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63 lines
2.9 KiB
ReStructuredText
63 lines
2.9 KiB
ReStructuredText
.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the GDScriptFunctionState.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_GDScriptFunctionState:
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GDScriptFunctionState
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=====================
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**Inherits:** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
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**Category:** Core
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Brief Description
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-----------------
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State of a function call after yielding.
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Member Functions
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----------------
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+--------------------------------+----------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`is_valid<class_GDScriptFunctionState_is_valid>` **(** :ref:`bool<class_bool>` extended_check=false **)** const |
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+--------------------------------+----------------------------------------------------------------------------------------------------------------------+
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| :ref:`Variant<class_variant>` | :ref:`resume<class_GDScriptFunctionState_resume>` **(** :ref:`Variant<class_variant>` arg=null **)** |
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+--------------------------------+----------------------------------------------------------------------------------------------------------------------+
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Signals
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-------
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.. _class_GDScriptFunctionState_completed:
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- **completed** **(** :ref:`Nil<class_nil>` result **)**
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Description
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-----------
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Calling :ref:`@GDScript.yield<class_@GDScript_yield>` within a function will cause that function to yield and return its current state as an object of this type. The yielded function call can then be resumed later by calling :ref:`resume<class_GDScriptFunctionState_resume>` on this state object.
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Member Function Description
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---------------------------
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.. _class_GDScriptFunctionState_is_valid:
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- :ref:`bool<class_bool>` **is_valid** **(** :ref:`bool<class_bool>` extended_check=false **)** const
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Check whether the function call may be resumed. This is not the case if the function state was already resumed.
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If ``extended_check`` is enabled, it also checks if the associated script and object still exist. The extended check is done in debug mode as part of :ref:`GDScriptFunctionState.resume<class_GDScriptFunctionState_resume>`, but you can use this if you know you may be trying to resume without knowing for sure the object and/or script have survived up to that point.
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.. _class_GDScriptFunctionState_resume:
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- :ref:`Variant<class_variant>` **resume** **(** :ref:`Variant<class_variant>` arg=null **)**
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Resume execution of the yielded function call.
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If handed an argument, return the argument from the :ref:`@GDScript.yield<class_@GDScript_yield>` call in the yielded function call. You can pass e.g. an :ref:`Array<class_array>` to hand multiple arguments.
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This function returns what the resumed function call returns, possibly another function state if yielded again.
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