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godot-docs/classes/class_tilemap.rst
2017-10-21 13:55:57 +02:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the TileMap.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_TileMap:
TileMap
=======
**Inherits:** :ref:`Node2D<class_node2d>` **<** :ref:`CanvasItem<class_canvasitem>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
**Category:** Core
Brief Description
-----------------
Node for 2D tile-based maps.
Member Functions
----------------
+----------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`clear<class_TileMap_clear>` **(** **)** |
+----------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_cell<class_TileMap_get_cell>` **(** :ref:`int<class_int>` x, :ref:`int<class_int>` y **)** const |
+----------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_vector2>` | :ref:`get_cell_size<class_TileMap_get_cell_size>` **(** **)** const |
+----------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_cellv<class_TileMap_get_cellv>` **(** :ref:`Vector2<class_vector2>` position **)** const |
+----------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`get_center_x<class_TileMap_get_center_x>` **(** **)** const |
+----------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`get_center_y<class_TileMap_get_center_y>` **(** **)** const |
+----------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_collision_bounce<class_TileMap_get_collision_bounce>` **(** **)** const |
+----------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_collision_friction<class_TileMap_get_collision_friction>` **(** **)** const |
+----------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_collision_layer<class_TileMap_get_collision_layer>` **(** **)** const |
+----------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`get_collision_layer_bit<class_TileMap_get_collision_layer_bit>` **(** :ref:`int<class_int>` bit **)** const |
+----------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_collision_mask<class_TileMap_get_collision_mask>` **(** **)** const |
+----------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`get_collision_mask_bit<class_TileMap_get_collision_mask_bit>` **(** :ref:`int<class_int>` bit **)** const |
+----------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`get_collision_use_kinematic<class_TileMap_get_collision_use_kinematic>` **(** **)** const |
+----------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Transform2D<class_transform2d>` | :ref:`get_custom_transform<class_TileMap_get_custom_transform>` **(** **)** const |
+----------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_half_offset<class_TileMap_get_half_offset>` **(** **)** const |
+----------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_mode<class_TileMap_get_mode>` **(** **)** const |
+----------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_occluder_light_mask<class_TileMap_get_occluder_light_mask>` **(** **)** const |
+----------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_quadrant_size<class_TileMap_get_quadrant_size>` **(** **)** const |
+----------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_tile_origin<class_TileMap_get_tile_origin>` **(** **)** const |
+----------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`TileSet<class_tileset>` | :ref:`get_tileset<class_TileMap_get_tileset>` **(** **)** const |
+----------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Array<class_array>` | :ref:`get_used_cells<class_TileMap_get_used_cells>` **(** **)** const |
+----------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Array<class_array>` | :ref:`get_used_cells_by_id<class_TileMap_get_used_cells_by_id>` **(** :ref:`int<class_int>` id **)** const |
+----------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Rect2<class_rect2>` | :ref:`get_used_rect<class_TileMap_get_used_rect>` **(** **)** |
+----------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_cell_transposed<class_TileMap_is_cell_transposed>` **(** :ref:`int<class_int>` x, :ref:`int<class_int>` y **)** const |
+----------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_cell_x_flipped<class_TileMap_is_cell_x_flipped>` **(** :ref:`int<class_int>` x, :ref:`int<class_int>` y **)** const |
+----------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_cell_y_flipped<class_TileMap_is_cell_y_flipped>` **(** :ref:`int<class_int>` x, :ref:`int<class_int>` y **)** const |
+----------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_y_sort_mode_enabled<class_TileMap_is_y_sort_mode_enabled>` **(** **)** const |
+----------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_vector2>` | :ref:`map_to_world<class_TileMap_map_to_world>` **(** :ref:`Vector2<class_vector2>` map_position, :ref:`bool<class_bool>` ignore_half_ofs=false **)** const |
+----------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_cell<class_TileMap_set_cell>` **(** :ref:`int<class_int>` x, :ref:`int<class_int>` y, :ref:`int<class_int>` tile, :ref:`bool<class_bool>` flip_x=false, :ref:`bool<class_bool>` flip_y=false, :ref:`bool<class_bool>` transpose=false **)** |
