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87 lines
3.0 KiB
ReStructuredText
87 lines
3.0 KiB
ReStructuredText
.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the AnimatedSprite3D.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_AnimatedSprite3D:
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AnimatedSprite3D
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================
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**Inherits:** :ref:`SpriteBase3D<class_spritebase3d>` **<** :ref:`GeometryInstance<class_geometryinstance>` **<** :ref:`VisualInstance<class_visualinstance>` **<** :ref:`Spatial<class_spatial>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
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**Category:** Core
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Brief Description
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-----------------
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2D sprite node in 3D world, that can use multiple 2D textures for animation.
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Member Functions
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----------------
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+--------------------------+------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`is_playing<class_AnimatedSprite3D_is_playing>` **(** **)** const |
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+--------------------------+------------------------------------------------------------------------------------------+
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| void | :ref:`play<class_AnimatedSprite3D_play>` **(** :ref:`String<class_string>` anim="" **)** |
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+--------------------------+------------------------------------------------------------------------------------------+
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| void | :ref:`stop<class_AnimatedSprite3D_stop>` **(** **)** |
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+--------------------------+------------------------------------------------------------------------------------------+
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Signals
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-------
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.. _class_AnimatedSprite3D_frame_changed:
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- **frame_changed** **(** **)**
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Emitted when :ref:`frame<class_AnimatedSprite3D_frame>` changed.
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Member Variables
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----------------
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.. _class_AnimatedSprite3D_animation:
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- :ref:`String<class_string>` **animation** - The current animation from the ``frames`` resource. If this value changes, the ``frame`` counter is reset.
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.. _class_AnimatedSprite3D_frame:
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- :ref:`int<class_int>` **frame** - The displayed animation frame's index.
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.. _class_AnimatedSprite3D_frames:
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- :ref:`SpriteFrames<class_spriteframes>` **frames** - The :ref:`SpriteFrames<class_spriteframes>` resource containing the animation(s).
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.. _class_AnimatedSprite3D_playing:
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- :ref:`bool<class_bool>` **playing** - If ``true`` the :ref:`animation<class_AnimatedSprite3D_animation>` is currently playing.
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Description
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-----------
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Animations are created using a :ref:`SpriteFrames<class_spriteframes>` resource, which can be configured in the editor via the SpriteFrames panel.
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Member Function Description
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---------------------------
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.. _class_AnimatedSprite3D_is_playing:
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- :ref:`bool<class_bool>` **is_playing** **(** **)** const
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Return true if an animation if currently being played.
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.. _class_AnimatedSprite3D_play:
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- void **play** **(** :ref:`String<class_string>` anim="" **)**
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Play the animation set in parameter. If no parameter is provided, the current animation is played.
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.. _class_AnimatedSprite3D_stop:
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- void **stop** **(** **)**
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Stop the current animation (does not reset the frame counter).
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