_debug/gdscript/warnings/unreachable_code>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/unsafe_call_argument<class_ProjectSettings_debug/gdscript/warnings/unsafe_call_argument>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/unsafe_cast<class_ProjectSettings_debug/gdscript/warnings/unsafe_cast>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/unsafe_method_access<class_ProjectSettings_debug/gdscript/warnings/unsafe_method_access>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/unsafe_property_access<class_ProjectSettings_debug/gdscript/warnings/unsafe_property_access>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/unused_argument<class_ProjectSettings_debug/gdscript/warnings/unused_argument>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/unused_class_variable<class_ProjectSettings_debug/gdscript/warnings/unused_class_variable>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/unused_signal<class_ProjectSettings_debug/gdscript/warnings/unused_signal>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/unused_variable<class_ProjectSettings_debug/gdscript/warnings/unused_variable>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/variable_conflicts_function<class_ProjectSettings_debug/gdscript/warnings/variable_conflicts_function>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/void_assignment<class_ProjectSettings_debug/gdscript/warnings/void_assignment>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`debug/settings/crash_handler/message<class_ProjectSettings_debug/settings/crash_handler/message>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`debug/settings/fps/force_fps<class_ProjectSettings_debug/settings/fps/force_fps>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`debug/settings/gdscript/max_call_stack<class_ProjectSettings_debug/settings/gdscript/max_call_stack>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`debug/settings/profiler/max_functions<class_ProjectSettings_debug/settings/profiler/max_functions>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`debug/settings/stdout/print_fps<class_ProjectSettings_debug/settings/stdout/print_fps>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`debug/settings/stdout/verbose_stdout<class_ProjectSettings_debug/settings/stdout/verbose_stdout>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`debug/settings/visual_script/max_call_stack<class_ProjectSettings_debug/settings/visual_script/max_call_stack>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`display/mouse_cursor/custom_image<class_ProjectSettings_display/mouse_cursor/custom_image>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`display/mouse_cursor/custom_image_hotspot<class_ProjectSettings_display/mouse_cursor/custom_image_hotspot>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`display/window/allow_per_pixel_transparency<class_ProjectSettings_display/window/allow_per_pixel_transparency>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`display/window/dpi/allow_hidpi<class_ProjectSettings_display/window/dpi/allow_hidpi>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`display/window/energy_saving/keep_screen_on<class_ProjectSettings_display/window/energy_saving/keep_screen_on>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`display/window/handheld/orientation<class_ProjectSettings_display/window/handheld/orientation>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`display/window/per_pixel_transparency<class_ProjectSettings_display/window/per_pixel_transparency>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`display/window/per_pixel_transparency_splash<class_ProjectSettings_display/window/per_pixel_transparency_splash>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`display/window/size/always_on_top<class_ProjectSettings_display/window/size/always_on_top>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`display/window/size/borderless<class_ProjectSettings_display/window/size/borderless>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`display/window/size/fullscreen<class_ProjectSettings_display/window/size/fullscreen>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`display/window/size/height<class_ProjectSettings_display/window/size/height>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`display/window/size/resizable<class_ProjectSettings_display/window/size/resizable>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`display/window/size/test_height<class_ProjectSettings_display/window/size/test_height>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`display/window/size/test_width<class_ProjectSettings_display/window/size/test_width>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`display/window/size/width<class_ProjectSettings_display/window/size/width>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`display/window/vsync/use_vsync<class_ProjectSettings_display/window/vsync/use_vsync>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`editor/active<class_ProjectSettings_editor/active>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`gui/common/default_scroll_deadzone<class_ProjectSettings_gui/common/default_scroll_deadzone>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`gui/common/swap_ok_cancel<class_ProjectSettings_gui/common/swap_ok_cancel>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`gui/theme/custom<class_ProjectSettings_gui/theme/custom>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`gui/theme/custom_font<class_ProjectSettings_gui/theme/custom_font>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`gui/theme/use_hidpi<class_ProjectSettings_gui/theme/use_hidpi>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`gui/timers/incremental_search_max_interval_msec<class_ProjectSettings_gui/timers/incremental_search_max_interval_msec>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`gui/timers/text_edit_idle_detect_sec<class_ProjectSettings_gui/timers/text_edit_idle_detect_sec>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_accept<class_ProjectSettings_input/ui_accept>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_cancel<class_ProjectSettings_input/ui_cancel>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_down<class_ProjectSettings_input/ui_down>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_end<class_ProjectSettings_input/ui_end>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_focus_next<class_ProjectSettings_input/ui_focus_next>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_focus_prev<class_ProjectSettings_input/ui_focus_prev>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_home<class_ProjectSettings_input/ui_home>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_left<class_ProjectSettings_input/ui_left>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_page_down<class_ProjectSettings_input/ui_page_down>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_page_up<class_ProjectSettings_input/ui_page_up>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_right<class_ProjectSettings_input/ui_right>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_select<class_ProjectSettings_input/ui_select>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_up<class_ProjectSettings_input/ui_up>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`input_devices/pointing/emulate_mouse_from_touch<class_ProjectSettings_input_devices/pointing/emulate_mouse_from_touch>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`input_devices/pointing/emulate_touch_from_mouse<class_ProjectSettings_input_devices/pointing/emulate_touch_from_mouse>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_1<class_ProjectSettings_layer_names/2d_physics/layer_1>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_10<class_ProjectSettings_layer_names/2d_physics/layer_10>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_11<class_ProjectSettings_layer_names/2d_physics/layer_11>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_12<class_ProjectSettings_layer_names/2d_physics/layer_12>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_13<class_ProjectSettings_layer_names/2d_physics/layer_13>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_14<class_ProjectSettings_layer_names/2d_physics/layer_14>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_15<class_ProjectSettings_layer_names/2d_physics/layer_15>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_16<class_ProjectSettings_layer_names/2d_physics/layer_16>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_17<class_ProjectSettings_layer_names/2d_physics/layer_17>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_18<class_ProjectSettings_layer_names/2d_physics/layer_18>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_19<class_ProjectSettings_layer_names/2d_physics/layer_19>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_2<class_ProjectSettings_layer_names/2d_physics/layer_2>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_20<class_ProjectSettings_layer_names/2d_physics/layer_20>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_3<class_ProjectSettings_layer_names/2d_physics/layer_3>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_4<class_ProjectSettings_layer_names/2d_physics/layer_4>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_5<class_ProjectSettings_layer_names/2d_physics/layer_5>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_6<class_ProjectSettings_layer_names/2d_physics/layer_6>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_7<class_ProjectSettings_layer_names/2d_physics/layer_7>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_8<class_ProjectSettings_layer_names/2d_physics/layer_8>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_9<class_ProjectSettings_layer_names/2d_physics/layer_9>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_1<class_ProjectSettings_layer_names/2d_render/layer_1>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_10<class_ProjectSettings_layer_names/2d_render/layer_10>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_11<class_ProjectSettings_layer_names/2d_render/layer_11>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_12<class_ProjectSettings_layer_names/2d_render/layer_12>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_13<class_ProjectSettings_layer_names/2d_render/layer_13>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_14<class_ProjectSettings_layer_names/2d_render/layer_14>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_15<class_ProjectSettings_layer_names/2d_render/layer_15>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_16<class_ProjectSettings_layer_names/2d_render/layer_16>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_17<class_ProjectSettings_layer_names/2d_render/layer_17>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_18<class_ProjectSettings_layer_names/2d_render/layer_18>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_19<class_ProjectSettings_layer_names/2d_render/layer_19>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_2<class_ProjectSettings_layer_names/2d_render/layer_2>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_20<class_ProjectSettings_layer_names/2d_render/layer_20>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_3<class_ProjectSettings_layer_names/2d_render/layer_3>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_4<class_ProjectSettings_layer_names/2d_render/layer_4>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_5<class_ProjectSettings_layer_names/2d_render/layer_5>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_6<class_ProjectSettings_layer_names/2d_render/layer_6>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_7<class_ProjectSettings_layer_names/2d_render/layer_7>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_8<class_ProjectSettings_layer_names/2d_render/layer_8>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_9<class_ProjectSettings_layer_names/2d_render/layer_9>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_1<class_ProjectSettings_layer_names/3d_physics/layer_1>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_10<class_ProjectSettings_layer_names/3d_physics/layer_10>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_11<class_ProjectSettings_layer_names/3d_physics/layer_11>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_12<class_ProjectSettings_layer_names/3d_physics/layer_12>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_13<class_ProjectSettings_layer_names/3d_physics/layer_13>