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godot-docs/classes/class_inputeventscreendrag.rst
2018-01-18 22:02:30 +01:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the InputEventScreenDrag.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_InputEventScreenDrag:
InputEventScreenDrag
====================
**Inherits:** :ref:`InputEvent<class_inputevent>` **<** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
**Category:** Core
Brief Description
-----------------
Input event type for screen drag events.
(only available on mobile devices)
Member Variables
----------------
.. _class_InputEventScreenDrag_index:
- :ref:`int<class_int>` **index** - Drag event index in the case of a multi-drag event.
.. _class_InputEventScreenDrag_position:
- :ref:`Vector2<class_vector2>` **position** - Drag position.
.. _class_InputEventScreenDrag_relative:
- :ref:`Vector2<class_vector2>` **relative** - Drag position relative to its start position.
.. _class_InputEventScreenDrag_speed:
- :ref:`Vector2<class_vector2>` **speed** - Drag speed.
Description
-----------
Contains screen drag information. See :ref:`Node._input<class_Node__input>`.