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godot-docs/tutorials/physics
Clay John 823021bed3 Fix text mentioning model vertex snapping in Large world coordinates (#6324)
The doc originally said that model's vertices would snap to the nearest
number represented by floating point, however, it is the objects origin
position that will snap to the nearest floating point, the individual vertices
will be fine.
2022-10-17 22:35:12 +02:00
..
2019-08-26 18:12:25 -07:00
2022-10-17 00:35:07 +02:00
2022-10-17 00:35:07 +02:00
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