+----------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_cell_size<class_TileMap_set_cell_size>` **(** :ref:`Vector2<class_vector2>` size **)** |
+----------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_cellv<class_TileMap_set_cellv>` **(** :ref:`Vector2<class_vector2>` position, :ref:`int<class_int>` tile, :ref:`bool<class_bool>` flip_x=false, :ref:`bool<class_bool>` flip_y=false, :ref:`bool<class_bool>` transpose=false **)** |
+----------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_center_x<class_TileMap_set_center_x>` **(** :ref:`bool<class_bool>` enable **)** |
+----------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_center_y<class_TileMap_set_center_y>` **(** :ref:`bool<class_bool>` enable **)** |
+----------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_collision_bounce<class_TileMap_set_collision_bounce>` **(** :ref:`float<class_float>` value **)** |
+----------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_collision_friction<class_TileMap_set_collision_friction>` **(** :ref:`float<class_float>` value **)** |
+----------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_collision_layer<class_TileMap_set_collision_layer>` **(** :ref:`int<class_int>` layer **)** |
+----------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_collision_layer_bit<class_TileMap_set_collision_layer_bit>` **(** :ref:`int<class_int>` bit, :ref:`bool<class_bool>` value **)** |
+----------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_collision_mask<class_TileMap_set_collision_mask>` **(** :ref:`int<class_int>` mask **)** |
+----------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_collision_mask_bit<class_TileMap_set_collision_mask_bit>` **(** :ref:`int<class_int>` bit, :ref:`bool<class_bool>` value **)** |
+----------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_collision_use_kinematic<class_TileMap_set_collision_use_kinematic>` **(** :ref:`bool<class_bool>` use_kinematic **)** |
+----------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_custom_transform<class_TileMap_set_custom_transform>` **(** :ref:`Transform2D<class_transform2d>` custom_transform **)** |
+----------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_half_offset<class_TileMap_set_half_offset>` **(** :ref:`int<class_int>` half_offset **)** |
+----------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_mode<class_TileMap_set_mode>` **(** :ref:`int<class_int>` mode **)** |
+----------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_occluder_light_mask<class_TileMap_set_occluder_light_mask>` **(** :ref:`int<class_int>` mask **)** |
+----------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_quadrant_size<class_TileMap_set_quadrant_size>` **(** :ref:`int<class_int>` size **)** |
+----------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_tile_origin<class_TileMap_set_tile_origin>` **(** :ref:`int<class_int>` origin **)** |
+----------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_tileset<class_TileMap_set_tileset>` **(** :ref:`TileSet<class_tileset>` tileset **)** |
+----------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_y_sort_mode<class_TileMap_set_y_sort_mode>` **(** :ref:`bool<class_bool>` enable **)** |
+----------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_vector2>` | :ref:`world_to_map<class_TileMap_world_to_map>` **(** :ref:`Vector2<class_vector2>` world_position **)** const |
+----------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
Signals
-------
.. _class_TileMap_settings_changed:
- **settings_changed** **(** **)**
Emitted when a tilemap setting has changed.
Member Variables
----------------
.. _class_TileMap_cell_custom_transform:
- :ref:`Transform2D<class_transform2d>` **cell_custom_transform** - The custom :ref:`Transform2D<class_transform2d>` to be applied to the TileMap's cells.
.. _class_TileMap_cell_half_offset:
- :ref:`int<class_int>` **cell_half_offset** - Amount to offset alternating tiles. Uses HALF_OFFSET\_\* constants. Default value: HALF_OFFSET_DISABLED.
.. _class_TileMap_cell_quadrant_size:
- :ref:`int<class_int>` **cell_quadrant_size** - The TileMap's quadrant size. Optimizes drawing by batching, using chunks of this size. Default value: 16.
.. _class_TileMap_cell_size:
- :ref:`Vector2<class_vector2>` **cell_size** - The TileMap's cell size.
.. _class_TileMap_cell_tile_origin:
- :ref:`int<class_int>` **cell_tile_origin** - Position for tile origin. Uses TILE_ORIGIN\_\* constants. Default value: TILE_ORIGIN_TOP_LEFT.
.. _class_TileMap_cell_y_sort:
- :ref:`bool<class_bool>` **cell_y_sort** - If ``true`` the TileMap's children will be drawn in order of their Y coordinate. Default value: ``false``.
.. _class_TileMap_collision_bounce:
- :ref:`float<class_float>` **collision_bounce** - Bounce value for static body collisions (see ``collision_use_kinematic``). Default value: 0.
.. _class_TileMap_collision_friction:
- :ref:`float<class_float>` **collision_friction** - Friction value for static body collisions (see ``collision_use_kinematic``). Default value: 1.
