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137 lines
7.1 KiB
ReStructuredText
137 lines
7.1 KiB
ReStructuredText
.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the AcceptDialog.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_AcceptDialog:
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AcceptDialog
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============
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**Inherits:** :ref:`WindowDialog<class_windowdialog>` **<** :ref:`Popup<class_popup>` **<** :ref:`Control<class_control>` **<** :ref:`CanvasItem<class_canvasitem>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
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**Inherited By:** :ref:`ConfirmationDialog<class_confirmationdialog>`
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**Category:** Core
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Brief Description
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-----------------
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Base dialog for user notification.
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Member Functions
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----------------
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+------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Button<class_button>` | :ref:`add_button<class_AcceptDialog_add_button>` **(** :ref:`String<class_string>` text, :ref:`bool<class_bool>` right=false, :ref:`String<class_string>` action="" **)** |
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+------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Button<class_button>` | :ref:`add_cancel<class_AcceptDialog_add_cancel>` **(** :ref:`String<class_string>` name **)** |
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+------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`get_hide_on_ok<class_AcceptDialog_get_hide_on_ok>` **(** **)** const |
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+------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Label<class_label>` | :ref:`get_label<class_AcceptDialog_get_label>` **(** **)** |
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+------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Button<class_button>` | :ref:`get_ok<class_AcceptDialog_get_ok>` **(** **)** |
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+------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`String<class_string>` | :ref:`get_text<class_AcceptDialog_get_text>` **(** **)** const |
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+------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`register_text_enter<class_AcceptDialog_register_text_enter>` **(** :ref:`Node<class_node>` line_edit **)** |
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+------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_hide_on_ok<class_AcceptDialog_set_hide_on_ok>` **(** :ref:`bool<class_bool>` enabled **)** |
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+------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_text<class_AcceptDialog_set_text>` **(** :ref:`String<class_string>` text **)** |
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+------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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Signals
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-------
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.. _class_AcceptDialog_confirmed:
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- **confirmed** **(** **)**
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Emitted when the dialog is accepted.
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.. _class_AcceptDialog_custom_action:
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- **custom_action** **(** :ref:`String<class_string>` action **)**
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Emitted when a custom button is pressed. See :ref:`add_button<class_AcceptDialog_add_button>`.
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Member Variables
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----------------
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.. _class_AcceptDialog_dialog_hide_on_ok:
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- :ref:`bool<class_bool>` **dialog_hide_on_ok** - If ``true`` the dialog is hidden when accepted. Default value: ``true``.
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.. _class_AcceptDialog_dialog_text:
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- :ref:`String<class_string>` **dialog_text** - The text displayed by this dialog.
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Description
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-----------
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This dialog is useful for small notifications to the user about an event. It can only be accepted or closed, with the same result.
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Member Function Description
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---------------------------
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.. _class_AcceptDialog_add_button:
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- :ref:`Button<class_button>` **add_button** **(** :ref:`String<class_string>` text, :ref:`bool<class_bool>` right=false, :ref:`String<class_string>` action="" **)**
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Adds a button with label *text* and a custom *action* to the dialog and returns the created button. *action* will be passed to the custom_action signal when pressed.
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If ``true``, *right* will place the button to the right of any sibling buttons. Default value: ``false``.
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.. _class_AcceptDialog_add_cancel:
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- :ref:`Button<class_button>` **add_cancel** **(** :ref:`String<class_string>` name **)**
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Adds a button with label *name* and a cancel action to the dialog and returns the created button.
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.. _class_AcceptDialog_get_hide_on_ok:
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- :ref:`bool<class_bool>` **get_hide_on_ok** **(** **)** const
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Return true if the dialog will be hidden when accepted (default true).
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.. _class_AcceptDialog_get_label:
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- :ref:`Label<class_label>` **get_label** **(** **)**
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Return the label used for built-in text.
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.. _class_AcceptDialog_get_ok:
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- :ref:`Button<class_button>` **get_ok** **(** **)**
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Return the OK Button.
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.. _class_AcceptDialog_get_text:
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- :ref:`String<class_string>` **get_text** **(** **)** const
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Return the built-in label text.
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.. _class_AcceptDialog_register_text_enter:
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- void **register_text_enter** **(** :ref:`Node<class_node>` line_edit **)**
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Registers a :ref:`LineEdit<class_lineedit>` in the dialog. When the enter key is pressed, the dialog will be accepted.
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.. _class_AcceptDialog_set_hide_on_ok:
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- void **set_hide_on_ok** **(** :ref:`bool<class_bool>` enabled **)**
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Set whether the dialog is hidden when accepted (default true).
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.. _class_AcceptDialog_set_text:
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- void **set_text** **(** :ref:`String<class_string>` text **)**
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Set the built-in label text.
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