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godot-docs/classes/class_joint2d.rst
2017-10-21 13:55:57 +02:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the Joint2D.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_Joint2D:
Joint2D
=======
**Inherits:** :ref:`Node2D<class_node2d>` **<** :ref:`CanvasItem<class_canvasitem>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
**Inherited By:** :ref:`PinJoint2D<class_pinjoint2d>`, :ref:`DampedSpringJoint2D<class_dampedspringjoint2d>`, :ref:`GrooveJoint2D<class_groovejoint2d>`
**Category:** Core
Brief Description
-----------------
Base node for all joint constraints in 2D physics.
Member Functions
----------------
+----------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_bias<class_Joint2D_get_bias>` **(** **)** const |
+----------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`get_exclude_nodes_from_collision<class_Joint2D_get_exclude_nodes_from_collision>` **(** **)** const |
+----------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`NodePath<class_nodepath>` | :ref:`get_node_a<class_Joint2D_get_node_a>` **(** **)** const |
+----------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`NodePath<class_nodepath>` | :ref:`get_node_b<class_Joint2D_get_node_b>` **(** **)** const |
+----------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_bias<class_Joint2D_set_bias>` **(** :ref:`float<class_float>` bias **)** |
+----------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_exclude_nodes_from_collision<class_Joint2D_set_exclude_nodes_from_collision>` **(** :ref:`bool<class_bool>` enable **)** |
+----------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_node_a<class_Joint2D_set_node_a>` **(** :ref:`NodePath<class_nodepath>` node **)** |
+----------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_node_b<class_Joint2D_set_node_b>` **(** :ref:`NodePath<class_nodepath>` node **)** |
+----------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
Member Variables
----------------
.. _class_Joint2D_bias:
- :ref:`float<class_float>` **bias**
.. _class_Joint2D_disable_collision:
- :ref:`bool<class_bool>` **disable_collision**
.. _class_Joint2D_node_a:
- :ref:`NodePath<class_nodepath>` **node_a**
.. _class_Joint2D_node_b:
- :ref:`NodePath<class_nodepath>` **node_b**
Description
-----------
Base node for all joint constraints in 2D physics. Joints take 2 bodies and apply a custom constraint.
Member Function Description
---------------------------
.. _class_Joint2D_get_bias:
- :ref:`float<class_float>` **get_bias** **(** **)** const
.. _class_Joint2D_get_exclude_nodes_from_collision:
- :ref:`bool<class_bool>` **get_exclude_nodes_from_collision** **(** **)** const
.. _class_Joint2D_get_node_a:
- :ref:`NodePath<class_nodepath>` **get_node_a** **(** **)** const
Return the path to the A node for the joint.
.. _class_Joint2D_get_node_b:
- :ref:`NodePath<class_nodepath>` **get_node_b** **(** **)** const
Return the path to the B node for the joint.
.. _class_Joint2D_set_bias:
- void **set_bias** **(** :ref:`float<class_float>` bias **)**
.. _class_Joint2D_set_exclude_nodes_from_collision:
- void **set_exclude_nodes_from_collision** **(** :ref:`bool<class_bool>` enable **)**
.. _class_Joint2D_set_node_a:
- void **set_node_a** **(** :ref:`NodePath<class_nodepath>` node **)**
Set the path to the A node for the joint. Must be of type :ref:`PhysicsBody2D<class_physicsbody2d>`.
.. _class_Joint2D_set_node_b:
- void **set_node_b** **(** :ref:`NodePath<class_nodepath>` node **)**
Set the path to the B node for the joint. Must be of type :ref:`PhysicsBody2D<class_physicsbody2d>`.