.. _class_TileMap_collision_layer:
- :ref:`int<class_int>` **collision_layer** - The collision layer(s) for all colliders in the TileMap.
.. _class_TileMap_collision_mask:
- :ref:`int<class_int>` **collision_mask** - The collision mask(s) for all colliders in the TileMap.
.. _class_TileMap_collision_use_kinematic:
- :ref:`bool<class_bool>` **collision_use_kinematic** - If ``true`` TileMap collisions will be handled as a kinematic body. If ``false`` collisions will be handled as static body. Default value: ``false``.
.. _class_TileMap_mode:
- :ref:`int<class_int>` **mode** - The TileMap orientation mode. Uses MODE\_\* constants. Default value: MODE_SQUARE.
.. _class_TileMap_occluder_light_mask:
- :ref:`int<class_int>` **occluder_light_mask** - The light mask assigned to all light occluders in the TileMap. The TileSet's light occluders will cast shadows only from Light2D(s) that have the same light mask(s).
.. _class_TileMap_tile_data:
- :ref:`PoolIntArray<class_poolintarray>` **tile_data** - A :ref:`PoolIntArray<class_poolintarray>` containing
.. _class_TileMap_tile_set:
- :ref:`TileSet<class_tileset>` **tile_set** - The assigned :ref:`TileSet<class_tileset>`.
Numeric Constants
-----------------
- **INVALID_CELL** = **-1** --- Returned when a cell doesn't exist.
- **MODE_SQUARE** = **0** --- Orthogonal orientation mode.
- **MODE_ISOMETRIC** = **1** --- Isometric orientation mode.
- **MODE_CUSTOM** = **2** --- Custom orientation mode.
- **HALF_OFFSET_X** = **0** --- Half offset on the X coordinate.
- **HALF_OFFSET_Y** = **1** --- Half offset on the Y coordinate.
- **HALF_OFFSET_DISABLED** = **2** --- Half offset disabled.
- **TILE_ORIGIN_TOP_LEFT** = **0** --- Tile origin at its top-left corner.
- **TILE_ORIGIN_CENTER** = **1** --- Tile origin at its center.
- **TILE_ORIGIN_BOTTOM_LEFT** = **2**
Description
-----------
Node for 2D tile-based maps. Tilemaps use a :ref:`TileSet<class_tileset>` which contain a list of tiles (textures plus optional collision, navigation, and/or occluder shapes) which are used to create grid-based maps.
Member Function Description
---------------------------
.. _class_TileMap_clear:
- void **clear** **(** **)**
Clear all cells.
.. _class_TileMap_get_cell:
- :ref:`int<class_int>` **get_cell** **(** :ref:`int<class_int>` x, :ref:`int<class_int>` y **)** const
Return the tile index of the referenced cell.
.. _class_TileMap_get_cell_size:
- :ref:`Vector2<class_vector2>` **get_cell_size** **(** **)** const
Return the cell size.
.. _class_TileMap_get_cellv:
- :ref:`int<class_int>` **get_cellv** **(** :ref:`Vector2<class_vector2>` position **)** const
Return the tile index of the cell referenced by a Vector2.
.. _class_TileMap_get_center_x:
- :ref:`bool<class_bool>` **get_center_x** **(** **)** const
Return true if tiles are to be centered in x coordinate (by default this is false and they are drawn from upper left cell corner).
.. _class_TileMap_get_center_y:
- :ref:`bool<class_bool>` **get_center_y** **(** **)** const
Return true if tiles are to be centered in y coordinate (by default this is false and they are drawn from upper left cell corner).
.. _class_TileMap_get_collision_bounce:
- :ref:`float<class_float>` **get_collision_bounce** **(** **)** const
Return the collision bounce parameter.
.. _class_TileMap_get_collision_friction:
- :ref:`float<class_float>` **get_collision_friction** **(** **)** const
Return the collision friction parameter.
.. _class_TileMap_get_collision_layer:
- :ref:`int<class_int>` **get_collision_layer** **(** **)** const
Return the collision layer.
.. _class_TileMap_get_collision_layer_bit:
- :ref:`bool<class_bool>` **get_collision_layer_bit** **(** :ref:`int<class_int>` bit **)** const
.. _class_TileMap_get_collision_mask:
- :ref:`int<class_int>` **get_collision_mask** **(** **)** const
Return the collision mask.
