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godot-docs/classes/class_environment.rst
2017-10-21 13:55:57 +02:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the Environment.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_Environment:
Environment
===========
**Inherits:** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
**Category:** Core
Brief Description
-----------------
Resource for environment nodes (like :ref:`WorldEnvironment<class_worldenvironment>`) that define multiple rendering options.
Member Functions
----------------
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_adjustment_brightness<class_Environment_get_adjustment_brightness>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Texture<class_texture>` | :ref:`get_adjustment_color_correction<class_Environment_get_adjustment_color_correction>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_adjustment_contrast<class_Environment_get_adjustment_contrast>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_adjustment_saturation<class_Environment_get_adjustment_saturation>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Color<class_color>` | :ref:`get_ambient_light_color<class_Environment_get_ambient_light_color>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_ambient_light_energy<class_Environment_get_ambient_light_energy>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_ambient_light_sky_contribution<class_Environment_get_ambient_light_sky_contribution>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_background<class_Environment_get_background>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Color<class_color>` | :ref:`get_bg_color<class_Environment_get_bg_color>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_bg_energy<class_Environment_get_bg_energy>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_canvas_max_layer<class_Environment_get_canvas_max_layer>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_dof_blur_far_amount<class_Environment_get_dof_blur_far_amount>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_dof_blur_far_distance<class_Environment_get_dof_blur_far_distance>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_dof_blur_far_quality<class_Environment_get_dof_blur_far_quality>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_dof_blur_far_transition<class_Environment_get_dof_blur_far_transition>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_dof_blur_near_amount<class_Environment_get_dof_blur_near_amount>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_dof_blur_near_distance<class_Environment_get_dof_blur_near_distance>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_dof_blur_near_quality<class_Environment_get_dof_blur_near_quality>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_dof_blur_near_transition<class_Environment_get_dof_blur_near_transition>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Color<class_color>` | :ref:`get_fog_color<class_Environment_get_fog_color>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_fog_depth_begin<class_Environment_get_fog_depth_begin>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_fog_depth_curve<class_Environment_get_fog_depth_curve>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_fog_height_curve<class_Environment_get_fog_height_curve>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_fog_height_max<class_Environment_get_fog_height_max>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_fog_height_min<class_Environment_get_fog_height_min>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_fog_sun_amount<class_Environment_get_fog_sun_amount>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Color<class_color>` | :ref:`get_fog_sun_color<class_Environment_get_fog_sun_color>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_fog_transmit_curve<class_Environment_get_fog_transmit_curve>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_glow_blend_mode<class_Environment_get_glow_blend_mode>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_glow_bloom<class_Environment_get_glow_bloom>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_glow_hdr_bleed_scale<class_Environment_get_glow_hdr_bleed_scale>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_glow_hdr_bleed_threshold<class_Environment_get_glow_hdr_bleed_threshold>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_glow_intensity<class_Environment_get_glow_intensity>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_glow_strength<class_Environment_get_glow_strength>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Sky<class_sky>` | :ref:`get_sky<class_Environment_get_sky>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_sky_custom_fov<class_Environment_get_sky_custom_fov>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_ssao_bias<class_Environment_get_ssao_bias>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Color<class_color>` | :ref:`get_ssao_color<class_Environment_get_ssao_color>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_ssao_direct_light_affect<class_Environment_get_ssao_direct_light_affect>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_ssao_intensity<class_Environment_get_ssao_intensity>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_ssao_intensity2<class_Environment_get_ssao_intensity2>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_ssao_radius<class_Environment_get_ssao_radius>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_ssao_radius2<class_Environment_get_ssao_radius2>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_ssr_depth_tolerance<class_Environment_get_ssr_depth_tolerance>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_ssr_fade_in<class_Environment_get_ssr_fade_in>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_ssr_fade_out<class_Environment_get_ssr_fade_out>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_ssr_max_steps<class_Environment_get_ssr_max_steps>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`get_tonemap_auto_exposure<class_Environment_get_tonemap_auto_exposure>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_tonemap_auto_exposure_grey<class_Environment_get_tonemap_auto_exposure_grey>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_tonemap_auto_exposure_max<class_Environment_get_tonemap_auto_exposure_max>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_tonemap_auto_exposure_min<class_Environment_get_tonemap_auto_exposure_min>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_tonemap_auto_exposure_speed<class_Environment_get_tonemap_auto_exposure_speed>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_tonemap_exposure<class_Environment_get_tonemap_exposure>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_tonemap_white<class_Environment_get_tonemap_white>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_tonemapper<class_Environment_get_tonemapper>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_adjustment_enabled<class_Environment_is_adjustment_enabled>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_dof_blur_far_enabled<class_Environment_is_dof_blur_far_enabled>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_dof_blur_near_enabled<class_Environment_is_dof_blur_near_enabled>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_fog_depth_enabled<class_Environment_is_fog_depth_enabled>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_fog_enabled<class_Environment_is_fog_enabled>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_fog_height_enabled<class_Environment_is_fog_height_enabled>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_fog_transmit_enabled<class_Environment_is_fog_transmit_enabled>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_glow_bicubic_upscale_enabled<class_Environment_is_glow_bicubic_upscale_enabled>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_glow_enabled<class_Environment_is_glow_enabled>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_glow_level_enabled<class_Environment_is_glow_level_enabled>` **(** :ref:`int<class_int>` idx **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_ssao_blur_enabled<class_Environment_is_ssao_blur_enabled>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_ssao_enabled<class_Environment_is_ssao_enabled>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_ssr_enabled<class_Environment_is_ssr_enabled>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_ssr_rough<class_Environment_is_ssr_rough>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_adjustment_brightness<class_Environment_set_adjustment_brightness>` **(** :ref:`float<class_float>` brightness **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_adjustment_color_correction<class_Environment_set_adjustment_color_correction>` **(** :ref:`Texture<class_texture>` color_correction **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_adjustment_contrast<class_Environment_set_adjustment_contrast>` **(** :ref:`float<class_float>` contrast **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_adjustment_enable<class_Environment_set_adjustment_enable>` **(** :ref:`bool<class_bool>` enabled **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_adjustment_saturation<class_Environment_set_adjustment_saturation>` **(** :ref:`float<class_float>` saturation **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_ambient_light_color<class_Environment_set_ambient_light_color>` **(** :ref:`Color<class_color>` color **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_ambient_light_energy<class_Environment_set_ambient_light_energy>` **(** :ref:`float<class_float>` energy **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_ambient_light_sky_contribution<class_Environment_set_ambient_light_sky_contribution>` **(** :ref:`float<class_float>` energy **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_background<class_Environment_set_background>` **(** :ref:`int<class_int>` mode **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_bg_color<class_Environment_set_bg_color>` **(** :ref:`Color<class_color>` color **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_bg_energy<class_Environment_set_bg_energy>` **(** :ref:`float<class_float>` energy **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_canvas_max_layer<class_Environment_set_canvas_max_layer>` **(** :ref:`int<class_int>` layer **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_dof_blur_far_amount<class_Environment_set_dof_blur_far_amount>` **(** :ref:`float<class_float>` intensity **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_dof_blur_far_distance<class_Environment_set_dof_blur_far_distance>` **(** :ref:`float<class_float>` intensity **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_dof_blur_far_enabled<class_Environment_set_dof_blur_far_enabled>` **(** :ref:`bool<class_bool>` enabled **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_dof_blur_far_quality<class_Environment_set_dof_blur_far_quality>` **(** :ref:`int<class_int>` intensity **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_dof_blur_far_transition<class_Environment_set_dof_blur_far_transition>` **(** :ref:`float<class_float>` intensity **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_dof_blur_near_amount<class_Environment_set_dof_blur_near_amount>` **(** :ref:`float<class_float>` intensity **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_dof_blur_near_distance<class_Environment_set_dof_blur_near_distance>` **(** :ref:`float<class_float>` intensity **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_dof_blur_near_enabled<class_Environment_set_dof_blur_near_enabled>` **(** :ref:`bool<class_bool>` enabled **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_dof_blur_near_quality<class_Environment_set_dof_blur_near_quality>` **(** :ref:`int<class_int>` level **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_dof_blur_near_transition<class_Environment_set_dof_blur_near_transition>` **(** :ref:`float<class_float>` intensity **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_fog_color<class_Environment_set_fog_color>` **(** :ref:`Color<class_color>` color **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_fog_depth_begin<class_Environment_set_fog_depth_begin>` **(** :ref:`float<class_float>` distance **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_fog_depth_curve<class_Environment_set_fog_depth_curve>` **(** :ref:`float<class_float>` curve **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_fog_depth_enabled<class_Environment_set_fog_depth_enabled>` **(** :ref:`bool<class_bool>` enabled **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_fog_enabled<class_Environment_set_fog_enabled>` **(** :ref:`bool<class_bool>` enabled **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_fog_height_curve<class_Environment_set_fog_height_curve>` **(** :ref:`float<class_float>` curve **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_fog_height_enabled<class_Environment_set_fog_height_enabled>` **(** :ref:`bool<class_bool>` enabled **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_fog_height_max<class_Environment_set_fog_height_max>` **(** :ref:`float<class_float>` height **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_fog_height_min<class_Environment_set_fog_height_min>` **(** :ref:`float<class_float>` height **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_fog_sun_amount<class_Environment_set_fog_sun_amount>` **(** :ref:`float<class_float>` amount **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_fog_sun_color<class_Environment_set_fog_sun_color>` **(** :ref:`Color<class_color>` color **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_fog_transmit_curve<class_Environment_set_fog_transmit_curve>` **(** :ref:`float<class_float>` curve **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_fog_transmit_enabled<class_Environment_set_fog_transmit_enabled>` **(** :ref:`bool<class_bool>` enabled **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_glow_bicubic_upscale<class_Environment_set_glow_bicubic_upscale>` **(** :ref:`bool<class_bool>` enabled **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_glow_blend_mode<class_Environment_set_glow_blend_mode>` **(** :ref:`int<class_int>` mode **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_glow_bloom<class_Environment_set_glow_bloom>` **(** :ref:`float<class_float>` amount **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_glow_enabled<class_Environment_set_glow_enabled>` **(** :ref:`bool<class_bool>` enabled **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_glow_hdr_bleed_scale<class_Environment_set_glow_hdr_bleed_scale>` **(** :ref:`float<class_float>` scale **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_glow_hdr_bleed_threshold<class_Environment_set_glow_hdr_bleed_threshold>` **(** :ref:`float<class_float>` threshold **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_glow_intensity<class_Environment_set_glow_intensity>` **(** :ref:`float<class_float>` intensity **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_glow_level<class_Environment_set_glow_level>` **(** :ref:`int<class_int>` idx, :ref:`bool<class_bool>` enabled **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_glow_strength<class_Environment_set_glow_strength>` **(** :ref:`float<class_float>` strength **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_sky<class_Environment_set_sky>` **(** :ref:`Sky<class_sky>` sky **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_sky_custom_fov<class_Environment_set_sky_custom_fov>` **(** :ref:`float<class_float>` scale **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_ssao_bias<class_Environment_set_ssao_bias>` **(** :ref:`float<class_float>` bias **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_ssao_blur<class_Environment_set_ssao_blur>` **(** :ref:`bool<class_bool>` enabled **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_ssao_color<class_Environment_set_ssao_color>` **(** :ref:`Color<class_color>` color **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_ssao_direct_light_affect<class_Environment_set_ssao_direct_light_affect>` **(** :ref:`float<class_float>` amount **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_ssao_enabled<class_Environment_set_ssao_enabled>` **(** :ref:`bool<class_bool>` enabled **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_ssao_intensity<class_Environment_set_ssao_intensity>` **(** :ref:`float<class_float>` intensity **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_ssao_intensity2<class_Environment_set_ssao_intensity2>` **(** :ref:`float<class_float>` intensity **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_ssao_radius<class_Environment_set_ssao_radius>` **(** :ref:`float<class_float>` radius **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_ssao_radius2<class_Environment_set_ssao_radius2>` **(** :ref:`float<class_float>` radius **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_ssr_depth_tolerance<class_Environment_set_ssr_depth_tolerance>` **(** :ref:`float<class_float>` depth_tolerance **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_ssr_enabled<class_Environment_set_ssr_enabled>` **(** :ref:`bool<class_bool>` enabled **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_ssr_fade_in<class_Environment_set_ssr_fade_in>` **(** :ref:`float<class_float>` fade_in **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_ssr_fade_out<class_Environment_set_ssr_fade_out>` **(** :ref:`float<class_float>` fade_out **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_ssr_max_steps<class_Environment_set_ssr_max_steps>` **(** :ref:`int<class_int>` max_steps **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_ssr_rough<class_Environment_set_ssr_rough>` **(** :ref:`bool<class_bool>` rough **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_tonemap_auto_exposure<class_Environment_set_tonemap_auto_exposure>` **(** :ref:`bool<class_bool>` auto_exposure **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_tonemap_auto_exposure_grey<class_Environment_set_tonemap_auto_exposure_grey>` **(** :ref:`float<class_float>` exposure_grey **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_tonemap_auto_exposure_max<class_Environment_set_tonemap_auto_exposure_max>` **(** :ref:`float<class_float>` exposure_max **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_tonemap_auto_exposure_min<class_Environment_set_tonemap_auto_exposure_min>` **(** :ref:`float<class_float>` exposure_min **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_tonemap_auto_exposure_speed<class_Environment_set_tonemap_auto_exposure_speed>` **(** :ref:`float<class_float>` exposure_speed **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_tonemap_exposure<class_Environment_set_tonemap_exposure>` **(** :ref:`float<class_float>` exposure **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_tonemap_white<class_Environment_set_tonemap_white>` **(** :ref:`float<class_float>` white **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_tonemapper<class_Environment_set_tonemapper>` **(** :ref:`int<class_int>` mode **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
Member Variables
----------------
.. _class_Environment_adjustment_brightness:
- :ref:`float<class_float>` **adjustment_brightness** - Global brightness value of the rendered scene (default value is 1).
.. _class_Environment_adjustment_color_correction:
- :ref:`Texture<class_texture>` **adjustment_color_correction** - Applies the provided :ref:`Texture<class_texture>` resource to affect the global color aspect of the rendered scene.
.. _class_Environment_adjustment_contrast:
- :ref:`float<class_float>` **adjustment_contrast** - Global contrast value of the rendered scene (default value is 1).
.. _class_Environment_adjustment_enabled:
- :ref:`bool<class_bool>` **adjustment_enabled** - Enables the adjustment\_\* options provided by this resource. If false, adjustments modifications will have no effect on the rendered scene.
.. _class_Environment_adjustment_saturation:
- :ref:`float<class_float>` **adjustment_saturation** - Global color saturation value of the rendered scene (default value is 1).
.. _class_Environment_ambient_light_color:
- :ref:`Color<class_color>` **ambient_light_color** - :ref:`Color<class_color>` of the ambient light.
.. _class_Environment_ambient_light_energy:
- :ref:`float<class_float>` **ambient_light_energy** - Energy of the ambient light. The higher the value, the stronger the light.
.. _class_Environment_ambient_light_sky_contribution:
- :ref:`float<class_float>` **ambient_light_sky_contribution** - Defines the amount of light that the sky brings on the scene. A value of 0 means that the sky's light emission has no effect on the scene illumination, thus all ambient illumination is provided by the ambient light. On the contrary, a value of 1 means that all the light that affects the scene is provided by the sky, thus the ambient light parameter has no effect on the scene.
.. _class_Environment_auto_exposure_enabled:
- :ref:`bool<class_bool>` **auto_exposure_enabled** - Enables the tonemapping auto exposure mode of the scene renderer. If activated, the renderer will automatically determine the exposure setting to adapt to the illumination of the scene and the observed light.
.. _class_Environment_auto_exposure_max_luma:
- :ref:`float<class_float>` **auto_exposure_max_luma** - Maximum luminance value for the auto exposure.
.. _class_Environment_auto_exposure_min_luma:
- :ref:`float<class_float>` **auto_exposure_min_luma** - Minimum luminance value for the auto exposure.
.. _class_Environment_auto_exposure_scale:
- :ref:`float<class_float>` **auto_exposure_scale** - Scale of the auto exposure effect. Affects the intensity of auto exposure.
.. _class_Environment_auto_exposure_speed:
- :ref:`float<class_float>` **auto_exposure_speed** - Speed of the auto exposure effect. Affects the time needed for the camera to perform auto exposure.
.. _class_Environment_background_canvas_max_layer:
- :ref:`int<class_int>` **background_canvas_max_layer** - Maximum layer id (if using Layer background mode).
.. _class_Environment_background_color:
- :ref:`Color<class_color>` **background_color** - Color displayed for clear areas of the scene (if using Custom color or Color+Sky background modes).
.. _class_Environment_background_energy:
- :ref:`float<class_float>` **background_energy** - Power of light emitted by the background.
.. _class_Environment_background_mode:
- :ref:`int<class_int>` **background_mode** - Defines the mode of background.
.. _class_Environment_background_sky:
- :ref:`Sky<class_sky>` **background_sky** - :ref:`Sky<class_sky>` resource defined as background.
.. _class_Environment_background_sky_custom_fov:
- :ref:`float<class_float>` **background_sky_custom_fov** - :ref:`Sky<class_sky>` resource's custom field of view.
.. _class_Environment_dof_blur_far_amount:
- :ref:`float<class_float>` **dof_blur_far_amount** - Amount of far blur.