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_14<class_ProjectSettings_layer_names/3d_physics/layer_14>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_15<class_ProjectSettings_layer_names/3d_physics/layer_15>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_16<class_ProjectSettings_layer_names/3d_physics/layer_16>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_17<class_ProjectSettings_layer_names/3d_physics/layer_17>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_18<class_ProjectSettings_layer_names/3d_physics/layer_18>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_19<class_ProjectSettings_layer_names/3d_physics/layer_19>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_2<class_ProjectSettings_layer_names/3d_physics/layer_2>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_20<class_ProjectSettings_layer_names/3d_physics/layer_20>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_3<class_ProjectSettings_layer_names/3d_physics/layer_3>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_4<class_ProjectSettings_layer_names/3d_physics/layer_4>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_5<class_ProjectSettings_layer_names/3d_physics/layer_5>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_6<class_ProjectSettings_layer_names/3d_physics/layer_6>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_7<class_ProjectSettings_layer_names/3d_physics/layer_7>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_8<class_ProjectSettings_layer_names/3d_physics/layer_8>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_9<class_ProjectSettings_layer_names/3d_physics/layer_9>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_1<class_ProjectSettings_layer_names/3d_render/layer_1>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_10<class_ProjectSettings_layer_names/3d_render/layer_10>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_11<class_ProjectSettings_layer_names/3d_render/layer_11>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_12<class_ProjectSettings_layer_names/3d_render/layer_12>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_13<class_ProjectSettings_layer_names/3d_render/layer_13>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_14<class_ProjectSettings_layer_names/3d_render/layer_14>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_15<class_ProjectSettings_layer_names/3d_render/layer_15>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_16<class_ProjectSettings_layer_names/3d_render/layer_16>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_17<class_ProjectSettings_layer_names/3d_render/layer_17>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_18<class_ProjectSettings_layer_names/3d_render/layer_18>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_19<class_ProjectSettings_layer_names/3d_render/layer_19>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_2<class_ProjectSettings_layer_names/3d_render/layer_2>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_20<class_ProjectSettings_layer_names/3d_render/layer_20>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_3<class_ProjectSettings_layer_names/3d_render/layer_3>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_4<class_ProjectSettings_layer_names/3d_render/layer_4>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_5<class_ProjectSettings_layer_names/3d_render/layer_5>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_6<class_ProjectSettings_layer_names/3d_render/layer_6>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_7<class_ProjectSettings_layer_names/3d_render/layer_7>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_8<class_ProjectSettings_layer_names/3d_render/layer_8>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_9<class_ProjectSettings_layer_names/3d_render/layer_9>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`locale/fallback<class_ProjectSettings_locale/fallback>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`locale/test<class_ProjectSettings_locale/test>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`logging/file_logging/enable_file_logging<class_ProjectSettings_logging/file_logging/enable_file_logging>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`logging/file_logging/log_path<class_ProjectSettings_logging/file_logging/log_path>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`logging/file_logging/max_log_files<class_ProjectSettings_logging/file_logging/max_log_files>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`memory/limits/message_queue/max_size_kb<class_ProjectSettings_memory/limits/message_queue/max_size_kb>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`memory/limits/multithreaded_server/rid_pool_prealloc<class_ProjectSettings_memory/limits/multithreaded_server/rid_pool_prealloc>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`network/limits/debugger_stdout/max_chars_per_second<class_ProjectSettings_network/limits/debugger_stdout/max_chars_per_second>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`network/limits/debugger_stdout/max_errors_per_frame<class_ProjectSettings_network/limits/debugger_stdout/max_errors_per_frame>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`network/limits/debugger_stdout/max_messages_per_frame<class_ProjectSettings_network/limits/debugger_stdout/max_messages_per_frame>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`network/limits/packet_peer_stream/max_buffer_po2<class_ProjectSettings_network/limits/packet_peer_stream/max_buffer_po2>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`network/limits/websocket_client/max_in_buffer_kb<class_ProjectSettings_network/limits/websocket_client/max_in_buffer_kb>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`network/limits/websocket_client/max_in_packets<class_ProjectSettings_network/limits/websocket_client/max_in_packets>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`network/limits/websocket_client/max_out_buffer_kb<class_ProjectSettings_network/limits/websocket_client/max_out_buffer_kb>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`network/limits/websocket_client/max_out_packets<class_ProjectSettings_network/limits/websocket_client/max_out_packets>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`network/limits/websocket_server/max_in_buffer_kb<class_ProjectSettings_network/limits/websocket_server/max_in_buffer_kb>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`network/limits/websocket_server/max_in_packets<class_ProjectSettings_network/limits/websocket_server/max_in_packets>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`network/limits/websocket_server/max_out_buffer_kb<class_ProjectSettings_network/limits/websocket_server/max_out_buffer_kb>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`network/limits/websocket_server/max_out_packets<class_ProjectSettings_network/limits/websocket_server/max_out_packets>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`network/remote_fs/page_read_ahead<class_ProjectSettings_network/remote_fs/page_read_ahead>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`network/remote_fs/page_size<class_ProjectSettings_network/remote_fs/page_size>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`node/name_casing<class_ProjectSettings_node/name_casing>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`node/name_num_separator<class_ProjectSettings_node/name_num_separator>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`physics/2d/physics_engine<class_ProjectSettings_physics/2d/physics_engine>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`physics/2d/thread_model<class_ProjectSettings_physics/2d/thread_model>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`physics/3d/active_soft_world<class_ProjectSettings_physics/3d/active_soft_world>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`physics/3d/physics_engine<class_ProjectSettings_physics/3d/physics_engine>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`physics/common/physics_fps<class_ProjectSettings_physics/common/physics_fps>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`physics/common/physics_jitter_fix<class_ProjectSettings_physics/common/physics_jitter_fix>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Color<class_Color>` | :ref:`rendering/environment/default_clear_color<class_ProjectSettings_rendering/environment/default_clear_color>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`rendering/limits/buffers/blend_shape_max_buffer_size_kb<class_ProjectSettings_rendering/limits/buffers/blend_shape_max_buffer_size_kb>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`rendering/limits/buffers/canvas_polygon_buffer_size_kb<class_ProjectSettings_rendering/limits/buffers/canvas_polygon_buffer_size_kb>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`rendering/limits/buffers/canvas_polygon_index_buffer_size_kb<class_ProjectSettings_rendering/limits/buffers/canvas_polygon_index_buffer_size_kb>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`rendering/limits/buffers/immediate_buffer_size_kb<class_ProjectSettings_rendering/limits/buffers/immediate_buffer_size_kb>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`rendering/limits/rendering/max_renderable_elements<class_ProjectSettings_rendering/limits/rendering/max_renderable_elements>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`rendering/limits/time/time_rollover_secs<class_ProjectSettings_rendering/limits/time/time_rollover_secs>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`rendering/quality/2d/use_pixel_snap<class_ProjectSettings_rendering/quality/2d/use_pixel_snap>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`rendering/quality/depth_prepass/disable_for_vendors<class_ProjectSettings_rendering/quality/depth_prepass/disable_for_vendors>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`rendering/quality/depth_prepass/enable<class_ProjectSettings_rendering/quality/depth_prepass/enable>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`rendering/quality/directional_shadow/size<class_ProjectSettings_rendering/quality/directional_shadow/size>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`rendering/quality/directional_shadow/size.mobile<class_ProjectSettings_rendering/quality/directional_shadow/size.mobile>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`rendering/quality/driver/driver_fallback<class_ProjectSettings_rendering/quality/driver/driver_fallback>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`rendering/quality/driver/driver_name<class_ProjectSettings_rendering/quality/driver/driver_name>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`rendering/quality/filters/anisotropic_filter_level<class_ProjectSettings_rendering/quality/filters/anisotropic_filter_level>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`rendering/quality/filters/use_nearest_mipmap_filter<class_ProjectSettings_rendering/quality/filters/use_nearest_mipmap_filter>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`rendering/quality/intended_usage/framebuffer_allocation<class_ProjectSettings_rendering/quality/intended_usage/framebuffer_allocation>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`rendering/quality/intended_usage/framebuffer_allocation.mobile<class_ProjectSettings_rendering/quality/intended_usage/framebuffer_allocation.mobile>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`rendering/quality/reflections/high_quality_ggx<class_ProjectSettings_rendering/quality/reflections/high_quality_ggx>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`rendering/quality/reflections/high_quality_ggx.mobile<class_ProjectSettings_rendering/quality/reflections/high_quality_ggx.mobile>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`rendering/quality/reflections/texture_array_reflections<class_ProjectSettings_rendering/quality/reflections/texture_array_reflections>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`rendering/quality/reflections/texture_array_reflections.mobile<class_ProjectSettings_rendering/quality/reflections/texture_array_reflections.mobile>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`rendering/quality/shading/force_blinn_over_ggx<class_ProjectSettings_rendering/quality/shading/force_blinn_over_ggx>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`rendering/quality/shading/force_blinn_over_ggx.mobile<class_ProjectSettings_rendering/quality/shading/force_blinn_over_ggx.mobile>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`rendering/quality/shading/force_lambert_over_burley<class_ProjectSettings_rendering/quality/shading/force_lambert_over_burley>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`rendering/quality/shading/force_lambert_over_burley.mobile<class_ProjectSettings_rendering/quality/shading/force_lambert_over_burley.mobile>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`rendering/quality/shading/force_vertex_shading<class_ProjectSettings_rendering/quality/shading/force_vertex_shading>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`rendering/quality/shading/force_vertex_shading.mobile<class_ProjectSettings_rendering/quality/shading/force_vertex_shading.mobile>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`rendering/quality/shadow_atlas/quadrant_0_subdiv<class_ProjectSettings_rendering/quality/shadow_atlas/quadrant_0_subdiv>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`rendering/quality/shadow_atlas/quadrant_1_subdiv<class_ProjectSettings_rendering/quality/shadow_atlas/quadrant_1_subdiv>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`rendering/quality/shadow_atlas/quadrant_2_subdiv<class_ProjectSettings_rendering/quality/shadow_atlas/quadrant_2_subdiv>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`rendering/quality/shadow_atlas/quadrant_3_subdiv<class_ProjectSettings_rendering/quality/shadow_atlas/quadrant_3_subdiv>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`rendering/quality/shadow_atlas/size<class_ProjectSettings_rendering/quality/shadow_atlas/size>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`rendering/quality/shadow_atlas/size.mobile<class_ProjectSettings_rendering/quality/shadow_atlas/size.mobile>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`rendering/quality/shadows/filter_mode<class_ProjectSettings_rendering/quality/shadows/filter_mode>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`rendering/quality/shadows/filter_mode.mobile<class_ProjectSettings_rendering/quality/shadows/filter_mode.mobile>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`rendering/quality/subsurface_scattering/follow_surface<class_ProjectSettings_rendering/quality/subsurface_scattering/follow_surface>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`rendering/quality/subsurface_scattering/quality<class_ProjectSettings_rendering/quality/subsurface_scattering/quality>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`rendering/quality/subsurface_scattering/scale<class_ProjectSettings_rendering/quality/subsurface_scattering/scale>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`rendering/quality/subsurface_scattering/weight_samples<class_ProjectSettings_rendering/quality/subsurface_scattering/weight_samples>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`rendering/quality/voxel_cone_tracing/high_quality<class_ProjectSettings_rendering/quality/voxel_cone_tracing/high_quality>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`rendering/threads/thread_model<class_ProjectSettings_rendering/threads/thread_model>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`rendering/vram_compression/import_bptc<class_ProjectSettings_rendering/vram_compression/import_bptc>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`rendering/vram_compression/import_etc<class_ProjectSettings_rendering/vram_compression/import_etc>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`rendering/vram_compression/import_etc2<class_ProjectSettings_rendering/vram_compression/import_etc2>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`rendering/vram_compression/import_pvrtc<class_ProjectSettings_rendering/vram_compression/import_pvrtc>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`rendering/vram_compression/import_s3tc<class_ProjectSettings_rendering/vram_compression/import_s3tc>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Script<class_Script>` | :ref:`script<class_ProjectSettings_script>` |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
Methods
-------
+----------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`add_property_info<class_ProjectSettings_add_property_info>` **(** :ref:`Dictionary<class_Dictionary>` hint **)** |
+----------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`clear<class_ProjectSettings_clear>` **(** :ref:`String<class_String>` name **)** |
+----------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_order<class_ProjectSettings_get_order>` **(** :ref:`String<class_String>` name **)** const |
+----------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Variant<class_Variant>` | :ref:`get_setting<class_ProjectSettings_get_setting>` **(** :ref:`String<class_String>` name **)** const |
+----------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`globalize_path<class_ProjectSettings_globalize_path>` **(** :ref:`String<class_String>` path **)** const |
+----------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`has_setting<class_ProjectSettings_has_setting>` **(** :ref:`String<class_String>` name **)** const |
+----------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`load_resource_pack<class_ProjectSettings_load_resource_pack>` **(** :ref:`String<class_String>` pack **)** |
+----------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`localize_path<class_ProjectSettings_localize_path>` **(** :ref:`String<class_String>` path **)** const |
+----------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`property_can_revert<class_ProjectSettings_property_can_revert>` **(** :ref:`String<class_String>` name **)** |
+----------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Variant<class_Variant>` | :ref:`property_get_revert<class_ProjectSettings_property_get_revert>` **(** :ref:`String<class_String>` name **)** |
+----------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Error<enum_@GlobalScope_Error>` | :ref:`save<class_ProjectSettings_save>` **(** **)** |
+----------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Error<enum_@GlobalScope_Error>` | :ref:`save_custom<class_ProjectSettings_save_custom>` **(** :ref:`String<class_String>` file **)** |
+----------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_initial_value<class_ProjectSettings_set_initial_value>` **(** :ref:`String<class_String>` name, :ref:`Variant<class_Variant>` value **)** |
+----------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_order<class_ProjectSettings_set_order>` **(** :ref:`String<class_String>` name, :ref:`int<class_int>` position **)** |
+----------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_setting<class_ProjectSettings_set_setting>` **(** :ref:`String<class_String>` name, :ref:`Variant<class_Variant>` value **)** |
+----------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------+
Description
-----------
Contains global variables accessible from everywhere. Use "ProjectSettings.get_setting(variable)", "ProjectSettings.set_setting(variable,value)" or "ProjectSettings.has_setting(variable)" to access them. Variables stored in project.godot are also loaded into ProjectSettings, making this object very useful for reading custom game configuration options.
Property Descriptions
---------------------
.. _class_ProjectSettings_application/boot_splash/bg_color:
- :ref:`Color<class_Color>` **application/boot_splash/bg_color**
.. _class_ProjectSettings_application/boot_splash/fullsize:
- :ref:`bool<class_bool>` **application/boot_splash/fullsize**
Scale the boot splash image to the full window length when engine starts (will leave it as default pixel size otherwise).
.. _class_ProjectSettings_application/boot_splash/image:
- :ref:`String<class_String>` **application/boot_splash/image**
Path to an image used for boot splash.
.. _class_ProjectSettings_application/config/custom_user_dir_name:
- :ref:`String<class_String>` **application/config/custom_user_dir_name**
This user directory is used for storing persistent data (``user://`` filesystem). By default (no custom name defined), ``user://`` resolves to a project-specific folder in Godot's own configuration folder (see :ref:`OS.get_user_data_dir<class_OS_get_user_data_dir>`). If a custom directory name is defined, this name will be used instead and appended to the system-specific user data directory (same parent folder as the Godot configuration folder documented in :ref:`OS.get_user_data_dir<class_OS_get_user_data_dir>`).
The :ref:`use_custom_user_dir<class_ProjectSettings_use_custom_user_dir>` setting must be enabled for this to take effect.
.. _class_ProjectSettings_application/config/icon:
- :ref:`String<class_String>` **application/config/icon**
Icon used for the project, set when project loads. Exporters will use this icon when possible to.
.. _class_ProjectSettings_application/config/name:
- :ref:`String<class_String>` **application/config/name**
Name of the project. It is used from both project manager and by the exporters. Overriding this as name.locale allows setting it in multiple languages.
.. _class_ProjectSettings_application/config/project_settings_override:
- :ref:`String<class_String>` **application/config/project_settings_override**
Specifies a file to override project settings. For example: ``user://custom_settings.cfg``.
.. _class_ProjectSettings_application/config/use_custom_user_dir:
- :ref:`bool<class_bool>` **application/config/use_custom_user_dir**
Allow the project to save to its own custom user dir (see :ref:`custom_user_dir_name<class_ProjectSettings_custom_user_dir_name>`). This setting only works for desktop platforms. A name must be set in the :ref:`custom_user_dir_name<class_ProjectSettings_custom_user_dir_name>` setting for this to take effect.
.. _class_ProjectSettings_application/run/disable_stderr:
- :ref:`bool<class_bool>` **application/run/disable_stderr**
Disable printing to stderr on exported build.
.. _class_ProjectSettings_application/run/disable_stdout:
- :ref:`bool<class_bool>` **application/run/disable_stdout**
Disable printing to stdout on exported build.
.. _class_ProjectSettings_application/run/frame_delay_msec:
- :ref:`int<class_int>` **application/run/frame_delay_msec**
Force a delay between frames in the main loop. This may be useful if you plan to disable vsync.
.. _class_ProjectSettings_application/run/low_processor_mode:
- :ref:`bool<class_bool>` **application/run/low_processor_mode**
Turn on low processor mode. This setting only works on desktops. The screen is not redrawn if nothing changes visually. This is meant for writing applications and editors, but is pretty useless (and can hurt performance) on games.
.. _class_ProjectSettings_application/run/low_processor_mode_sleep_usec:
- :ref:`int<class_int>` **application/run/low_processor_mode_sleep_usec**
Amount of sleeping between frames when the low_processor_mode is enabled. This effectively reduces CPU usage when this mode is enabled.
.. _class_ProjectSettings_application/run/main_scene:
- :ref:`String<class_String>` **application/run/main_scene**
Path to the main scene file that will be loaded when the project runs.
.. _class_ProjectSettings_audio/channel_disable_threshold_db:
- :ref:`float<class_float>` **audio/channel_disable_threshold_db**
Audio buses will disable automatically when sound goes below a given DB threshold for a given time. This saves CPU as effects assigned to that bus will no longer do any processing.
.. _class_ProjectSettings_audio/channel_disable_time:
- :ref:`float<class_float>` **audio/channel_disable_time**
Audio buses will disable automatically when sound goes below a given DB threshold for a given time. This saves CPU as effects assigned to that bus will no longer do any processing.
.. _class_ProjectSettings_audio/driver:
- :ref:`String<class_String>` **audio/driver**
.. _class_ProjectSettings_audio/enable_audio_input:
- :ref:`bool<class_bool>` **audio/enable_audio_input**
This option should be enabled if project works with microphone.
.. _class_ProjectSettings_audio/mix_rate:
- :ref:`int<class_int>` **audio/mix_rate**
Mix rate used for audio. In general, it's better to not touch this and leave it to the host operating system.
.. _class_ProjectSettings_audio/output_latency:
- :ref:`int<class_int>` **audio/output_latency**
.. _class_ProjectSettings_audio/video_delay_compensation_ms:
- :ref:`int<class_int>` **audio/video_delay_compensation_ms**
Setting to hardcode audio delay when playing video. Best to leave this untouched unless you know what you are doing.
.. _class_ProjectSettings_compression/formats/gzip/compression_level:
- :ref:`int<class_int>` **compression/formats/gzip/compression_level**
Default compression level for gzip. Affects compressed scenes and resources.