.. _class_TileMap_get_collision_mask_bit:
- :ref:`bool<class_bool>` **get_collision_mask_bit** **(** :ref:`int<class_int>` bit **)** const
.. _class_TileMap_get_collision_use_kinematic:
- :ref:`bool<class_bool>` **get_collision_use_kinematic** **(** **)** const
Return whether the tilemap handles collisions as a kinematic body.
.. _class_TileMap_get_custom_transform:
- :ref:`Transform2D<class_transform2d>` **get_custom_transform** **(** **)** const
Return the custom transform matrix.
.. _class_TileMap_get_half_offset:
- :ref:`int<class_int>` **get_half_offset** **(** **)** const
Return the current half offset configuration.
.. _class_TileMap_get_mode:
- :ref:`int<class_int>` **get_mode** **(** **)** const
Return the orientation mode.
.. _class_TileMap_get_occluder_light_mask:
- :ref:`int<class_int>` **get_occluder_light_mask** **(** **)** const
.. _class_TileMap_get_quadrant_size:
- :ref:`int<class_int>` **get_quadrant_size** **(** **)** const
Return the quadrant size.
.. _class_TileMap_get_tile_origin:
- :ref:`int<class_int>` **get_tile_origin** **(** **)** const
Return the tile origin configuration.
.. _class_TileMap_get_tileset:
- :ref:`TileSet<class_tileset>` **get_tileset** **(** **)** const
Return the current tileset.
.. _class_TileMap_get_used_cells:
- :ref:`Array<class_array>` **get_used_cells** **(** **)** const
Return an array of all cells containing a tile from the tileset (i.e. a tile index different from -1).
.. _class_TileMap_get_used_cells_by_id:
- :ref:`Array<class_array>` **get_used_cells_by_id** **(** :ref:`int<class_int>` id **)** const
.. _class_TileMap_get_used_rect:
- :ref:`Rect2<class_rect2>` **get_used_rect** **(** **)**
.. _class_TileMap_is_cell_transposed:
- :ref:`bool<class_bool>` **is_cell_transposed** **(** :ref:`int<class_int>` x, :ref:`int<class_int>` y **)** const
Return whether the referenced cell is transposed, i.e. the X and Y axes are swapped (mirroring with regard to the (1,1) vector).
.. _class_TileMap_is_cell_x_flipped:
- :ref:`bool<class_bool>` **is_cell_x_flipped** **(** :ref:`int<class_int>` x, :ref:`int<class_int>` y **)** const
Return whether the referenced cell is flipped over the X axis.
.. _class_TileMap_is_cell_y_flipped:
- :ref:`bool<class_bool>` **is_cell_y_flipped** **(** :ref:`int<class_int>` x, :ref:`int<class_int>` y **)** const
Return whether the referenced cell is flipped over the Y axis.
.. _class_TileMap_is_y_sort_mode_enabled:
- :ref:`bool<class_bool>` **is_y_sort_mode_enabled** **(** **)** const
Return the Y sort mode.
.. _class_TileMap_map_to_world:
- :ref:`Vector2<class_vector2>` **map_to_world** **(** :ref:`Vector2<class_vector2>` map_position, :ref:`bool<class_bool>` ignore_half_ofs=false **)** const
Return the absolute world position corresponding to the tilemap (grid-based) coordinates given as an argument.
Optionally, the tilemap's potential half offset can be ignored.
.. _class_TileMap_set_cell:
- void **set_cell** **(** :ref:`int<class_int>` x, :ref:`int<class_int>` y, :ref:`int<class_int>` tile, :ref:`bool<class_bool>` flip_x=false, :ref:`bool<class_bool>` flip_y=false, :ref:`bool<class_bool>` transpose=false **)**
Set the tile index for the cell referenced by its grid-based X and Y coordinates.
A tile index of -1 clears the cell.
Optionally, the tile can also be flipped over the X and Y coordinates or transposed.
.. _class_TileMap_set_cell_size:
- void **set_cell_size** **(** :ref:`Vector2<class_vector2>` size **)**
Set the cell size.
.. _class_TileMap_set_cellv:
- void **set_cellv** **(** :ref:`Vector2<class_vector2>` position, :ref:`int<class_int>` tile, :ref:`bool<class_bool>` flip_x=false, :ref:`bool<class_bool>` flip_y=false, :ref:`bool<class_bool>` transpose=false **)**
Set the tile index for the cell referenced by a Vector2 of grid-based coordinates.
