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Changes order of brief/long descriptions and removes category as per godotengine/godot#35132.
61 lines
1.6 KiB
ReStructuredText
61 lines
1.6 KiB
ReStructuredText
:github_url: hide
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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the SceneTreeTimer.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_SceneTreeTimer:
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SceneTreeTimer
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==============
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**Inherits:** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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One-shot timer.
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Description
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-----------
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A one-shot timer managed by the scene tree, which emits :ref:`timeout<class_SceneTreeTimer_signal_timeout>` on completion. See also :ref:`SceneTree.create_timer<class_SceneTree_method_create_timer>`.
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As opposed to :ref:`Timer<class_Timer>`, it does not require the instantiation of a node. Commonly used to create a one-shot delay timer as in the following example:
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::
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func some_function():
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print("Timer started.")
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yield(get_tree().create_timer(1.0), "timeout")
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print("Timer ended.")
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Properties
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----------
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+---------------------------+-----------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`time_left<class_SceneTreeTimer_property_time_left>` |
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+---------------------------+-----------------------------------------------------------+
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Signals
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-------
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.. _class_SceneTreeTimer_signal_timeout:
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- **timeout** **(** **)**
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Emitted when the timer reaches 0.
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Property Descriptions
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---------------------
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.. _class_SceneTreeTimer_property_time_left:
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- :ref:`float<class_float>` **time_left**
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+----------+----------------------+
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| *Setter* | set_time_left(value) |
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+----------+----------------------+
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| *Getter* | get_time_left() |
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+----------+----------------------+
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The time remaining.
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