.. _class_ProjectSettings_compression/formats/zlib/compression_level:
- :ref:`int<class_int>` **compression/formats/zlib/compression_level**
Default compression level for zlib. Affects compressed scenes and resources.
.. _class_ProjectSettings_compression/formats/zstd/compression_level:
- :ref:`int<class_int>` **compression/formats/zstd/compression_level**
Default compression level for zstd. Affects compressed scenes and resources.
.. _class_ProjectSettings_compression/formats/zstd/long_distance_matching:
- :ref:`bool<class_bool>` **compression/formats/zstd/long_distance_matching**
Enable long distance matching in zstd.
.. _class_ProjectSettings_compression/formats/zstd/window_log_size:
- :ref:`int<class_int>` **compression/formats/zstd/window_log_size**
.. _class_ProjectSettings_debug/gdscript/completion/autocomplete_setters_and_getters:
- :ref:`bool<class_bool>` **debug/gdscript/completion/autocomplete_setters_and_getters**
.. _class_ProjectSettings_debug/gdscript/warnings/constant_used_as_function:
- :ref:`bool<class_bool>` **debug/gdscript/warnings/constant_used_as_function**
.. _class_ProjectSettings_debug/gdscript/warnings/deprecated_keyword:
- :ref:`bool<class_bool>` **debug/gdscript/warnings/deprecated_keyword**
.. _class_ProjectSettings_debug/gdscript/warnings/enable:
- :ref:`bool<class_bool>` **debug/gdscript/warnings/enable**
.. _class_ProjectSettings_debug/gdscript/warnings/function_conflicts_constant:
- :ref:`bool<class_bool>` **debug/gdscript/warnings/function_conflicts_constant**
.. _class_ProjectSettings_debug/gdscript/warnings/function_conflicts_variable:
- :ref:`bool<class_bool>` **debug/gdscript/warnings/function_conflicts_variable**
.. _class_ProjectSettings_debug/gdscript/warnings/function_may_yield:
- :ref:`bool<class_bool>` **debug/gdscript/warnings/function_may_yield**
.. _class_ProjectSettings_debug/gdscript/warnings/function_used_as_property:
- :ref:`bool<class_bool>` **debug/gdscript/warnings/function_used_as_property**
.. _class_ProjectSettings_debug/gdscript/warnings/incompatible_ternary:
- :ref:`bool<class_bool>` **debug/gdscript/warnings/incompatible_ternary**
.. _class_ProjectSettings_debug/gdscript/warnings/integer_division:
- :ref:`bool<class_bool>` **debug/gdscript/warnings/integer_division**
.. _class_ProjectSettings_debug/gdscript/warnings/narrowing_conversion:
- :ref:`bool<class_bool>` **debug/gdscript/warnings/narrowing_conversion**
.. _class_ProjectSettings_debug/gdscript/warnings/property_used_as_function:
- :ref:`bool<class_bool>` **debug/gdscript/warnings/property_used_as_function**
.. _class_ProjectSettings_debug/gdscript/warnings/return_value_discarded:
- :ref:`bool<class_bool>` **debug/gdscript/warnings/return_value_discarded**
.. _class_ProjectSettings_debug/gdscript/warnings/standalone_expression:
- :ref:`bool<class_bool>` **debug/gdscript/warnings/standalone_expression**
.. _class_ProjectSettings_debug/gdscript/warnings/treat_warnings_as_errors:
- :ref:`bool<class_bool>` **debug/gdscript/warnings/treat_warnings_as_errors**
.. _class_ProjectSettings_debug/gdscript/warnings/unassigned_variable:
- :ref:`bool<class_bool>` **debug/gdscript/warnings/unassigned_variable**
.. _class_ProjectSettings_debug/gdscript/warnings/unassigned_variable_op_assign:
- :ref:`bool<class_bool>` **debug/gdscript/warnings/unassigned_variable_op_assign**
.. _class_ProjectSettings_debug/gdscript/warnings/unreachable_code:
- :ref:`bool<class_bool>` **debug/gdscript/warnings/unreachable_code**
.. _class_ProjectSettings_debug/gdscript/warnings/unsafe_call_argument:
- :ref:`bool<class_bool>` **debug/gdscript/warnings/unsafe_call_argument**
.. _class_ProjectSettings_debug/gdscript/warnings/unsafe_cast:
- :ref:`bool<class_bool>` **debug/gdscript/warnings/unsafe_cast**
.. _class_ProjectSettings_debug/gdscript/warnings/unsafe_method_access:
- :ref:`bool<class_bool>` **debug/gdscript/warnings/unsafe_method_access**
.. _class_ProjectSettings_debug/gdscript/warnings/unsafe_property_access:
- :ref:`bool<class_bool>` **debug/gdscript/warnings/unsafe_property_access**
.. _class_ProjectSettings_debug/gdscript/warnings/unused_argument:
- :ref:`bool<class_bool>` **debug/gdscript/warnings/unused_argument**
.. _class_ProjectSettings_debug/gdscript/warnings/unused_class_variable:
- :ref:`bool<class_bool>` **debug/gdscript/warnings/unused_class_variable**
.. _class_ProjectSettings_debug/gdscript/warnings/unused_signal:
- :ref:`bool<class_bool>` **debug/gdscript/warnings/unused_signal**
.. _class_ProjectSettings_debug/gdscript/warnings/unused_variable:
- :ref:`bool<class_bool>` **debug/gdscript/warnings/unused_variable**
.. _class_ProjectSettings_debug/gdscript/warnings/variable_conflicts_function:
- :ref:`bool<class_bool>` **debug/gdscript/warnings/variable_conflicts_function**
.. _class_ProjectSettings_debug/gdscript/warnings/void_assignment:
- :ref:`bool<class_bool>` **debug/gdscript/warnings/void_assignment**
.. _class_ProjectSettings_debug/settings/crash_handler/message:
- :ref:`String<class_String>` **debug/settings/crash_handler/message**
.. _class_ProjectSettings_debug/settings/fps/force_fps:
- :ref:`int<class_int>` **debug/settings/fps/force_fps**
.. _class_ProjectSettings_debug/settings/gdscript/max_call_stack:
- :ref:`int<class_int>` **debug/settings/gdscript/max_call_stack**
Maximum call stack allowed for debugging GDScript.
.. _class_ProjectSettings_debug/settings/profiler/max_functions:
- :ref:`int<class_int>` **debug/settings/profiler/max_functions**
Maximum amount of functions per frame allowed when profiling.
.. _class_ProjectSettings_debug/settings/stdout/print_fps:
- :ref:`bool<class_bool>` **debug/settings/stdout/print_fps**
Print frames per second to stdout. Not very useful in general.
.. _class_ProjectSettings_debug/settings/stdout/verbose_stdout:
- :ref:`bool<class_bool>` **debug/settings/stdout/verbose_stdout**
Print more information to stdout when running. It shows info such as memory leaks, which scenes and resources are being loaded, etc.
.. _class_ProjectSettings_debug/settings/visual_script/max_call_stack:
- :ref:`int<class_int>` **debug/settings/visual_script/max_call_stack**
Maximum call stack in visual scripting, to avoid infinite recursion.
.. _class_ProjectSettings_display/mouse_cursor/custom_image:
- :ref:`String<class_String>` **display/mouse_cursor/custom_image**
Custom image for the mouse cursor.
.. _class_ProjectSettings_display/mouse_cursor/custom_image_hotspot:
- :ref:`Vector2<class_Vector2>` **display/mouse_cursor/custom_image_hotspot**
Hotspot for the custom mouse cursor image.
.. _class_ProjectSettings_display/window/allow_per_pixel_transparency:
- :ref:`bool<class_bool>` **display/window/allow_per_pixel_transparency**
Allow per pixel transparency in a Desktop window. This affects performance if not needed, so leave it off.
.. _class_ProjectSettings_display/window/dpi/allow_hidpi:
- :ref:`bool<class_bool>` **display/window/dpi/allow_hidpi**
Allow HiDPI display on Windows and OSX. On Desktop Linux, this can't be enabled or disabled.
.. _class_ProjectSettings_display/window/energy_saving/keep_screen_on:
- :ref:`bool<class_bool>` **display/window/energy_saving/keep_screen_on**
Force keep the screen on, so the screensaver does not take over. Works on Desktop and Mobile.
.. _class_ProjectSettings_display/window/handheld/orientation:
- :ref:`String<class_String>` **display/window/handheld/orientation**
Default orientation for cell phone or tablet.
.. _class_ProjectSettings_display/window/per_pixel_transparency:
- :ref:`bool<class_bool>` **display/window/per_pixel_transparency**
.. _class_ProjectSettings_display/window/per_pixel_transparency_splash:
- :ref:`bool<class_bool>` **display/window/per_pixel_transparency_splash**
.. _class_ProjectSettings_display/window/size/always_on_top:
- :ref:`bool<class_bool>` **display/window/size/always_on_top**
Force the window to be always on top.
.. _class_ProjectSettings_display/window/size/borderless:
- :ref:`bool<class_bool>` **display/window/size/borderless**
Force the window to be borderless.
.. _class_ProjectSettings_display/window/size/fullscreen:
- :ref:`bool<class_bool>` **display/window/size/fullscreen**
Set the window to full screen when it starts.
.. _class_ProjectSettings_display/window/size/height:
- :ref:`int<class_int>` **display/window/size/height**
Set the main window height. On desktop, this is the default window size. Stretch mode settings use this also as a reference when enabled.