.. _class_Environment_dof_blur_far_distance:
- :ref:`float<class_float>` **dof_blur_far_distance** - Distance from the camera where the far blur effect affects the rendering.
.. _class_Environment_dof_blur_far_enabled:
- :ref:`bool<class_bool>` **dof_blur_far_enabled** - Enables the far blur effect.
.. _class_Environment_dof_blur_far_quality:
- :ref:`int<class_int>` **dof_blur_far_quality** - Quality of the far blur quality.
.. _class_Environment_dof_blur_far_transition:
- :ref:`float<class_float>` **dof_blur_far_transition** - Transition between no-blur area and far blur.
.. _class_Environment_dof_blur_near_amount:
- :ref:`float<class_float>` **dof_blur_near_amount** - Amount of near blur.
.. _class_Environment_dof_blur_near_distance:
- :ref:`float<class_float>` **dof_blur_near_distance** - Distance from the camera where the near blur effect affects the rendering.
.. _class_Environment_dof_blur_near_enabled:
- :ref:`bool<class_bool>` **dof_blur_near_enabled** - Enables the near blur effect.
.. _class_Environment_dof_blur_near_quality:
- :ref:`int<class_int>` **dof_blur_near_quality** - Quality of the near blur quality.
.. _class_Environment_dof_blur_near_transition:
- :ref:`float<class_float>` **dof_blur_near_transition** - Transition between near blur and no-blur area.
.. _class_Environment_fog_color:
- :ref:`Color<class_color>` **fog_color** - Fog's :ref:`Color<class_color>`.
.. _class_Environment_fog_depth_begin:
- :ref:`float<class_float>` **fog_depth_begin** - Fog's depth starting distance from the camera.
.. _class_Environment_fog_depth_curve:
- :ref:`float<class_float>` **fog_depth_curve** - Value defining the fog depth intensity.
.. _class_Environment_fog_depth_enabled:
- :ref:`bool<class_bool>` **fog_depth_enabled** - Enables the fog depth.
.. _class_Environment_fog_enabled:
- :ref:`bool<class_bool>` **fog_enabled** - Enables the fog. Needs fog_height_enabled and/or for_depth_enabled to actually display fog.
.. _class_Environment_fog_height_curve:
- :ref:`float<class_float>` **fog_height_curve** - Value defining the fog height intensity.
.. _class_Environment_fog_height_enabled:
- :ref:`bool<class_bool>` **fog_height_enabled** - Enables the fog height.
.. _class_Environment_fog_height_max:
- :ref:`float<class_float>` **fog_height_max** - Maximum height of fog.
.. _class_Environment_fog_height_min:
- :ref:`float<class_float>` **fog_height_min** - Minimum height of fog.
.. _class_Environment_fog_sun_amount:
- :ref:`float<class_float>` **fog_sun_amount** - Amount of sun that affects the fog rendering.
.. _class_Environment_fog_sun_color:
- :ref:`Color<class_color>` **fog_sun_color** - Sun :ref:`Color<class_color>`.
.. _class_Environment_fog_transmit_curve:
- :ref:`float<class_float>` **fog_transmit_curve** - Amount of light that the fog transmits.
.. _class_Environment_fog_transmit_enabled:
- :ref:`bool<class_bool>` **fog_transmit_enabled** - Enables fog's light transmission. If enabled, lets reflections light to be transmitted by the fog.
.. _class_Environment_glow_bicubic_upscale:
- :ref:`bool<class_bool>` **glow_bicubic_upscale**
.. _class_Environment_glow_blend_mode:
- :ref:`int<class_int>` **glow_blend_mode** - Glow blending mode.
.. _class_Environment_glow_bloom:
- :ref:`float<class_float>` **glow_bloom** - Bloom value (global glow).
.. _class_Environment_glow_enabled:
- :ref:`bool<class_bool>` **glow_enabled** - Enables glow rendering.
.. _class_Environment_glow_hdr_scale:
- :ref:`float<class_float>` **glow_hdr_scale** - Bleed scale of the HDR glow.
.. _class_Environment_glow_hdr_threshold:
- :ref:`float<class_float>` **glow_hdr_threshold** - Bleed threshold of the HDR glow.
.. _class_Environment_glow_intensity:
- :ref:`float<class_float>` **glow_intensity** - Glow intensity.
.. _class_Environment_glow_levels/1:
- :ref:`bool<class_bool>` **glow_levels/1** - First level of glow (most local).
.. _class_Environment_glow_levels/2:
- :ref:`bool<class_bool>` **glow_levels/2** - Second level of glow.
.. _class_Environment_glow_levels/3:
- :ref:`bool<class_bool>` **glow_levels/3** - Third level of glow.
.. _class_Environment_glow_levels/4:
- :ref:`bool<class_bool>` **glow_levels/4** - Fourth level of glow.
.. _class_Environment_glow_levels/5:
- :ref:`bool<class_bool>` **glow_levels/5** - Fifth level of glow.
.. _class_Environment_glow_levels/6:
- :ref:`bool<class_bool>` **glow_levels/6** - Sixth level of glow.
.. _class_Environment_glow_levels/7:
- :ref:`bool<class_bool>` **glow_levels/7** - Seventh level of glow (most global).
.. _class_Environment_glow_strength:
- :ref:`float<class_float>` **glow_strength** - Glow strength.
