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godot-docs/classes/class_visualshadernodetexture.rst
2020-03-13 17:17:50 +01:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the VisualShaderNodeTexture.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_VisualShaderNodeTexture:
VisualShaderNodeTexture
=======================
**Inherits:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
Properties
----------
+--------------------------------------------------------------+--------------------------------------------------------------------------+-------+
| :ref:`Source<enum_VisualShaderNodeTexture_Source>` | :ref:`source<class_VisualShaderNodeTexture_property_source>` | ``0`` |
+--------------------------------------------------------------+--------------------------------------------------------------------------+-------+
| :ref:`Texture2D<class_Texture2D>` | :ref:`texture<class_VisualShaderNodeTexture_property_texture>` | |
+--------------------------------------------------------------+--------------------------------------------------------------------------+-------+
| :ref:`TextureType<enum_VisualShaderNodeTexture_TextureType>` | :ref:`texture_type<class_VisualShaderNodeTexture_property_texture_type>` | ``0`` |
+--------------------------------------------------------------+--------------------------------------------------------------------------+-------+
Enumerations
------------
.. _enum_VisualShaderNodeTexture_Source:
.. _class_VisualShaderNodeTexture_constant_SOURCE_TEXTURE:
.. _class_VisualShaderNodeTexture_constant_SOURCE_SCREEN:
.. _class_VisualShaderNodeTexture_constant_SOURCE_2D_TEXTURE:
.. _class_VisualShaderNodeTexture_constant_SOURCE_2D_NORMAL:
.. _class_VisualShaderNodeTexture_constant_SOURCE_DEPTH:
.. _class_VisualShaderNodeTexture_constant_SOURCE_PORT:
enum **Source**:
- **SOURCE_TEXTURE** = **0**
- **SOURCE_SCREEN** = **1**
- **SOURCE_2D_TEXTURE** = **2**
- **SOURCE_2D_NORMAL** = **3**
- **SOURCE_DEPTH** = **4**
- **SOURCE_PORT** = **5**
----
.. _enum_VisualShaderNodeTexture_TextureType:
.. _class_VisualShaderNodeTexture_constant_TYPE_DATA:
.. _class_VisualShaderNodeTexture_constant_TYPE_COLOR:
.. _class_VisualShaderNodeTexture_constant_TYPE_NORMALMAP:
enum **TextureType**:
- **TYPE_DATA** = **0**
- **TYPE_COLOR** = **1**
- **TYPE_NORMALMAP** = **2**
Property Descriptions
---------------------
.. _class_VisualShaderNodeTexture_property_source:
- :ref:`Source<enum_VisualShaderNodeTexture_Source>` **source**
+-----------+-------------------+
| *Default* | ``0`` |
+-----------+-------------------+
| *Setter* | set_source(value) |
+-----------+-------------------+
| *Getter* | get_source() |
+-----------+-------------------+
----
.. _class_VisualShaderNodeTexture_property_texture:
- :ref:`Texture2D<class_Texture2D>` **texture**
+----------+--------------------+
| *Setter* | set_texture(value) |
+----------+--------------------+
| *Getter* | get_texture() |
+----------+--------------------+
----
.. _class_VisualShaderNodeTexture_property_texture_type:
- :ref:`TextureType<enum_VisualShaderNodeTexture_TextureType>` **texture_type**
+-----------+-------------------------+
| *Default* | ``0`` |
+-----------+-------------------------+
| *Setter* | set_texture_type(value) |
+-----------+-------------------------+
| *Getter* | get_texture_type() |
+-----------+-------------------------+