.. _class_ProjectSettings_display/window/size/resizable:
- :ref:`bool<class_bool>` **display/window/size/resizable**
Allow the window to be resizable by default.
.. _class_ProjectSettings_display/window/size/test_height:
- :ref:`int<class_int>` **display/window/size/test_height**
Test a different height for the window. The main use for this is to test with stretch modes.
.. _class_ProjectSettings_display/window/size/test_width:
- :ref:`int<class_int>` **display/window/size/test_width**
Test a different width for the window. The main use for this is to test with stretch modes.
.. _class_ProjectSettings_display/window/size/width:
- :ref:`int<class_int>` **display/window/size/width**
Set the main window width. On desktop, this is the default window size. Stretch mode settings use this also as a reference when enabled.
.. _class_ProjectSettings_display/window/vsync/use_vsync:
- :ref:`bool<class_bool>` **display/window/vsync/use_vsync**
Use VSync. Don't be stupid, don't turn this off.
.. _class_ProjectSettings_editor/active:
- :ref:`bool<class_bool>` **editor/active**
Internal editor setting, don't touch.
.. _class_ProjectSettings_gui/common/default_scroll_deadzone:
- :ref:`int<class_int>` **gui/common/default_scroll_deadzone**
.. _class_ProjectSettings_gui/common/swap_ok_cancel:
- :ref:`bool<class_bool>` **gui/common/swap_ok_cancel**
Enable swap OK and Cancel buttons on dialogs. This is because Windows/MacOS/Desktop Linux may use them in different order, so the GUI swaps them depending on the host OS. Disable this behavior by turning this setting off.
.. _class_ProjectSettings_gui/theme/custom:
- :ref:`String<class_String>` **gui/theme/custom**
Use a custom theme resource, set a path to it here.
.. _class_ProjectSettings_gui/theme/custom_font:
- :ref:`String<class_String>` **gui/theme/custom_font**
USe a custom default font resource, set a path to it here.
.. _class_ProjectSettings_gui/theme/use_hidpi:
- :ref:`bool<class_bool>` **gui/theme/use_hidpi**
Make sure the theme used works with hidpi.
.. _class_ProjectSettings_gui/timers/incremental_search_max_interval_msec:
- :ref:`int<class_int>` **gui/timers/incremental_search_max_interval_msec**
Timer setting for incremental search in Tree, IntemList, etc. controls.
.. _class_ProjectSettings_gui/timers/text_edit_idle_detect_sec:
- :ref:`float<class_float>` **gui/timers/text_edit_idle_detect_sec**
Timer for detecting idle in the editor.
.. _class_ProjectSettings_input/ui_accept:
- :ref:`Dictionary<class_Dictionary>` **input/ui_accept**
.. _class_ProjectSettings_input/ui_cancel:
- :ref:`Dictionary<class_Dictionary>` **input/ui_cancel**
.. _class_ProjectSettings_input/ui_down:
- :ref:`Dictionary<class_Dictionary>` **input/ui_down**
.. _class_ProjectSettings_input/ui_end:
- :ref:`Dictionary<class_Dictionary>` **input/ui_end**
.. _class_ProjectSettings_input/ui_focus_next:
- :ref:`Dictionary<class_Dictionary>` **input/ui_focus_next**
.. _class_ProjectSettings_input/ui_focus_prev:
- :ref:`Dictionary<class_Dictionary>` **input/ui_focus_prev**
.. _class_ProjectSettings_input/ui_home:
- :ref:`Dictionary<class_Dictionary>` **input/ui_home**
.. _class_ProjectSettings_input/ui_left:
- :ref:`Dictionary<class_Dictionary>` **input/ui_left**
.. _class_ProjectSettings_input/ui_page_down:
- :ref:`Dictionary<class_Dictionary>` **input/ui_page_down**
.. _class_ProjectSettings_input/ui_page_up:
- :ref:`Dictionary<class_Dictionary>` **input/ui_page_up**
.. _class_ProjectSettings_input/ui_right:
- :ref:`Dictionary<class_Dictionary>` **input/ui_right**
.. _class_ProjectSettings_input/ui_select:
- :ref:`Dictionary<class_Dictionary>` **input/ui_select**
.. _class_ProjectSettings_input/ui_up:
- :ref:`Dictionary<class_Dictionary>` **input/ui_up**
.. _class_ProjectSettings_input_devices/pointing/emulate_mouse_from_touch:
- :ref:`bool<class_bool>` **input_devices/pointing/emulate_mouse_from_touch**
.. _class_ProjectSettings_input_devices/pointing/emulate_touch_from_mouse:
- :ref:`bool<class_bool>` **input_devices/pointing/emulate_touch_from_mouse**
.. _class_ProjectSettings_layer_names/2d_physics/layer_1:
- :ref:`String<class_String>` **layer_names/2d_physics/layer_1**
.. _class_ProjectSettings_layer_names/2d_physics/layer_10:
- :ref:`String<class_String>` **layer_names/2d_physics/layer_10**
.. _class_ProjectSettings_layer_names/2d_physics/layer_11:
- :ref:`String<class_String>` **layer_names/2d_physics/layer_11**
.. _class_ProjectSettings_layer_names/2d_physics/layer_12:
- :ref:`String<class_String>` **layer_names/2d_physics/layer_12**
.. _class_ProjectSettings_layer_names/2d_physics/layer_13:
- :ref:`String<class_String>` **layer_names/2d_physics/layer_13**
.. _class_ProjectSettings_layer_names/2d_physics/layer_14:
- :ref:`String<class_String>` **layer_names/2d_physics/layer_14**
.. _class_ProjectSettings_layer_names/2d_physics/layer_15:
- :ref:`String<class_String>` **layer_names/2d_physics/layer_15**
.. _class_ProjectSettings_layer_names/2d_physics/layer_16:
- :ref:`String<class_String>` **layer_names/2d_physics/layer_16**
.. _class_ProjectSettings_layer_names/2d_physics/layer_17:
- :ref:`String<class_String>` **layer_names/2d_physics/layer_17**
.. _class_ProjectSettings_layer_names/2d_physics/layer_18:
- :ref:`String<class_String>` **layer_names/2d_physics/layer_18**
.. _class_ProjectSettings_layer_names/2d_physics/layer_19:
- :ref:`String<class_String>` **layer_names/2d_physics/layer_19**
.. _class_ProjectSettings_layer_names/2d_physics/layer_2:
- :ref:`String<class_String>` **layer_names/2d_physics/layer_2**
.. _class_ProjectSettings_layer_names/2d_physics/layer_20:
- :ref:`String<class_String>` **layer_names/2d_physics/layer_20**
.. _class_ProjectSettings_layer_names/2d_physics/layer_3:
- :ref:`String<class_String>` **layer_names/2d_physics/layer_3**
.. _class_ProjectSettings_layer_names/2d_physics/layer_4:
- :ref:`String<class_String>` **layer_names/2d_physics/layer_4**
.. _class_ProjectSettings_layer_names/2d_physics/layer_5:
- :ref:`String<class_String>` **layer_names/2d_physics/layer_5**
.. _class_ProjectSettings_layer_names/2d_physics/layer_6:
- :ref:`String<class_String>` **layer_names/2d_physics/layer_6**
.. _class_ProjectSettings_layer_names/2d_physics/layer_7:
- :ref:`String<class_String>` **layer_names/2d_physics/layer_7**
.. _class_ProjectSettings_layer_names/2d_physics/layer_8:
- :ref:`String<class_String>` **layer_names/2d_physics/layer_8**
.. _class_ProjectSettings_layer_names/2d_physics/layer_9:
- :ref:`String<class_String>` **layer_names/2d_physics/layer_9**
.. _class_ProjectSettings_layer_names/2d_render/layer_1:
- :ref:`String<class_String>` **layer_names/2d_render/layer_1**
.. _class_ProjectSettings_layer_names/2d_render/layer_10:
- :ref:`String<class_String>` **layer_names/2d_render/layer_10**
.. _class_ProjectSettings_layer_names/2d_render/layer_11:
- :ref:`String<class_String>` **layer_names/2d_render/layer_11**
.. _class_ProjectSettings_layer_names/2d_render/layer_12:
- :ref:`String<class_String>` **layer_names/2d_render/layer_12**
.. _class_ProjectSettings_layer_names/2d_render/layer_13:
- :ref:`String<class_String>` **layer_names/2d_render/layer_13**
.. _class_ProjectSettings_layer_names/2d_render/layer_14:
- :ref:`String<class_String>` **layer_names/2d_render/layer_14**
.. _class_ProjectSettings_layer_names/2d_render/layer_15:
- :ref:`String<class_String>` **layer_names/2d_render/layer_15**
.. _class_ProjectSettings_layer_names/2d_render/layer_16:
- :ref:`String<class_String>` **layer_names/2d_render/layer_16**
.. _class_ProjectSettings_layer_names/2d_render/layer_17:
- :ref:`String<class_String>` **layer_names/2d_render/layer_17**
.. _class_ProjectSettings_layer_names/2d_render/layer_18:
- :ref:`String<class_String>` **layer_names/2d_render/layer_18**
.. _class_ProjectSettings_layer_names/2d_render/layer_19:
- :ref:`String<class_String>` **layer_names/2d_render/layer_19**
.. _class_ProjectSettings_layer_names/2d_render/layer_2:
- :ref:`String<class_String>` **layer_names/2d_render/layer_2**
.. _class_ProjectSettings_layer_names/2d_render/layer_20:
- :ref:`String<class_String>` **layer_names/2d_render/layer_20**