.. _class_Environment_ss_reflections_depth_tolerance:
- :ref:`float<class_float>` **ss_reflections_depth_tolerance**
.. _class_Environment_ss_reflections_enabled:
- :ref:`bool<class_bool>` **ss_reflections_enabled**
.. _class_Environment_ss_reflections_fade_in:
- :ref:`float<class_float>` **ss_reflections_fade_in**
.. _class_Environment_ss_reflections_fade_out:
- :ref:`float<class_float>` **ss_reflections_fade_out**
.. _class_Environment_ss_reflections_max_steps:
- :ref:`int<class_int>` **ss_reflections_max_steps**
.. _class_Environment_ss_reflections_roughness:
- :ref:`bool<class_bool>` **ss_reflections_roughness**
.. _class_Environment_ssao_bias:
- :ref:`float<class_float>` **ssao_bias**
.. _class_Environment_ssao_blur:
- :ref:`bool<class_bool>` **ssao_blur**
.. _class_Environment_ssao_color:
- :ref:`Color<class_color>` **ssao_color**
.. _class_Environment_ssao_enabled:
- :ref:`bool<class_bool>` **ssao_enabled**
.. _class_Environment_ssao_intensity:
- :ref:`float<class_float>` **ssao_intensity**
.. _class_Environment_ssao_intensity2:
- :ref:`float<class_float>` **ssao_intensity2**
.. _class_Environment_ssao_light_affect:
- :ref:`float<class_float>` **ssao_light_affect**
.. _class_Environment_ssao_radius:
- :ref:`float<class_float>` **ssao_radius**
.. _class_Environment_ssao_radius2:
- :ref:`float<class_float>` **ssao_radius2**
.. _class_Environment_tonemap_exposure:
- :ref:`float<class_float>` **tonemap_exposure** - Default exposure for tonemap.
.. _class_Environment_tonemap_mode:
- :ref:`int<class_int>` **tonemap_mode** - Tonemapping mode.
.. _class_Environment_tonemap_white:
- :ref:`float<class_float>` **tonemap_white** - White reference value for tonemap.
Numeric Constants
-----------------
- **BG_KEEP** = **5** --- Keep on screen every pixel drawn in the background.
- **BG_CLEAR_COLOR** = **0** --- Clear the background using the project's clear color.
- **BG_COLOR** = **1** --- Clear the background using a custom clear color.
- **BG_SKY** = **2** --- Display a user-defined sky in the background.
- **BG_COLOR_SKY** = **3** --- Clear the background using a custom clear color and allows defining a sky for shading and reflection.
- **BG_CANVAS** = **4** --- Display a :ref:`CanvasLayer<class_canvaslayer>` in the background.
- **BG_MAX** = **6** --- Helper constant keeping track of the enum's size, has no direct usage in API calls.
- **GLOW_BLEND_MODE_ADDITIVE** = **0** --- Additive glow blending mode. Mostly used for particles, glows (bloom), lens flare, bright sources.
- **GLOW_BLEND_MODE_SCREEN** = **1** --- Screen glow blending mode. Increases brightness, used frequently with bloom.
- **GLOW_BLEND_MODE_SOFTLIGHT** = **2** --- Softlight glow blending mode. Modifies contrast, exposes shadows and highlights, vivid bloom.
- **GLOW_BLEND_MODE_REPLACE** = **3** --- Replace glow blending mode. Replaces all pixels' color by the glow value.
- **TONE_MAPPER_LINEAR** = **0** --- Linear tonemapper operator. Reads the linear data and performs an exposure adjustment.
- **TONE_MAPPER_REINHARDT** = **1** --- Reinhardt tonemapper operator. Performs a variation on rendered pixels' colors by this formula: color = color / (1 + color).
- **TONE_MAPPER_FILMIC** = **2** --- Filmic tonemapper operator.
- **TONE_MAPPER_ACES** = **3** --- Academy Color Encoding System tonemapper operator.
- **DOF_BLUR_QUALITY_LOW** = **0** --- Low depth-of-field blur quality.
- **DOF_BLUR_QUALITY_MEDIUM** = **1** --- Medium depth-of-field blur quality.
- **DOF_BLUR_QUALITY_HIGH** = **2** --- High depth-of-field blur quality.
Description
-----------
Resource for environment nodes (like :ref:`WorldEnvironment<class_worldenvironment>`) that define multiple environment operations (such as background :ref:`Sky<class_sky>` or :ref:`Color<class_color>`, ambient light, fog, depth-of-field...). These parameters affect the final render of the scene. The order of these operations is:
- DOF Blur
- Motion Blur
- Bloom
- Tonemap (auto exposure)
- Adjustments
Member Function Description
---------------------------
.. _class_Environment_get_adjustment_brightness:
- :ref:`float<class_float>` **get_adjustment_brightness** **(** **)** const
.. _class_Environment_get_adjustment_color_correction:
- :ref:`Texture<class_texture>` **get_adjustment_color_correction** **(** **)** const
.. _class_Environment_get_adjustment_contrast:
- :ref:`float<class_float>` **get_adjustment_contrast** **(** **)** const
.. _class_Environment_get_adjustment_saturation:
- :ref:`float<class_float>` **get_adjustment_saturation** **(** **)** const
.. _class_Environment_get_ambient_light_color:
- :ref:`Color<class_color>` **get_ambient_light_color** **(** **)** const
.. _class_Environment_get_ambient_light_energy:
- :ref:`float<class_float>` **get_ambient_light_energy** **(** **)** const
.. _class_Environment_get_ambient_light_sky_contribution:
- :ref:`float<class_float>` **get_ambient_light_sky_contribution** **(** **)** const
.. _class_Environment_get_background:
- :ref:`int<class_int>` **get_background** **(** **)** const
.. _class_Environment_get_bg_color:
- :ref:`Color<class_color>` **get_bg_color** **(** **)** const
