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174 lines
6.4 KiB
ReStructuredText
174 lines
6.4 KiB
ReStructuredText
.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the AudioStreamPlayer3D.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_AudioStreamPlayer3D:
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AudioStreamPlayer3D
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===================
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**Inherits:** :ref:`Spatial<class_spatial>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
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**Category:** Core
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Brief Description
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-----------------
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Plays 3D sound in 3D space
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Member Functions
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----------------
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+----------------------------+-----------------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`get_playback_position<class_AudioStreamPlayer3D_get_playback_position>` **(** **)** |
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+----------------------------+-----------------------------------------------------------------------------------------------------+
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| void | :ref:`play<class_AudioStreamPlayer3D_play>` **(** :ref:`float<class_float>` from_position=0.0 **)** |
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+----------------------------+-----------------------------------------------------------------------------------------------------+
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| void | :ref:`seek<class_AudioStreamPlayer3D_seek>` **(** :ref:`float<class_float>` to_position **)** |
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+----------------------------+-----------------------------------------------------------------------------------------------------+
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| void | :ref:`stop<class_AudioStreamPlayer3D_stop>` **(** **)** |
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+----------------------------+-----------------------------------------------------------------------------------------------------+
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Signals
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-------
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.. _class_AudioStreamPlayer3D_finished:
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- **finished** **(** **)**
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Fires when the audio stops playing.
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Member Variables
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----------------
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.. _class_AudioStreamPlayer3D_area_mask:
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- :ref:`int<class_int>` **area_mask** - Areas in which this sound plays.
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.. _class_AudioStreamPlayer3D_attenuation_filter_cutoff_hz:
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- :ref:`float<class_float>` **attenuation_filter_cutoff_hz** - Dampens audio above this frequency, in Hz.
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.. _class_AudioStreamPlayer3D_attenuation_filter_db:
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- :ref:`float<class_float>` **attenuation_filter_db** - Amount how much the filter affects the loudness, in dB.
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.. _class_AudioStreamPlayer3D_attenuation_model:
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- :ref:`AttenuationModel<enum_audiostreamplayer3d_attenuationmodel>` **attenuation_model** - Decides if audio should get quieter with distance linearly, quadratically or logarithmically.
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.. _class_AudioStreamPlayer3D_autoplay:
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- :ref:`bool<class_bool>` **autoplay** - If ``true`` audio plays when added to scene tree. Default value: ``false``.
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.. _class_AudioStreamPlayer3D_bus:
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- :ref:`String<class_string>` **bus** - Bus on which this audio is playing.
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.. _class_AudioStreamPlayer3D_doppler_tracking:
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- :ref:`DopplerTracking<enum_audiostreamplayer3d_dopplertracking>` **doppler_tracking** - Decides in which step the Doppler effect should be calculated.
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.. _class_AudioStreamPlayer3D_emission_angle_degrees:
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- :ref:`float<class_float>` **emission_angle_degrees** - The angle in which the audio reaches cameras undampened.
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.. _class_AudioStreamPlayer3D_emission_angle_enabled:
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- :ref:`bool<class_bool>` **emission_angle_enabled** - If ``true`` the audio should be dampened according to the direction of the sound.
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.. _class_AudioStreamPlayer3D_emission_angle_filter_attenuation_db:
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- :ref:`float<class_float>` **emission_angle_filter_attenuation_db** - dampens audio if camera is outside of 'emission_angle_degrees' and 'emission_angle_enabled' is set by this factor, in dB.
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.. _class_AudioStreamPlayer3D_max_db:
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- :ref:`float<class_float>` **max_db** - Sets the absolute maximum of the soundlevel, in dB.
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.. _class_AudioStreamPlayer3D_max_distance:
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- :ref:`float<class_float>` **max_distance** - Sets the distance from which the 'out_of_range_mode' takes effect. Has no effect if set to 0.
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.. _class_AudioStreamPlayer3D_out_of_range_mode:
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- :ref:`OutOfRangeMode<enum_audiostreamplayer3d_outofrangemode>` **out_of_range_mode** - Decides if audio should pause when source is outside of 'max_distance' range.
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.. _class_AudioStreamPlayer3D_playing:
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- :ref:`bool<class_bool>` **playing** - If ``true``, audio is playing.
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.. _class_AudioStreamPlayer3D_stream:
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- :ref:`AudioStream<class_audiostream>` **stream** - The :ref:`AudioStream<class_audiostream>` object to be played.
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.. _class_AudioStreamPlayer3D_unit_db:
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- :ref:`float<class_float>` **unit_db** - Base sound level unaffected by dampening, in dB.
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.. _class_AudioStreamPlayer3D_unit_size:
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- :ref:`float<class_float>` **unit_size** - Factor for the attenuation effect.
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Enums
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-----
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.. _enum_AudioStreamPlayer3D_DopplerTracking:
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enum **DopplerTracking**
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- **DOPPLER_TRACKING_DISABLED** = **0** --- Disables doppler tracking.
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- **DOPPLER_TRACKING_IDLE_STEP** = **1** --- Executes doppler tracking in idle step.
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- **DOPPLER_TRACKING_PHYSICS_STEP** = **2** --- Executes doppler tracking in physics step.
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.. _enum_AudioStreamPlayer3D_OutOfRangeMode:
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enum **OutOfRangeMode**
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- **OUT_OF_RANGE_MIX** = **0** --- Mix this audio in, even when it's out of range.
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- **OUT_OF_RANGE_PAUSE** = **1** --- Pause this audio when it gets out of range.
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.. _enum_AudioStreamPlayer3D_AttenuationModel:
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enum **AttenuationModel**
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- **ATTENUATION_INVERSE_DISTANCE** = **0** --- Linear dampening of loudness according to distance.
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- **ATTENUATION_INVERSE_SQUARE_DISTANCE** = **1** --- Squared dampening of loudness according to distance.
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- **ATTENUATION_LOGARITHMIC** = **2** --- Logarithmic dampening of loudness according to distance.
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Description
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-----------
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Plays a sound effect with directed sound effects, dampens with distance if needed, generates effect of hearable position in space.
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Member Function Description
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---------------------------
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.. _class_AudioStreamPlayer3D_get_playback_position:
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- :ref:`float<class_float>` **get_playback_position** **(** **)**
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Returns the position in the :ref:`AudioStream<class_audiostream>`.
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.. _class_AudioStreamPlayer3D_play:
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- void **play** **(** :ref:`float<class_float>` from_position=0.0 **)**
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Plays the audio from the given position 'from_position', in seconds.
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.. _class_AudioStreamPlayer3D_seek:
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- void **seek** **(** :ref:`float<class_float>` to_position **)**
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Sets the position from which audio will be played, in seconds.
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.. _class_AudioStreamPlayer3D_stop:
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- void **stop** **(** **)**
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Stops the audio.
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