.. _class_ProjectSettings_layer_names/2d_render/layer_3:
- :ref:`String<class_String>` **layer_names/2d_render/layer_3**
.. _class_ProjectSettings_layer_names/2d_render/layer_4:
- :ref:`String<class_String>` **layer_names/2d_render/layer_4**
.. _class_ProjectSettings_layer_names/2d_render/layer_5:
- :ref:`String<class_String>` **layer_names/2d_render/layer_5**
.. _class_ProjectSettings_layer_names/2d_render/layer_6:
- :ref:`String<class_String>` **layer_names/2d_render/layer_6**
.. _class_ProjectSettings_layer_names/2d_render/layer_7:
- :ref:`String<class_String>` **layer_names/2d_render/layer_7**
.. _class_ProjectSettings_layer_names/2d_render/layer_8:
- :ref:`String<class_String>` **layer_names/2d_render/layer_8**
.. _class_ProjectSettings_layer_names/2d_render/layer_9:
- :ref:`String<class_String>` **layer_names/2d_render/layer_9**
.. _class_ProjectSettings_layer_names/3d_physics/layer_1:
- :ref:`String<class_String>` **layer_names/3d_physics/layer_1**
.. _class_ProjectSettings_layer_names/3d_physics/layer_10:
- :ref:`String<class_String>` **layer_names/3d_physics/layer_10**
.. _class_ProjectSettings_layer_names/3d_physics/layer_11:
- :ref:`String<class_String>` **layer_names/3d_physics/layer_11**
.. _class_ProjectSettings_layer_names/3d_physics/layer_12:
- :ref:`String<class_String>` **layer_names/3d_physics/layer_12**
.. _class_ProjectSettings_layer_names/3d_physics/layer_13:
- :ref:`String<class_String>` **layer_names/3d_physics/layer_13**
.. _class_ProjectSettings_layer_names/3d_physics/layer_14:
- :ref:`String<class_String>` **layer_names/3d_physics/layer_14**
.. _class_ProjectSettings_layer_names/3d_physics/layer_15:
- :ref:`String<class_String>` **layer_names/3d_physics/layer_15**
.. _class_ProjectSettings_layer_names/3d_physics/layer_16:
- :ref:`String<class_String>` **layer_names/3d_physics/layer_16**
.. _class_ProjectSettings_layer_names/3d_physics/layer_17:
- :ref:`String<class_String>` **layer_names/3d_physics/layer_17**
.. _class_ProjectSettings_layer_names/3d_physics/layer_18:
- :ref:`String<class_String>` **layer_names/3d_physics/layer_18**
.. _class_ProjectSettings_layer_names/3d_physics/layer_19:
- :ref:`String<class_String>` **layer_names/3d_physics/layer_19**
.. _class_ProjectSettings_layer_names/3d_physics/layer_2:
- :ref:`String<class_String>` **layer_names/3d_physics/layer_2**
.. _class_ProjectSettings_layer_names/3d_physics/layer_20:
- :ref:`String<class_String>` **layer_names/3d_physics/layer_20**
.. _class_ProjectSettings_layer_names/3d_physics/layer_3:
- :ref:`String<class_String>` **layer_names/3d_physics/layer_3**
.. _class_ProjectSettings_layer_names/3d_physics/layer_4:
- :ref:`String<class_String>` **layer_names/3d_physics/layer_4**
.. _class_ProjectSettings_layer_names/3d_physics/layer_5:
- :ref:`String<class_String>` **layer_names/3d_physics/layer_5**
.. _class_ProjectSettings_layer_names/3d_physics/layer_6:
- :ref:`String<class_String>` **layer_names/3d_physics/layer_6**
.. _class_ProjectSettings_layer_names/3d_physics/layer_7:
- :ref:`String<class_String>` **layer_names/3d_physics/layer_7**
.. _class_ProjectSettings_layer_names/3d_physics/layer_8:
- :ref:`String<class_String>` **layer_names/3d_physics/layer_8**
.. _class_ProjectSettings_layer_names/3d_physics/layer_9:
- :ref:`String<class_String>` **layer_names/3d_physics/layer_9**
.. _class_ProjectSettings_layer_names/3d_render/layer_1:
- :ref:`String<class_String>` **layer_names/3d_render/layer_1**
.. _class_ProjectSettings_layer_names/3d_render/layer_10:
- :ref:`String<class_String>` **layer_names/3d_render/layer_10**
.. _class_ProjectSettings_layer_names/3d_render/layer_11:
- :ref:`String<class_String>` **layer_names/3d_render/layer_11**
.. _class_ProjectSettings_layer_names/3d_render/layer_12:
- :ref:`String<class_String>` **layer_names/3d_render/layer_12**
.. _class_ProjectSettings_layer_names/3d_render/layer_13:
- :ref:`String<class_String>` **layer_names/3d_render/layer_13**
.. _class_ProjectSettings_layer_names/3d_render/layer_14:
- :ref:`String<class_String>` **layer_names/3d_render/layer_14**
.. _class_ProjectSettings_layer_names/3d_render/layer_15:
- :ref:`String<class_String>` **layer_names/3d_render/layer_15**
.. _class_ProjectSettings_layer_names/3d_render/layer_16:
- :ref:`String<class_String>` **layer_names/3d_render/layer_16**
.. _class_ProjectSettings_layer_names/3d_render/layer_17:
- :ref:`String<class_String>` **layer_names/3d_render/layer_17**
.. _class_ProjectSettings_layer_names/3d_render/layer_18:
- :ref:`String<class_String>` **layer_names/3d_render/layer_18**
.. _class_ProjectSettings_layer_names/3d_render/layer_19:
- :ref:`String<class_String>` **layer_names/3d_render/layer_19**
.. _class_ProjectSettings_layer_names/3d_render/layer_2:
- :ref:`String<class_String>` **layer_names/3d_render/layer_2**
.. _class_ProjectSettings_layer_names/3d_render/layer_20:
- :ref:`String<class_String>` **layer_names/3d_render/layer_20**
.. _class_ProjectSettings_layer_names/3d_render/layer_3:
- :ref:`String<class_String>` **layer_names/3d_render/layer_3**
.. _class_ProjectSettings_layer_names/3d_render/layer_4:
- :ref:`String<class_String>` **layer_names/3d_render/layer_4**
.. _class_ProjectSettings_layer_names/3d_render/layer_5:
- :ref:`String<class_String>` **layer_names/3d_render/layer_5**
.. _class_ProjectSettings_layer_names/3d_render/layer_6:
- :ref:`String<class_String>` **layer_names/3d_render/layer_6**
.. _class_ProjectSettings_layer_names/3d_render/layer_7:
- :ref:`String<class_String>` **layer_names/3d_render/layer_7**
.. _class_ProjectSettings_layer_names/3d_render/layer_8:
- :ref:`String<class_String>` **layer_names/3d_render/layer_8**
.. _class_ProjectSettings_layer_names/3d_render/layer_9:
- :ref:`String<class_String>` **layer_names/3d_render/layer_9**
.. _class_ProjectSettings_locale/fallback:
- :ref:`String<class_String>` **locale/fallback**
.. _class_ProjectSettings_locale/test:
- :ref:`String<class_String>` **locale/test**
.. _class_ProjectSettings_logging/file_logging/enable_file_logging:
- :ref:`bool<class_bool>` **logging/file_logging/enable_file_logging**
Log all output to a file.
.. _class_ProjectSettings_logging/file_logging/log_path:
- :ref:`String<class_String>` **logging/file_logging/log_path**
Path to logs withint he project. Using an ``user://`` based path is recommended.
.. _class_ProjectSettings_logging/file_logging/max_log_files:
- :ref:`int<class_int>` **logging/file_logging/max_log_files**
Amount of log files (used for rotation).
.. _class_ProjectSettings_memory/limits/message_queue/max_size_kb:
- :ref:`int<class_int>` **memory/limits/message_queue/max_size_kb**
Godot uses a message queue to defer some function calls. If you run out of space on it (you will see an error), you can increase the size here.
.. _class_ProjectSettings_memory/limits/multithreaded_server/rid_pool_prealloc:
- :ref:`int<class_int>` **memory/limits/multithreaded_server/rid_pool_prealloc**
This is used by servers when used in multi threading mode (servers and visual). RIDs are preallocated to avoid stalling the server requesting them on threads. If servers get stalled too often when loading resources in a thread, increase this number.
.. _class_ProjectSettings_network/limits/debugger_stdout/max_chars_per_second:
- :ref:`int<class_int>` **network/limits/debugger_stdout/max_chars_per_second**
Maximum amount of characters allowed to send as output from the debugger. Over this value, content is dropped. This helps not to stall the debugger connection.
.. _class_ProjectSettings_network/limits/debugger_stdout/max_errors_per_frame:
- :ref:`int<class_int>` **network/limits/debugger_stdout/max_errors_per_frame**
Maximum amount of errors allowed to send as output from the debugger. Over this value, content is dropped. This helps not to stall the debugger connection.
.. _class_ProjectSettings_network/limits/debugger_stdout/max_messages_per_frame:
- :ref:`int<class_int>` **network/limits/debugger_stdout/max_messages_per_frame**
Maximum amount of messages allowed to send as output from the debugger. Over this value, content is dropped. This helps not to stall the debugger connection.