.. _class_Environment_get_bg_energy:
- :ref:`float<class_float>` **get_bg_energy** **(** **)** const
.. _class_Environment_get_canvas_max_layer:
- :ref:`int<class_int>` **get_canvas_max_layer** **(** **)** const
.. _class_Environment_get_dof_blur_far_amount:
- :ref:`float<class_float>` **get_dof_blur_far_amount** **(** **)** const
.. _class_Environment_get_dof_blur_far_distance:
- :ref:`float<class_float>` **get_dof_blur_far_distance** **(** **)** const
.. _class_Environment_get_dof_blur_far_quality:
- :ref:`int<class_int>` **get_dof_blur_far_quality** **(** **)** const
.. _class_Environment_get_dof_blur_far_transition:
- :ref:`float<class_float>` **get_dof_blur_far_transition** **(** **)** const
.. _class_Environment_get_dof_blur_near_amount:
- :ref:`float<class_float>` **get_dof_blur_near_amount** **(** **)** const
.. _class_Environment_get_dof_blur_near_distance:
- :ref:`float<class_float>` **get_dof_blur_near_distance** **(** **)** const
.. _class_Environment_get_dof_blur_near_quality:
- :ref:`int<class_int>` **get_dof_blur_near_quality** **(** **)** const
.. _class_Environment_get_dof_blur_near_transition:
- :ref:`float<class_float>` **get_dof_blur_near_transition** **(** **)** const
.. _class_Environment_get_fog_color:
- :ref:`Color<class_color>` **get_fog_color** **(** **)** const
.. _class_Environment_get_fog_depth_begin:
- :ref:`float<class_float>` **get_fog_depth_begin** **(** **)** const
.. _class_Environment_get_fog_depth_curve:
- :ref:`float<class_float>` **get_fog_depth_curve** **(** **)** const
.. _class_Environment_get_fog_height_curve:
- :ref:`float<class_float>` **get_fog_height_curve** **(** **)** const
.. _class_Environment_get_fog_height_max:
- :ref:`float<class_float>` **get_fog_height_max** **(** **)** const
.. _class_Environment_get_fog_height_min:
- :ref:`float<class_float>` **get_fog_height_min** **(** **)** const
.. _class_Environment_get_fog_sun_amount:
- :ref:`float<class_float>` **get_fog_sun_amount** **(** **)** const
.. _class_Environment_get_fog_sun_color:
- :ref:`Color<class_color>` **get_fog_sun_color** **(** **)** const
.. _class_Environment_get_fog_transmit_curve:
- :ref:`float<class_float>` **get_fog_transmit_curve** **(** **)** const
.. _class_Environment_get_glow_blend_mode:
- :ref:`int<class_int>` **get_glow_blend_mode** **(** **)** const
.. _class_Environment_get_glow_bloom:
- :ref:`float<class_float>` **get_glow_bloom** **(** **)** const
.. _class_Environment_get_glow_hdr_bleed_scale:
- :ref:`float<class_float>` **get_glow_hdr_bleed_scale** **(** **)** const
.. _class_Environment_get_glow_hdr_bleed_threshold:
- :ref:`float<class_float>` **get_glow_hdr_bleed_threshold** **(** **)** const
.. _class_Environment_get_glow_intensity:
- :ref:`float<class_float>` **get_glow_intensity** **(** **)** const
.. _class_Environment_get_glow_strength:
- :ref:`float<class_float>` **get_glow_strength** **(** **)** const
.. _class_Environment_get_sky:
- :ref:`Sky<class_sky>` **get_sky** **(** **)** const
.. _class_Environment_get_sky_custom_fov:
- :ref:`float<class_float>` **get_sky_custom_fov** **(** **)** const
.. _class_Environment_get_ssao_bias:
- :ref:`float<class_float>` **get_ssao_bias** **(** **)** const
.. _class_Environment_get_ssao_color:
- :ref:`Color<class_color>` **get_ssao_color** **(** **)** const
.. _class_Environment_get_ssao_direct_light_affect:
- :ref:`float<class_float>` **get_ssao_direct_light_affect** **(** **)** const
.. _class_Environment_get_ssao_intensity:
- :ref:`float<class_float>` **get_ssao_intensity** **(** **)** const
.. _class_Environment_get_ssao_intensity2:
- :ref:`float<class_float>` **get_ssao_intensity2** **(** **)** const
.. _class_Environment_get_ssao_radius:
- :ref:`float<class_float>` **get_ssao_radius** **(** **)** const
.. _class_Environment_get_ssao_radius2:
- :ref:`float<class_float>` **get_ssao_radius2** **(** **)** const
.. _class_Environment_get_ssr_depth_tolerance:
- :ref:`float<class_float>` **get_ssr_depth_tolerance** **(** **)** const
.. _class_Environment_get_ssr_fade_in:
- :ref:`float<class_float>` **get_ssr_fade_in** **(** **)** const
.. _class_Environment_get_ssr_fade_out:
- :ref:`float<class_float>` **get_ssr_fade_out** **(** **)** const
.. _class_Environment_get_ssr_max_steps:
- :ref:`int<class_int>` **get_ssr_max_steps** **(** **)** const
.. _class_Environment_get_tonemap_auto_exposure:
- :ref:`bool<class_bool>` **get_tonemap_auto_exposure** **(** **)** const
.. _class_Environment_get_tonemap_auto_exposure_grey:
- :ref:`float<class_float>` **get_tonemap_auto_exposure_grey** **(** **)** const
.. _class_Environment_get_tonemap_auto_exposure_max:
- :ref:`float<class_float>` **get_tonemap_auto_exposure_max** **(** **)** const
.. _class_Environment_get_tonemap_auto_exposure_min:
- :ref:`float<class_float>` **get_tonemap_auto_exposure_min** **(** **)** const
.. _class_Environment_get_tonemap_auto_exposure_speed:
- :ref:`float<class_float>` **get_tonemap_auto_exposure_speed** **(** **)** const
.. _class_Environment_get_tonemap_exposure:
- :ref:`float<class_float>` **get_tonemap_exposure** **(** **)** const
.. _class_Environment_get_tonemap_white:
