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38 lines
1.9 KiB
ReStructuredText
.. _doc_what_is_assetlib:
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About the Asset Library
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=======================
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The Godot Asset Library, otherwise known as the AssetLib, is a repository of
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user-submitted Godot addons, scripts, tools and other resources, collectively referred
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to as assets. They're available to all Godot users for download directly from within the
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engine, but it can also be accessed at Godot's `official website <https://godotengine.org/asset-library>`_.
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On the surface the Asset Library might look and function similar to asset
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stores available for other engines, such as Unity's Asset Store, or Unreal
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Engine's Marketplace, where you can submit both freely-available assets, as well
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as paid, commercial ones. In addition, often times such assets are distributed
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under non-free, proprietary licenses, limiting what you can do with them.
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The Asset Library is different - all assets are distributed free of charge, and under
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a host of open-source licenses (such as the MIT license, the GPL, and the Boost Software License).
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This makes the AssetLib more similar to the software repositories of a Linux distribution.
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This set of pages will cover how to use the AssetLib (both from inside Godot, and on the
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website), how you can submit your own assets, and what the guidelines for submission are.
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Please note that the AssetLib is relatively young - it may have various pain points, bugs
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and usability issues. As with all Godot projects, the code repository is available on `GitHub <https://github.com/godotengine/asset-library>`_,
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where you can submit pull requests and issues, so please do not hesitate to visit it!
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Frequently asked questions
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--------------------------
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Can paid assets be uploaded to the asset library?
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Not to the official one, though in the future there might be other asset
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libraries which allow it.
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That said, you are allowed to monetize and sell Godot assets outside the
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Asset Library.
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