.. _class_ProjectSettings_network/limits/packet_peer_stream/max_buffer_po2:
- :ref:`int<class_int>` **network/limits/packet_peer_stream/max_buffer_po2**
Default size of packet peer stream for deserializing godot data. Over this size, data is dropped.
.. _class_ProjectSettings_network/limits/websocket_client/max_in_buffer_kb:
- :ref:`int<class_int>` **network/limits/websocket_client/max_in_buffer_kb**
.. _class_ProjectSettings_network/limits/websocket_client/max_in_packets:
- :ref:`int<class_int>` **network/limits/websocket_client/max_in_packets**
.. _class_ProjectSettings_network/limits/websocket_client/max_out_buffer_kb:
- :ref:`int<class_int>` **network/limits/websocket_client/max_out_buffer_kb**
.. _class_ProjectSettings_network/limits/websocket_client/max_out_packets:
- :ref:`int<class_int>` **network/limits/websocket_client/max_out_packets**
.. _class_ProjectSettings_network/limits/websocket_server/max_in_buffer_kb:
- :ref:`int<class_int>` **network/limits/websocket_server/max_in_buffer_kb**
.. _class_ProjectSettings_network/limits/websocket_server/max_in_packets:
- :ref:`int<class_int>` **network/limits/websocket_server/max_in_packets**
.. _class_ProjectSettings_network/limits/websocket_server/max_out_buffer_kb:
- :ref:`int<class_int>` **network/limits/websocket_server/max_out_buffer_kb**
.. _class_ProjectSettings_network/limits/websocket_server/max_out_packets:
- :ref:`int<class_int>` **network/limits/websocket_server/max_out_packets**
.. _class_ProjectSettings_network/remote_fs/page_read_ahead:
- :ref:`int<class_int>` **network/remote_fs/page_read_ahead**
Amount of read ahead used by remote filesystem. Improves latency.
.. _class_ProjectSettings_network/remote_fs/page_size:
- :ref:`int<class_int>` **network/remote_fs/page_size**
Page size used by remote filesystem.
.. _class_ProjectSettings_node/name_casing:
- :ref:`int<class_int>` **node/name_casing**
When creating nodes names automatically, set the type of casing in this project. This is mostly an editor setting.
.. _class_ProjectSettings_node/name_num_separator:
- :ref:`int<class_int>` **node/name_num_separator**
What to use to separate node name from number. This is mostly an editor setting.
.. _class_ProjectSettings_physics/2d/physics_engine:
- :ref:`String<class_String>` **physics/2d/physics_engine**
.. _class_ProjectSettings_physics/2d/thread_model:
- :ref:`int<class_int>` **physics/2d/thread_model**
Set whether physics is run on the main thread or a separate one. Running the server on a thread increases performance, but restricts API Access to only physics process.
.. _class_ProjectSettings_physics/3d/active_soft_world:
- :ref:`bool<class_bool>` **physics/3d/active_soft_world**
.. _class_ProjectSettings_physics/3d/physics_engine:
- :ref:`String<class_String>` **physics/3d/physics_engine**
.. _class_ProjectSettings_physics/common/physics_fps:
- :ref:`int<class_int>` **physics/common/physics_fps**
Frames per second used in the physics. Physics always needs a fixed amount of frames per second.
.. _class_ProjectSettings_physics/common/physics_jitter_fix:
- :ref:`float<class_float>` **physics/common/physics_jitter_fix**
Fix to improve physics jitter, specially on monitors where refresh rate is different than physics FPS.
.. _class_ProjectSettings_rendering/environment/default_clear_color:
- :ref:`Color<class_Color>` **rendering/environment/default_clear_color**
Default background clear color. Overridable per :ref:`Viewport<class_Viewport>` using its :ref:`Environment<class_Environment>`. See :ref:`Environment.background_mode<class_Environment_background_mode>` and :ref:`Environment.background_color<class_Environment_background_color>` in particular. To change this default color programmatically, use :ref:`VisualServer.set_default_clear_color<class_VisualServer_set_default_clear_color>`.
.. _class_ProjectSettings_rendering/limits/buffers/blend_shape_max_buffer_size_kb:
- :ref:`int<class_int>` **rendering/limits/buffers/blend_shape_max_buffer_size_kb**
Max buffer size for blend shapes. Any blend shape bigger than this will not work.
.. _class_ProjectSettings_rendering/limits/buffers/canvas_polygon_buffer_size_kb:
- :ref:`int<class_int>` **rendering/limits/buffers/canvas_polygon_buffer_size_kb**
Max buffer size for drawing polygons. Any polygon bigger than this will not work.
.. _class_ProjectSettings_rendering/limits/buffers/canvas_polygon_index_buffer_size_kb:
- :ref:`int<class_int>` **rendering/limits/buffers/canvas_polygon_index_buffer_size_kb**
Max index buffer size for drawing polygons. Any polygon bigger than this will not work.
.. _class_ProjectSettings_rendering/limits/buffers/immediate_buffer_size_kb:
- :ref:`int<class_int>` **rendering/limits/buffers/immediate_buffer_size_kb**
Max buffer size for drawing immediate objects (ImmediateGeometry nodes). Nodes using more than this size will not work.
.. _class_ProjectSettings_rendering/limits/rendering/max_renderable_elements:
- :ref:`int<class_int>` **rendering/limits/rendering/max_renderable_elements**
Max amount of elements renderable in a frame. If more than this are visible per frame, they will be dropped. Keep in mind elements refer to mesh surfaces and not mesh themselves.
.. _class_ProjectSettings_rendering/limits/time/time_rollover_secs:
- :ref:`float<class_float>` **rendering/limits/time/time_rollover_secs**
Shaders have a time variable that constantly increases. At some point it needs to be rolled back to zero to avoid numerical errors on shader animations. This setting specifies when.
.. _class_ProjectSettings_rendering/quality/2d/use_pixel_snap:
- :ref:`bool<class_bool>` **rendering/quality/2d/use_pixel_snap**
Force snapping of polygons to pixels in 2D rendering. May help in some pixel art styles.
.. _class_ProjectSettings_rendering/quality/depth_prepass/disable_for_vendors:
- :ref:`String<class_String>` **rendering/quality/depth_prepass/disable_for_vendors**
Disable depth pre-pass for some GPU vendors (usually mobile), as their architecture already does this.
.. _class_ProjectSettings_rendering/quality/depth_prepass/enable:
- :ref:`bool<class_bool>` **rendering/quality/depth_prepass/enable**
Do a previous depth pass before rendering materials. This increases performance in scenes with high overdraw, when complex materials and lighting are used.
.. _class_ProjectSettings_rendering/quality/directional_shadow/size:
- :ref:`int<class_int>` **rendering/quality/directional_shadow/size**
Size in pixels of the directional shadow.
.. _class_ProjectSettings_rendering/quality/directional_shadow/size.mobile:
- :ref:`int<class_int>` **rendering/quality/directional_shadow/size.mobile**
.. _class_ProjectSettings_rendering/quality/driver/driver_fallback:
- :ref:`String<class_String>` **rendering/quality/driver/driver_fallback**
Whether to allow falling back to other graphics drivers if the preferred driver is not available. Best means use the best working driver (this is the default). Never means never fall back to another driver even if it does not work. This means the project will not run if the preferred driver does not function.
.. _class_ProjectSettings_rendering/quality/driver/driver_name:
- :ref:`String<class_String>` **rendering/quality/driver/driver_name**
.. _class_ProjectSettings_rendering/quality/filters/anisotropic_filter_level:
- :ref:`int<class_int>` **rendering/quality/filters/anisotropic_filter_level**
Maximum Anisotropic filter level used for textures when anisotropy enabled.
.. _class_ProjectSettings_rendering/quality/filters/use_nearest_mipmap_filter:
- :ref:`bool<class_bool>` **rendering/quality/filters/use_nearest_mipmap_filter**
Force to use nearest mipmap filtering when using mipmaps. This may increase performance in mobile as less memory bandwidth is used.
.. _class_ProjectSettings_rendering/quality/intended_usage/framebuffer_allocation:
- :ref:`int<class_int>` **rendering/quality/intended_usage/framebuffer_allocation**
Strategy used for framebuffer allocation. The simpler it is, the less memory it uses (but the least features it supports).
.. _class_ProjectSettings_rendering/quality/intended_usage/framebuffer_allocation.mobile:
- :ref:`int<class_int>` **rendering/quality/intended_usage/framebuffer_allocation.mobile**
.. _class_ProjectSettings_rendering/quality/reflections/high_quality_ggx:
- :ref:`bool<class_bool>` **rendering/quality/reflections/high_quality_ggx**
For reflection probes and panorama backgrounds (sky), use a high amount of samples to create ggx blurred versions (used for roughness).
.. _class_ProjectSettings_rendering/quality/reflections/high_quality_ggx.mobile:
- :ref:`bool<class_bool>` **rendering/quality/reflections/high_quality_ggx.mobile**
.. _class_ProjectSettings_rendering/quality/reflections/texture_array_reflections:
- :ref:`bool<class_bool>` **rendering/quality/reflections/texture_array_reflections**
For reflection probes and panorama backgrounds (sky), use a texture array instead of mipmaps. This reduces jitter noise on reflections, but costs more performance and memory.