- :ref:`float<class_float>` **get_tonemap_white** **(** **)** const
.. _class_Environment_get_tonemapper:
- :ref:`int<class_int>` **get_tonemapper** **(** **)** const
.. _class_Environment_is_adjustment_enabled:
- :ref:`bool<class_bool>` **is_adjustment_enabled** **(** **)** const
.. _class_Environment_is_dof_blur_far_enabled:
- :ref:`bool<class_bool>` **is_dof_blur_far_enabled** **(** **)** const
.. _class_Environment_is_dof_blur_near_enabled:
- :ref:`bool<class_bool>` **is_dof_blur_near_enabled** **(** **)** const
.. _class_Environment_is_fog_depth_enabled:
- :ref:`bool<class_bool>` **is_fog_depth_enabled** **(** **)** const
.. _class_Environment_is_fog_enabled:
- :ref:`bool<class_bool>` **is_fog_enabled** **(** **)** const
.. _class_Environment_is_fog_height_enabled:
- :ref:`bool<class_bool>` **is_fog_height_enabled** **(** **)** const
.. _class_Environment_is_fog_transmit_enabled:
- :ref:`bool<class_bool>` **is_fog_transmit_enabled** **(** **)** const
.. _class_Environment_is_glow_bicubic_upscale_enabled:
- :ref:`bool<class_bool>` **is_glow_bicubic_upscale_enabled** **(** **)** const
.. _class_Environment_is_glow_enabled:
- :ref:`bool<class_bool>` **is_glow_enabled** **(** **)** const
.. _class_Environment_is_glow_level_enabled:
- :ref:`bool<class_bool>` **is_glow_level_enabled** **(** :ref:`int<class_int>` idx **)** const
.. _class_Environment_is_ssao_blur_enabled:
- :ref:`bool<class_bool>` **is_ssao_blur_enabled** **(** **)** const
.. _class_Environment_is_ssao_enabled:
- :ref:`bool<class_bool>` **is_ssao_enabled** **(** **)** const
.. _class_Environment_is_ssr_enabled:
- :ref:`bool<class_bool>` **is_ssr_enabled** **(** **)** const
.. _class_Environment_is_ssr_rough:
- :ref:`bool<class_bool>` **is_ssr_rough** **(** **)** const
.. _class_Environment_set_adjustment_brightness:
- void **set_adjustment_brightness** **(** :ref:`float<class_float>` brightness **)**
.. _class_Environment_set_adjustment_color_correction:
- void **set_adjustment_color_correction** **(** :ref:`Texture<class_texture>` color_correction **)**
.. _class_Environment_set_adjustment_contrast:
- void **set_adjustment_contrast** **(** :ref:`float<class_float>` contrast **)**
.. _class_Environment_set_adjustment_enable:
- void **set_adjustment_enable** **(** :ref:`bool<class_bool>` enabled **)**
.. _class_Environment_set_adjustment_saturation:
- void **set_adjustment_saturation** **(** :ref:`float<class_float>` saturation **)**
.. _class_Environment_set_ambient_light_color:
- void **set_ambient_light_color** **(** :ref:`Color<class_color>` color **)**
.. _class_Environment_set_ambient_light_energy:
- void **set_ambient_light_energy** **(** :ref:`float<class_float>` energy **)**
.. _class_Environment_set_ambient_light_sky_contribution:
- void **set_ambient_light_sky_contribution** **(** :ref:`float<class_float>` energy **)**
.. _class_Environment_set_background:
- void **set_background** **(** :ref:`int<class_int>` mode **)**
.. _class_Environment_set_bg_color:
- void **set_bg_color** **(** :ref:`Color<class_color>` color **)**
.. _class_Environment_set_bg_energy:
- void **set_bg_energy** **(** :ref:`float<class_float>` energy **)**
.. _class_Environment_set_canvas_max_layer:
- void **set_canvas_max_layer** **(** :ref:`int<class_int>` layer **)**
.. _class_Environment_set_dof_blur_far_amount:
- void **set_dof_blur_far_amount** **(** :ref:`float<class_float>` intensity **)**
.. _class_Environment_set_dof_blur_far_distance:
- void **set_dof_blur_far_distance** **(** :ref:`float<class_float>` intensity **)**
.. _class_Environment_set_dof_blur_far_enabled:
- void **set_dof_blur_far_enabled** **(** :ref:`bool<class_bool>` enabled **)**
.. _class_Environment_set_dof_blur_far_quality:
- void **set_dof_blur_far_quality** **(** :ref:`int<class_int>` intensity **)**
.. _class_Environment_set_dof_blur_far_transition:
- void **set_dof_blur_far_transition** **(** :ref:`float<class_float>` intensity **)**
.. _class_Environment_set_dof_blur_near_amount:
- void **set_dof_blur_near_amount** **(** :ref:`float<class_float>` intensity **)**
.. _class_Environment_set_dof_blur_near_distance:
- void **set_dof_blur_near_distance** **(** :ref:`float<class_float>` intensity **)**
.. _class_Environment_set_dof_blur_near_enabled:
- void **set_dof_blur_near_enabled** **(** :ref:`bool<class_bool>` enabled **)**
.. _class_Environment_set_dof_blur_near_quality:
- void **set_dof_blur_near_quality** **(** :ref:`int<class_int>` level **)**
.. _class_Environment_set_dof_blur_near_transition:
- void **set_dof_blur_near_transition** **(** :ref:`float<class_float>` intensity **)**
.. _class_Environment_set_fog_color:
- void **set_fog_color** **(** :ref:`Color<class_color>` color **)**
.. _class_Environment_set_fog_depth_begin:
- void **set_fog_depth_begin** **(** :ref:`float<class_float>` distance **)**
.. _class_Environment_set_fog_depth_curve:
- void **set_fog_depth_curve** **(** :ref:`float<class_float>` curve **)**
.. _class_Environment_set_fog_depth_enabled:
- void **set_fog_depth_enabled** **(** :ref:`bool<class_bool>` enabled **)**
.. _class_Environment_set_fog_enabled:
