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87 lines
4.5 KiB
ReStructuredText
87 lines
4.5 KiB
ReStructuredText
.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the ResourcePreloader.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_ResourcePreloader:
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ResourcePreloader
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=================
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**Inherits:** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
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**Category:** Core
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Brief Description
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-----------------
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Resource Preloader Node.
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Member Functions
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----------------
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+------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`add_resource<class_ResourcePreloader_add_resource>` **(** :ref:`String<class_string>` name, :ref:`Resource<class_resource>` resource **)** |
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+------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Resource<class_resource>` | :ref:`get_resource<class_ResourcePreloader_get_resource>` **(** :ref:`String<class_string>` name **)** const |
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+------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`PoolStringArray<class_poolstringarray>` | :ref:`get_resource_list<class_ResourcePreloader_get_resource_list>` **(** **)** const |
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+------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`has_resource<class_ResourcePreloader_has_resource>` **(** :ref:`String<class_string>` name **)** const |
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+------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`remove_resource<class_ResourcePreloader_remove_resource>` **(** :ref:`String<class_string>` name **)** |
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+------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`rename_resource<class_ResourcePreloader_rename_resource>` **(** :ref:`String<class_string>` name, :ref:`String<class_string>` newname **)** |
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+------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------+
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Member Variables
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----------------
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.. _class_ResourcePreloader_resources:
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- :ref:`Array<class_array>` **resources**
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Description
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-----------
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Resource Preloader Node. This node is used to preload sub-resources inside a scene, so when the scene is loaded all the resources are ready to use and be retrieved from here.
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Member Function Description
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---------------------------
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.. _class_ResourcePreloader_add_resource:
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- void **add_resource** **(** :ref:`String<class_string>` name, :ref:`Resource<class_resource>` resource **)**
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.. _class_ResourcePreloader_get_resource:
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- :ref:`Resource<class_resource>` **get_resource** **(** :ref:`String<class_string>` name **)** const
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Return the resource given a text-id.
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.. _class_ResourcePreloader_get_resource_list:
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- :ref:`PoolStringArray<class_poolstringarray>` **get_resource_list** **(** **)** const
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Return the list of resources inside the preloader.
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.. _class_ResourcePreloader_has_resource:
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- :ref:`bool<class_bool>` **has_resource** **(** :ref:`String<class_string>` name **)** const
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Return true if the preloader has a given resource.
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.. _class_ResourcePreloader_remove_resource:
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- void **remove_resource** **(** :ref:`String<class_string>` name **)**
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Remove a resource from the preloader by text id.
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.. _class_ResourcePreloader_rename_resource:
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- void **rename_resource** **(** :ref:`String<class_string>` name, :ref:`String<class_string>` newname **)**
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Rename a resource inside the preloader, from a text-id to a new text-id.
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