.. _class_ProjectSettings_rendering/quality/reflections/texture_array_reflections.mobile:
- :ref:`bool<class_bool>` **rendering/quality/reflections/texture_array_reflections.mobile**
.. _class_ProjectSettings_rendering/quality/shading/force_blinn_over_ggx:
- :ref:`bool<class_bool>` **rendering/quality/shading/force_blinn_over_ggx**
.. _class_ProjectSettings_rendering/quality/shading/force_blinn_over_ggx.mobile:
- :ref:`bool<class_bool>` **rendering/quality/shading/force_blinn_over_ggx.mobile**
.. _class_ProjectSettings_rendering/quality/shading/force_lambert_over_burley:
- :ref:`bool<class_bool>` **rendering/quality/shading/force_lambert_over_burley**
.. _class_ProjectSettings_rendering/quality/shading/force_lambert_over_burley.mobile:
- :ref:`bool<class_bool>` **rendering/quality/shading/force_lambert_over_burley.mobile**
.. _class_ProjectSettings_rendering/quality/shading/force_vertex_shading:
- :ref:`bool<class_bool>` **rendering/quality/shading/force_vertex_shading**
Force vertex shading for all rendering. This can increase performance a lot, but also reduces quality immensely. Can work to optimize on very low end mobile.
.. _class_ProjectSettings_rendering/quality/shading/force_vertex_shading.mobile:
- :ref:`bool<class_bool>` **rendering/quality/shading/force_vertex_shading.mobile**
.. _class_ProjectSettings_rendering/quality/shadow_atlas/quadrant_0_subdiv:
- :ref:`int<class_int>` **rendering/quality/shadow_atlas/quadrant_0_subdiv**
Subdivision quadrant size for shadow mapping. See shadow mapping documentation.
.. _class_ProjectSettings_rendering/quality/shadow_atlas/quadrant_1_subdiv:
- :ref:`int<class_int>` **rendering/quality/shadow_atlas/quadrant_1_subdiv**
Subdivision quadrant size for shadow mapping. See shadow mapping documentation.
.. _class_ProjectSettings_rendering/quality/shadow_atlas/quadrant_2_subdiv:
- :ref:`int<class_int>` **rendering/quality/shadow_atlas/quadrant_2_subdiv**
Subdivision quadrant size for shadow mapping. See shadow mapping documentation.
.. _class_ProjectSettings_rendering/quality/shadow_atlas/quadrant_3_subdiv:
- :ref:`int<class_int>` **rendering/quality/shadow_atlas/quadrant_3_subdiv**
Subdivision quadrant size for shadow mapping. See shadow mapping documentation.
.. _class_ProjectSettings_rendering/quality/shadow_atlas/size:
- :ref:`int<class_int>` **rendering/quality/shadow_atlas/size**
Size for shadow atlas (used for point and omni lights). See documentation.
.. _class_ProjectSettings_rendering/quality/shadow_atlas/size.mobile:
- :ref:`int<class_int>` **rendering/quality/shadow_atlas/size.mobile**
.. _class_ProjectSettings_rendering/quality/shadows/filter_mode:
- :ref:`int<class_int>` **rendering/quality/shadows/filter_mode**
Shadow filter mode. The more complex the filter, the more memory bandwidth required.
.. _class_ProjectSettings_rendering/quality/shadows/filter_mode.mobile:
- :ref:`int<class_int>` **rendering/quality/shadows/filter_mode.mobile**
.. _class_ProjectSettings_rendering/quality/subsurface_scattering/follow_surface:
- :ref:`bool<class_bool>` **rendering/quality/subsurface_scattering/follow_surface**
Improves quality of subsurface scattering, but cost significantly increases.
.. _class_ProjectSettings_rendering/quality/subsurface_scattering/quality:
- :ref:`int<class_int>` **rendering/quality/subsurface_scattering/quality**
Quality setting for subsurface scaterring (samples taken).
.. _class_ProjectSettings_rendering/quality/subsurface_scattering/scale:
- :ref:`int<class_int>` **rendering/quality/subsurface_scattering/scale**
.. _class_ProjectSettings_rendering/quality/subsurface_scattering/weight_samples:
- :ref:`bool<class_bool>` **rendering/quality/subsurface_scattering/weight_samples**
Weight subsurface scattering samples. Helps to avoid reading samples from unrelated parts of the screen.
.. _class_ProjectSettings_rendering/quality/voxel_cone_tracing/high_quality:
- :ref:`bool<class_bool>` **rendering/quality/voxel_cone_tracing/high_quality**
Use high quality voxel cone tracing (looks better, but requires a higher end GPU).
.. _class_ProjectSettings_rendering/threads/thread_model:
- :ref:`int<class_int>` **rendering/threads/thread_model**
Thread model for rendering. Rendering on a thread can vastly improve performance, but syncinc to the main thread can cause a bit more jitter.
.. _class_ProjectSettings_rendering/vram_compression/import_bptc:
- :ref:`bool<class_bool>` **rendering/vram_compression/import_bptc**
.. _class_ProjectSettings_rendering/vram_compression/import_etc:
- :ref:`bool<class_bool>` **rendering/vram_compression/import_etc**
If the project uses this compression (usually low end mobile), texture importer will import these.
.. _class_ProjectSettings_rendering/vram_compression/import_etc2:
- :ref:`bool<class_bool>` **rendering/vram_compression/import_etc2**
If the project uses this compression (usually high end mobile), texture importer will import these.
.. _class_ProjectSettings_rendering/vram_compression/import_pvrtc:
- :ref:`bool<class_bool>` **rendering/vram_compression/import_pvrtc**
If the project uses this compression (usually iOS), texture importer will import these.
.. _class_ProjectSettings_rendering/vram_compression/import_s3tc:
- :ref:`bool<class_bool>` **rendering/vram_compression/import_s3tc**
If the project uses this compression (usually Desktop and Consoles), texture importer will import these.
.. _class_ProjectSettings_script:
- :ref:`Script<class_Script>` **script**
Method Descriptions
-------------------
.. _class_ProjectSettings_add_property_info:
- void **add_property_info** **(** :ref:`Dictionary<class_Dictionary>` hint **)**
Add a custom property info to a property. The dictionary must contain: name::ref:`String<class_String>`\ (the name of the property) and type::ref:`int<class_int>`\ (see TYPE\_\* in :ref:`@GlobalScope<class_@GlobalScope>`), and optionally hint::ref:`int<class_int>`\ (see PROPERTY_HINT\_\* in :ref:`@GlobalScope<class_@GlobalScope>`), hint_string::ref:`String<class_String>`.
Example:
::
ProjectSettings.set("category/property_name", 0)
var property_info = {
"name": "category/property_name",
"type": TYPE_INT,
"hint": PROPERTY_HINT_ENUM,
"hint_string": "one,two,three"
}
ProjectSettings.add_property_info(property_info)
.. _class_ProjectSettings_clear:
- void **clear** **(** :ref:`String<class_String>` name **)**
Clear the whole configuration (not recommended, may break things).
.. _class_ProjectSettings_get_order:
- :ref:`int<class_int>` **get_order** **(** :ref:`String<class_String>` name **)** const
Return the order of a configuration value (influences when saved to the config file).
.. _class_ProjectSettings_get_setting:
- :ref:`Variant<class_Variant>` **get_setting** **(** :ref:`String<class_String>` name **)** const
.. _class_ProjectSettings_globalize_path:
- :ref:`String<class_String>` **globalize_path** **(** :ref:`String<class_String>` path **)** const
Convert a localized path (res://) to a full native OS path.
.. _class_ProjectSettings_has_setting:
- :ref:`bool<class_bool>` **has_setting** **(** :ref:`String<class_String>` name **)** const
Return true if a configuration value is present.
.. _class_ProjectSettings_load_resource_pack:
- :ref:`bool<class_bool>` **load_resource_pack** **(** :ref:`String<class_String>` pack **)**
Loads the contents of the .pck or .zip file specified by ``pack`` into the resource filesystem (res://). Returns true on success.
Note: If a file from ``pack`` shares the same path as a file already in the resource filesystem, any attempts to load that file will use the file from ``pack``.
.. _class_ProjectSettings_localize_path:
- :ref:`String<class_String>` **localize_path** **(** :ref:`String<class_String>` path **)** const
Convert a path to a localized path (res:// path).
.. _class_ProjectSettings_property_can_revert:
- :ref:`bool<class_bool>` **property_can_revert** **(** :ref:`String<class_String>` name **)**
Returns true if the specified property exists and its initial value differs from the current value.
.. _class_ProjectSettings_property_get_revert:
- :ref:`Variant<class_Variant>` **property_get_revert** **(** :ref:`String<class_String>` name **)**
Returns the initial value of the specified property. Returns null if the property does not exist.
.. _class_ProjectSettings_save:
- :ref:`Error<enum_@GlobalScope_Error>` **save** **(** **)**
Saves the configuration to the project.godot file.
.. _class_ProjectSettings_save_custom:
- :ref:`Error<enum_@GlobalScope_Error>` **save_custom** **(** :ref:`String<class_String>` file **)**
Saves the configuration to a custom file.
.. _class_ProjectSettings_set_initial_value:
- void **set_initial_value** **(** :ref:`String<class_String>` name, :ref:`Variant<class_Variant>` value **)**
.. _class_ProjectSettings_set_order:
- void **set_order** **(** :ref:`String<class_String>` name, :ref:`int<class_int>` position **)**
Set the order of a configuration value (influences when saved to the config file).
.. _class_ProjectSettings_set_setting:
- void **set_setting** **(** :ref:`String<class_String>` name, :ref:`Variant<class_Variant>` value **)**