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godot-docs/classes/class_editorresourcepreview.rst
2020-03-13 17:17:50 +01:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the EditorResourcePreview.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_EditorResourcePreview:
EditorResourcePreview
=====================
**Inherits:** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
Helper to generate previews of resources or files.
Description
-----------
This object is used to generate previews for resources of files.
Methods
-------
+------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`add_preview_generator<class_EditorResourcePreview_method_add_preview_generator>` **(** :ref:`EditorResourcePreviewGenerator<class_EditorResourcePreviewGenerator>` generator **)** |
+------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`check_for_invalidation<class_EditorResourcePreview_method_check_for_invalidation>` **(** :ref:`String<class_String>` path **)** |
+------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`queue_edited_resource_preview<class_EditorResourcePreview_method_queue_edited_resource_preview>` **(** :ref:`Resource<class_Resource>` resource, :ref:`Object<class_Object>` receiver, :ref:`StringName<class_StringName>` receiver_func, :ref:`Variant<class_Variant>` userdata **)** |
+------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`queue_resource_preview<class_EditorResourcePreview_method_queue_resource_preview>` **(** :ref:`String<class_String>` path, :ref:`Object<class_Object>` receiver, :ref:`StringName<class_StringName>` receiver_func, :ref:`Variant<class_Variant>` userdata **)** |
+------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`remove_preview_generator<class_EditorResourcePreview_method_remove_preview_generator>` **(** :ref:`EditorResourcePreviewGenerator<class_EditorResourcePreviewGenerator>` generator **)** |
+------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
Signals
-------
.. _class_EditorResourcePreview_signal_preview_invalidated:
- **preview_invalidated** **(** :ref:`String<class_String>` path **)**
Emitted if a preview was invalidated (changed). ``path`` corresponds to the path of the preview.
Method Descriptions
-------------------
.. _class_EditorResourcePreview_method_add_preview_generator:
- void **add_preview_generator** **(** :ref:`EditorResourcePreviewGenerator<class_EditorResourcePreviewGenerator>` generator **)**
Create an own, custom preview generator.
----
.. _class_EditorResourcePreview_method_check_for_invalidation:
- void **check_for_invalidation** **(** :ref:`String<class_String>` path **)**
Check if the resource changed, if so, it will be invalidated and the corresponding signal emitted.
----
.. _class_EditorResourcePreview_method_queue_edited_resource_preview:
- void **queue_edited_resource_preview** **(** :ref:`Resource<class_Resource>` resource, :ref:`Object<class_Object>` receiver, :ref:`StringName<class_StringName>` receiver_func, :ref:`Variant<class_Variant>` userdata **)**
Queue a resource being edited for preview (using an instance). Once the preview is ready, your receiver.receiver_func will be called either containing the preview texture or an empty texture (if no preview was possible). Callback must have the format: (path,texture,userdata). Userdata can be anything.
----
.. _class_EditorResourcePreview_method_queue_resource_preview:
- void **queue_resource_preview** **(** :ref:`String<class_String>` path, :ref:`Object<class_Object>` receiver, :ref:`StringName<class_StringName>` receiver_func, :ref:`Variant<class_Variant>` userdata **)**
Queue a resource file for preview (using a path). Once the preview is ready, your receiver.receiver_func will be called either containing the preview texture or an empty texture (if no preview was possible). Callback must have the format: (path,texture,userdata). Userdata can be anything.
----
.. _class_EditorResourcePreview_method_remove_preview_generator:
- void **remove_preview_generator** **(** :ref:`EditorResourcePreviewGenerator<class_EditorResourcePreviewGenerator>` generator **)**
Removes a custom preview generator.