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43 lines
1.8 KiB
ReStructuredText
43 lines
1.8 KiB
ReStructuredText
.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the JavaScript.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_JavaScript:
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JavaScript
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==========
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**Inherits:** :ref:`Object<class_object>`
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**Category:** Core
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Brief Description
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-----------------
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Singleton that connects the engine with the browser's JavaScript context in HTML5 export.
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Member Functions
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----------------
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+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Variant<class_variant>` | :ref:`eval<class_JavaScript_eval>` **(** :ref:`String<class_string>` code, :ref:`bool<class_bool>` use_global_execution_context=false **)** |
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+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
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Description
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-----------
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The JavaScript singleton is implemented only in HTML5 export. It's used to access the browser's JavaScript context. This allows interaction with embedding pages or calling third-party JavaScript APIs.
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Member Function Description
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---------------------------
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.. _class_JavaScript_eval:
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- :ref:`Variant<class_variant>` **eval** **(** :ref:`String<class_string>` code, :ref:`bool<class_bool>` use_global_execution_context=false **)**
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Execute the string ``code`` as JavaScript code within the browser window. This is a call to the actual global JavaScript function ``eval()``.
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If ``use_global_execution_context`` is ``true``, the code will be evaluated in the global execution context. Otherwise, it is evaluated in the execution context of a function within the engine's runtime environment.
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