- void **set_fog_enabled** **(** :ref:`bool<class_bool>` enabled **)**
.. _class_Environment_set_fog_height_curve:
- void **set_fog_height_curve** **(** :ref:`float<class_float>` curve **)**
.. _class_Environment_set_fog_height_enabled:
- void **set_fog_height_enabled** **(** :ref:`bool<class_bool>` enabled **)**
.. _class_Environment_set_fog_height_max:
- void **set_fog_height_max** **(** :ref:`float<class_float>` height **)**
.. _class_Environment_set_fog_height_min:
- void **set_fog_height_min** **(** :ref:`float<class_float>` height **)**
.. _class_Environment_set_fog_sun_amount:
- void **set_fog_sun_amount** **(** :ref:`float<class_float>` amount **)**
.. _class_Environment_set_fog_sun_color:
- void **set_fog_sun_color** **(** :ref:`Color<class_color>` color **)**
.. _class_Environment_set_fog_transmit_curve:
- void **set_fog_transmit_curve** **(** :ref:`float<class_float>` curve **)**
.. _class_Environment_set_fog_transmit_enabled:
- void **set_fog_transmit_enabled** **(** :ref:`bool<class_bool>` enabled **)**
.. _class_Environment_set_glow_bicubic_upscale:
- void **set_glow_bicubic_upscale** **(** :ref:`bool<class_bool>` enabled **)**
.. _class_Environment_set_glow_blend_mode:
- void **set_glow_blend_mode** **(** :ref:`int<class_int>` mode **)**
.. _class_Environment_set_glow_bloom:
- void **set_glow_bloom** **(** :ref:`float<class_float>` amount **)**
.. _class_Environment_set_glow_enabled:
- void **set_glow_enabled** **(** :ref:`bool<class_bool>` enabled **)**
.. _class_Environment_set_glow_hdr_bleed_scale:
- void **set_glow_hdr_bleed_scale** **(** :ref:`float<class_float>` scale **)**
.. _class_Environment_set_glow_hdr_bleed_threshold:
- void **set_glow_hdr_bleed_threshold** **(** :ref:`float<class_float>` threshold **)**
.. _class_Environment_set_glow_intensity:
- void **set_glow_intensity** **(** :ref:`float<class_float>` intensity **)**
.. _class_Environment_set_glow_level:
- void **set_glow_level** **(** :ref:`int<class_int>` idx, :ref:`bool<class_bool>` enabled **)**
.. _class_Environment_set_glow_strength:
- void **set_glow_strength** **(** :ref:`float<class_float>` strength **)**
.. _class_Environment_set_sky:
- void **set_sky** **(** :ref:`Sky<class_sky>` sky **)**
.. _class_Environment_set_sky_custom_fov:
- void **set_sky_custom_fov** **(** :ref:`float<class_float>` scale **)**
.. _class_Environment_set_ssao_bias:
- void **set_ssao_bias** **(** :ref:`float<class_float>` bias **)**
.. _class_Environment_set_ssao_blur:
- void **set_ssao_blur** **(** :ref:`bool<class_bool>` enabled **)**
.. _class_Environment_set_ssao_color:
- void **set_ssao_color** **(** :ref:`Color<class_color>` color **)**
.. _class_Environment_set_ssao_direct_light_affect:
- void **set_ssao_direct_light_affect** **(** :ref:`float<class_float>` amount **)**
.. _class_Environment_set_ssao_enabled:
- void **set_ssao_enabled** **(** :ref:`bool<class_bool>` enabled **)**
.. _class_Environment_set_ssao_intensity:
- void **set_ssao_intensity** **(** :ref:`float<class_float>` intensity **)**
.. _class_Environment_set_ssao_intensity2:
- void **set_ssao_intensity2** **(** :ref:`float<class_float>` intensity **)**
.. _class_Environment_set_ssao_radius:
- void **set_ssao_radius** **(** :ref:`float<class_float>` radius **)**
.. _class_Environment_set_ssao_radius2:
- void **set_ssao_radius2** **(** :ref:`float<class_float>` radius **)**
.. _class_Environment_set_ssr_depth_tolerance:
- void **set_ssr_depth_tolerance** **(** :ref:`float<class_float>` depth_tolerance **)**
.. _class_Environment_set_ssr_enabled:
- void **set_ssr_enabled** **(** :ref:`bool<class_bool>` enabled **)**
.. _class_Environment_set_ssr_fade_in:
- void **set_ssr_fade_in** **(** :ref:`float<class_float>` fade_in **)**
.. _class_Environment_set_ssr_fade_out:
- void **set_ssr_fade_out** **(** :ref:`float<class_float>` fade_out **)**
.. _class_Environment_set_ssr_max_steps:
- void **set_ssr_max_steps** **(** :ref:`int<class_int>` max_steps **)**
.. _class_Environment_set_ssr_rough:
- void **set_ssr_rough** **(** :ref:`bool<class_bool>` rough **)**
.. _class_Environment_set_tonemap_auto_exposure:
- void **set_tonemap_auto_exposure** **(** :ref:`bool<class_bool>` auto_exposure **)**
.. _class_Environment_set_tonemap_auto_exposure_grey:
- void **set_tonemap_auto_exposure_grey** **(** :ref:`float<class_float>` exposure_grey **)**
.. _class_Environment_set_tonemap_auto_exposure_max:
- void **set_tonemap_auto_exposure_max** **(** :ref:`float<class_float>` exposure_max **)**
.. _class_Environment_set_tonemap_auto_exposure_min:
- void **set_tonemap_auto_exposure_min** **(** :ref:`float<class_float>` exposure_min **)**
.. _class_Environment_set_tonemap_auto_exposure_speed:
- void **set_tonemap_auto_exposure_speed** **(** :ref:`float<class_float>` exposure_speed **)**
.. _class_Environment_set_tonemap_exposure:
- void **set_tonemap_exposure** **(** :ref:`float<class_float>` exposure **)**
.. _class_Environment_set_tonemap_white:
- void **set_tonemap_white** **(** :ref:`float<class_float>` white **)**
.. _class_Environment_set_tonemapper:
- void **set_tonemapper** **(** :ref:`int<class_int>` mode **)**