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46 lines
1.2 KiB
ReStructuredText
46 lines
1.2 KiB
ReStructuredText
.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the InputEventScreenDrag.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_InputEventScreenDrag:
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InputEventScreenDrag
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====================
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**Inherits:** :ref:`InputEvent<class_inputevent>` **<** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
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**Category:** Core
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Brief Description
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-----------------
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Input event type for screen drag events.
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(only available on mobile devices)
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Member Variables
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----------------
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.. _class_InputEventScreenDrag_index:
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- :ref:`int<class_int>` **index** - Drag event index in the case of a multi-drag event.
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.. _class_InputEventScreenDrag_position:
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- :ref:`Vector2<class_vector2>` **position** - Drag position.
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.. _class_InputEventScreenDrag_relative:
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- :ref:`Vector2<class_vector2>` **relative** - Drag position relative to its start position.
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.. _class_InputEventScreenDrag_speed:
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- :ref:`Vector2<class_vector2>` **speed** - Drag speed.
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Description
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-----------
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Contains screen drag information. See :ref:`Node._input<class_Node__input>`.
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