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godot-docs/classes/class_parallaxbackground.rst
2017-11-27 08:32:15 +01:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the ParallaxBackground.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_ParallaxBackground:
ParallaxBackground
==================
**Inherits:** :ref:`CanvasLayer<class_canvaslayer>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
**Category:** Core
Brief Description
-----------------
A node used to create a parallax scrolling background.
Member Variables
----------------
.. _class_ParallaxBackground_scroll_base_offset:
- :ref:`Vector2<class_vector2>` **scroll_base_offset** - Base position offset of all :ref:`ParallaxLayer<class_parallaxlayer>` children.
.. _class_ParallaxBackground_scroll_base_scale:
- :ref:`Vector2<class_vector2>` **scroll_base_scale** - Base motion scale of all :ref:`ParallaxLayer<class_parallaxlayer>` children.
.. _class_ParallaxBackground_scroll_ignore_camera_zoom:
- :ref:`bool<class_bool>` **scroll_ignore_camera_zoom** - If ``true`` elements in :ref:`ParallaxLayer<class_parallaxlayer>` child aren't affected by the zoom level of the camera.
.. _class_ParallaxBackground_scroll_limit_begin:
- :ref:`Vector2<class_vector2>` **scroll_limit_begin** - Top left limits for scrolling to begin. If the camera is outside of this limit the background will stop scrolling. Must be lower than :ref:`scroll_limit_end<class_ParallaxBackground_scroll_limit_end>` to work.
.. _class_ParallaxBackground_scroll_limit_end:
- :ref:`Vector2<class_vector2>` **scroll_limit_end** - Right bottom limits for scrolling to end. If the camera is outside of this limit the background will stop scrolling. Must be higher than :ref:`scroll_limit_begin<class_ParallaxBackground_scroll_limit_begin>` to work.
.. _class_ParallaxBackground_scroll_offset:
- :ref:`Vector2<class_vector2>` **scroll_offset** - The ParallaxBackground's scroll value. Calculated automatically when using a :ref:`Camera2D<class_camera2d>`, but can be used to manually manage scrolling when no camera is present.
Description
-----------
A ParallaxBackground uses one or more :ref:`ParallaxLayer<class_parallaxlayer>` child nodes to create a parallax effect. Each :ref:`ParallaxLayer<class_parallaxlayer>` can move at a different speed using :ref:`ParallaxLayer.motion_offset<class_ParallaxLayer_motion_offset>`. This creates an illusion of depth in a 2D game. If not used with a :ref:`Camera2D<class_camera2d>`, you must manually calculate the :ref:`scroll_offset<class_ParallaxBackground_scroll_offset>`.