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Hey first edit here, Here's a quick edit for something I just stumbled upon learning Godot 4, basically the notification MainLoop.NOTIFICATION_WM_QUIT_REQUEST changed to NOTIFICATION_WM_CLOSE_REQUEST. Would spare some people quite a bit of confusion I basically had to search through the source's commits since it not only moved but changed name. It *is* already correctly listed in the Node page though. I'm not really sure about the C# code examples though but I doubt it would be more complicated than this.
82 lines
2.4 KiB
ReStructuredText
82 lines
2.4 KiB
ReStructuredText
.. _doc_handling_quit_requests:
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Handling quit requests
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======================
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Quitting
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--------
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Most platforms have the option to request the application to quit. On
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desktops, this is usually done with the "x" icon on the window title bar.
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On Android, the back button is used to quit when on the main screen (and
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to go back otherwise).
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Handling the notification
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-------------------------
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On desktop and web platforms, :ref:`Node <class_Node>`
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receives a special ``NOTIFICATION_WM_CLOSE_REQUEST`` notification when quitting is requested.
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On Android, ``MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST`` is sent instead.
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Pressing the Back button will exit the application if
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**Application > Config > Quit On Go Back** is checked in the Project Settings
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(which is the default).
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.. note::
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``MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST`` isn't supported on iOS, as
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iOS devices don't have a physical Back button.
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Handling the notification is done as follows (on any node):
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.. tabs::
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.. code-tab:: gdscript GDScript
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func _notification(what):
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if what == NOTIFICATION_WM_CLOSE_REQUEST:
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get_tree().quit() # default behavior
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.. code-tab:: csharp
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public override void _Notification(int what)
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{
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if (what == NotificationWmCloseRequest)
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GetTree().Quit(); // default behavior
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}
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When developing mobile apps, quitting is not desired unless the user is
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on the main screen, so the behavior can be changed.
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It is important to note that by default, Godot apps have the built-in
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behavior to quit when quit is requested, this can be changed:
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.. tabs::
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.. code-tab:: gdscript GDScript
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get_tree().set_auto_accept_quit(false)
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.. code-tab:: csharp
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GetTree().SetAutoAcceptQuit(false);
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Sending your own quit notification
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----------------------------------
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While forcing the application to close can be done by calling :ref:`SceneTree.quit <class_SceneTree_method_quit>`,
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doing so will not send the quit *notification*. This means the function
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described above won't be called. Quitting by calling
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:ref:`SceneTree.quit <class_SceneTree_method_quit>` will not allow custom actions
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to complete (such as saving, confirming the quit, or debugging), even if you try
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to delay the line that forces the quit.
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Instead, you should send a quit request:
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.. tabs::
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.. code-tab:: gdscript GDScript
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get_tree().notification(NOTIFICATION_WM_CLOSE_REQUEST)
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.. code-tab:: csharp
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GetTree().Notification(NotificationWmCloseRequest)
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