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142 lines
6.9 KiB
ReStructuredText
142 lines
6.9 KiB
ReStructuredText
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/Shader.xml.
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.. _class_Shader:
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Shader
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======
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**Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
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**Inherited By:** :ref:`VisualShader<class_VisualShader>`
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A custom shader program.
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Description
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-----------
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This class allows you to define a custom shader program that can be used by a :ref:`ShaderMaterial<class_ShaderMaterial>`. Shaders allow you to write your own custom behavior for rendering objects or updating particle information. For a detailed explanation and usage, please see the tutorials linked below.
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Tutorials
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---------
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- :doc:`Shaders documentation index <../tutorials/shaders/index>`
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Properties
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----------
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+-----------------------------+-----------------------------------------+--------+
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| :ref:`String<class_String>` | :ref:`code<class_Shader_property_code>` | ``""`` |
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+-----------------------------+-----------------------------------------+--------+
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Methods
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-------
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+-----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Texture2D<class_Texture2D>` | :ref:`get_default_texture_param<class_Shader_method_get_default_texture_param>` **(** :ref:`StringName<class_StringName>` param, :ref:`int<class_int>` index=0 **)** |const| |
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+-----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Mode<enum_Shader_Mode>` | :ref:`get_mode<class_Shader_method_get_mode>` **(** **)** |const| |
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+-----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`has_uniform<class_Shader_method_has_uniform>` **(** :ref:`StringName<class_StringName>` name **)** |const| |
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+-----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_default_texture_param<class_Shader_method_set_default_texture_param>` **(** :ref:`StringName<class_StringName>` param, :ref:`Texture2D<class_Texture2D>` texture, :ref:`int<class_int>` index=0 **)** |
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+-----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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Enumerations
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------------
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.. _enum_Shader_Mode:
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.. _class_Shader_constant_MODE_SPATIAL:
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.. _class_Shader_constant_MODE_CANVAS_ITEM:
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.. _class_Shader_constant_MODE_PARTICLES:
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.. _class_Shader_constant_MODE_SKY:
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.. _class_Shader_constant_MODE_FOG:
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enum **Mode**:
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- **MODE_SPATIAL** = **0** --- Mode used to draw all 3D objects.
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- **MODE_CANVAS_ITEM** = **1** --- Mode used to draw all 2D objects.
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- **MODE_PARTICLES** = **2** --- Mode used to calculate particle information on a per-particle basis. Not used for drawing.
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- **MODE_SKY** = **3** --- Mode used for drawing skies. Only works with shaders attached to :ref:`Sky<class_Sky>` objects.
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- **MODE_FOG** = **4** --- Mode used for setting the color and density of volumetric fog effect.
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Property Descriptions
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---------------------
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.. _class_Shader_property_code:
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- :ref:`String<class_String>` **code**
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+-----------+-----------------+
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| *Default* | ``""`` |
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+-----------+-----------------+
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| *Setter* | set_code(value) |
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+-----------+-----------------+
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| *Getter* | get_code() |
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+-----------+-----------------+
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Returns the shader's code as the user has written it, not the full generated code used internally.
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Method Descriptions
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-------------------
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.. _class_Shader_method_get_default_texture_param:
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- :ref:`Texture2D<class_Texture2D>` **get_default_texture_param** **(** :ref:`StringName<class_StringName>` param, :ref:`int<class_int>` index=0 **)** |const|
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Returns the texture that is set as default for the specified parameter.
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\ **Note:** ``param`` must match the name of the uniform in the code exactly.
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\ **Note:** If the sampler array is used use ``index`` to access the specified texture.
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----
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.. _class_Shader_method_get_mode:
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- :ref:`Mode<enum_Shader_Mode>` **get_mode** **(** **)** |const|
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Returns the shader mode for the shader, either :ref:`MODE_CANVAS_ITEM<class_Shader_constant_MODE_CANVAS_ITEM>`, :ref:`MODE_SPATIAL<class_Shader_constant_MODE_SPATIAL>` or :ref:`MODE_PARTICLES<class_Shader_constant_MODE_PARTICLES>`.
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----
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.. _class_Shader_method_has_uniform:
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- :ref:`bool<class_bool>` **has_uniform** **(** :ref:`StringName<class_StringName>` name **)** |const|
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Returns ``true`` if the shader has this param defined as a uniform in its code.
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\ **Note:** ``name`` must match the name of the uniform in the code exactly.
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----
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.. _class_Shader_method_set_default_texture_param:
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- void **set_default_texture_param** **(** :ref:`StringName<class_StringName>` param, :ref:`Texture2D<class_Texture2D>` texture, :ref:`int<class_int>` index=0 **)**
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Sets the default texture to be used with a texture uniform. The default is used if a texture is not set in the :ref:`ShaderMaterial<class_ShaderMaterial>`.
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\ **Note:** ``param`` must match the name of the uniform in the code exactly.
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\ **Note:** If the sampler array is used use ``index`` to access the specified texture.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
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.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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