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godot-docs/classes/class_rootmotionview.rst
2022-08-31 15:18:54 +02:00

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/RootMotionView.xml.
.. _class_RootMotionView:
RootMotionView
==============
**Inherits:** :ref:`VisualInstance3D<class_VisualInstance3D>` **<** :ref:`Node3D<class_Node3D>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
Editor-only helper for setting up root motion in :ref:`AnimationTree<class_AnimationTree>`.
Description
-----------
*Root motion* refers to an animation technique where a mesh's skeleton is used to give impulse to a character. When working with 3D animations, a popular technique is for animators to use the root skeleton bone to give motion to the rest of the skeleton. This allows animating characters in a way where steps actually match the floor below. It also allows precise interaction with objects during cinematics. See also :ref:`AnimationTree<class_AnimationTree>`.
\ **Note:** ``RootMotionView`` is only visible in the editor. It will be hidden automatically in the running project.
Tutorials
---------
- `Using AnimationTree - Root motion <../tutorials/animation/animation_tree.html#root-motion>`__
Properties
----------
+---------------------------------+---------------------------------------------------------------------+---------------------------+
| :ref:`NodePath<class_NodePath>` | :ref:`animation_path<class_RootMotionView_property_animation_path>` | ``NodePath("")`` |
+---------------------------------+---------------------------------------------------------------------+---------------------------+
| :ref:`float<class_float>` | :ref:`cell_size<class_RootMotionView_property_cell_size>` | ``1.0`` |
+---------------------------------+---------------------------------------------------------------------+---------------------------+
| :ref:`Color<class_Color>` | :ref:`color<class_RootMotionView_property_color>` | ``Color(0.5, 0.5, 1, 1)`` |
+---------------------------------+---------------------------------------------------------------------+---------------------------+
| :ref:`float<class_float>` | :ref:`radius<class_RootMotionView_property_radius>` | ``10.0`` |
+---------------------------------+---------------------------------------------------------------------+---------------------------+
| :ref:`bool<class_bool>` | :ref:`zero_y<class_RootMotionView_property_zero_y>` | ``true`` |
+---------------------------------+---------------------------------------------------------------------+---------------------------+
Property Descriptions
---------------------
.. _class_RootMotionView_property_animation_path:
- :ref:`NodePath<class_NodePath>` **animation_path**
+-----------+---------------------------+
| *Default* | ``NodePath("")`` |
+-----------+---------------------------+
| *Setter* | set_animation_path(value) |
+-----------+---------------------------+
| *Getter* | get_animation_path() |
+-----------+---------------------------+
Path to an :ref:`AnimationTree<class_AnimationTree>` node to use as a basis for root motion.
----
.. _class_RootMotionView_property_cell_size:
- :ref:`float<class_float>` **cell_size**
+-----------+----------------------+
| *Default* | ``1.0`` |
+-----------+----------------------+
| *Setter* | set_cell_size(value) |
+-----------+----------------------+
| *Getter* | get_cell_size() |
+-----------+----------------------+
The grid's cell size in 3D units.
----
.. _class_RootMotionView_property_color:
- :ref:`Color<class_Color>` **color**
+-----------+---------------------------+
| *Default* | ``Color(0.5, 0.5, 1, 1)`` |
+-----------+---------------------------+
| *Setter* | set_color(value) |
+-----------+---------------------------+
| *Getter* | get_color() |
+-----------+---------------------------+
The grid's color.
----
.. _class_RootMotionView_property_radius:
- :ref:`float<class_float>` **radius**
+-----------+-------------------+
| *Default* | ``10.0`` |
+-----------+-------------------+
| *Setter* | set_radius(value) |
+-----------+-------------------+
| *Getter* | get_radius() |
+-----------+-------------------+
The grid's radius in 3D units. The grid's opacity will fade gradually as the distance from the origin increases until this :ref:`radius<class_RootMotionView_property_radius>` is reached.
----
.. _class_RootMotionView_property_zero_y:
- :ref:`bool<class_bool>` **zero_y**
+-----------+-------------------+
| *Default* | ``true`` |
+-----------+-------------------+
| *Setter* | set_zero_y(value) |
+-----------+-------------------+
| *Getter* | get_zero_y() |
+-----------+-------------------+
If ``true``, the grid's points will all be on the same Y coordinate (*local* Y = 0). If ``false``, the points' original Y coordinate is preserved.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`