A tile index of -1 clears the cell.
Optionally, the tile can also be flipped over the X and Y axes or transposed.
.. _class_TileMap_set_center_x:
- void **set_center_x** **(** :ref:`bool<class_bool>` enable **)**
Set tiles to be centered in x coordinate. (by default this is false and they are drawn from upper left cell corner).
.. _class_TileMap_set_center_y:
- void **set_center_y** **(** :ref:`bool<class_bool>` enable **)**
Set tiles to be centered in y coordinate. (by default this is false and they are drawn from upper left cell corner).
.. _class_TileMap_set_collision_bounce:
- void **set_collision_bounce** **(** :ref:`float<class_float>` value **)**
Set the collision bounce parameter. Allowable values range from 0 to 1.
.. _class_TileMap_set_collision_friction:
- void **set_collision_friction** **(** :ref:`float<class_float>` value **)**
Set the collision friction parameter. Allowable values range from 0 to 1.
.. _class_TileMap_set_collision_layer:
- void **set_collision_layer** **(** :ref:`int<class_int>` layer **)**
Set the collision layer.
Layers are referenced by binary indexes, so allowable values to describe the 20 available layers range from 0 to 2^20-1.
.. _class_TileMap_set_collision_layer_bit:
- void **set_collision_layer_bit** **(** :ref:`int<class_int>` bit, :ref:`bool<class_bool>` value **)**
.. _class_TileMap_set_collision_mask:
- void **set_collision_mask** **(** :ref:`int<class_int>` mask **)**
Set the collision masks.
Masks are referenced by binary indexes, so allowable values to describe the 20 available masks range from 0 to 2^20-1.
.. _class_TileMap_set_collision_mask_bit:
- void **set_collision_mask_bit** **(** :ref:`int<class_int>` bit, :ref:`bool<class_bool>` value **)**
.. _class_TileMap_set_collision_use_kinematic:
- void **set_collision_use_kinematic** **(** :ref:`bool<class_bool>` use_kinematic **)**
Set the tilemap to handle collisions as a kinematic body (enabled) or a static body (disabled).
.. _class_TileMap_set_custom_transform:
- void **set_custom_transform** **(** :ref:`Transform2D<class_transform2d>` custom_transform **)**
Set custom transform matrix, to use in combination with the custom orientation mode.
.. _class_TileMap_set_half_offset:
- void **set_half_offset** **(** :ref:`int<class_int>` half_offset **)**
Set a half offset on the X coordinate, Y coordinate, or none (use HALF_OFFSET\_\* constants as argument).
Half offset sets every other tile off by a half tile size in the specified direction.
.. _class_TileMap_set_mode:
- void **set_mode** **(** :ref:`int<class_int>` mode **)**
Set the orientation mode as square, isometric or custom (use MODE\_\* constants as argument).
.. _class_TileMap_set_occluder_light_mask:
- void **set_occluder_light_mask** **(** :ref:`int<class_int>` mask **)**
.. _class_TileMap_set_quadrant_size:
- void **set_quadrant_size** **(** :ref:`int<class_int>` size **)**
Set the quadrant size, this optimizes drawing by batching chunks of map at draw/cull time.
Allowed values are integers ranging from 1 to 128.
.. _class_TileMap_set_tile_origin:
- void **set_tile_origin** **(** :ref:`int<class_int>` origin **)**
Set the tile origin to the tile center or its top-left corner (use TILE_ORIGIN\_\* constants as argument).
.. _class_TileMap_set_tileset:
- void **set_tileset** **(** :ref:`TileSet<class_tileset>` tileset **)**
Set the current tileset.
.. _class_TileMap_set_y_sort_mode:
- void **set_y_sort_mode** **(** :ref:`bool<class_bool>` enable **)**
Set the Y sort mode. Enabled Y sort mode means that children of the tilemap will be drawn in the order defined by their Y coordinate.
A tile with a higher Y coordinate will therefore be drawn later, potentially covering up the tile(s) above it if its sprite is higher than its cell size.
.. _class_TileMap_world_to_map:
- :ref:`Vector2<class_vector2>` **world_to_map** **(** :ref:`Vector2<class_vector2>` world_position **)** const
Return the tilemap (grid-based) coordinates corresponding to the absolute world position given as an argument.