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127 lines
5.7 KiB
ReStructuredText
127 lines
5.7 KiB
ReStructuredText
:github_url: hide
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/PrimitiveMesh.xml.
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.. _class_PrimitiveMesh:
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PrimitiveMesh
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=============
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**Inherits:** :ref:`Mesh<class_Mesh>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
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**Inherited By:** :ref:`BoxMesh<class_BoxMesh>`, :ref:`CapsuleMesh<class_CapsuleMesh>`, :ref:`CylinderMesh<class_CylinderMesh>`, :ref:`PlaneMesh<class_PlaneMesh>`, :ref:`PointMesh<class_PointMesh>`, :ref:`PrismMesh<class_PrismMesh>`, :ref:`RibbonTrailMesh<class_RibbonTrailMesh>`, :ref:`SphereMesh<class_SphereMesh>`, :ref:`TextMesh<class_TextMesh>`, :ref:`TorusMesh<class_TorusMesh>`, :ref:`TubeTrailMesh<class_TubeTrailMesh>`
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Base class for all primitive meshes. Handles applying a :ref:`Material<class_Material>` to a primitive mesh.
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Description
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-----------
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Base class for all primitive meshes. Handles applying a :ref:`Material<class_Material>` to a primitive mesh. Examples include :ref:`BoxMesh<class_BoxMesh>`, :ref:`CapsuleMesh<class_CapsuleMesh>`, :ref:`CylinderMesh<class_CylinderMesh>`, :ref:`PlaneMesh<class_PlaneMesh>`, :ref:`PrismMesh<class_PrismMesh>`, and :ref:`SphereMesh<class_SphereMesh>`.
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Properties
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----------
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+---------------------------------+--------------------------------------------------------------+
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| :ref:`AABB<class_AABB>` | :ref:`custom_aabb<class_PrimitiveMesh_property_custom_aabb>` |
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+---------------------------------+--------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`flip_faces<class_PrimitiveMesh_property_flip_faces>` |
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+---------------------------------+--------------------------------------------------------------+
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| :ref:`Material<class_Material>` | :ref:`material<class_PrimitiveMesh_property_material>` |
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+---------------------------------+--------------------------------------------------------------+
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Methods
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-------
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+---------------------------+--------------------------------------------------------------------------------------------------------+
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| :ref:`Array<class_Array>` | :ref:`_create_mesh_array<class_PrimitiveMesh_method__create_mesh_array>` **(** **)** |virtual| |const| |
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+---------------------------+--------------------------------------------------------------------------------------------------------+
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| :ref:`Array<class_Array>` | :ref:`get_mesh_arrays<class_PrimitiveMesh_method_get_mesh_arrays>` **(** **)** |const| |
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+---------------------------+--------------------------------------------------------------------------------------------------------+
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Property Descriptions
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---------------------
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.. _class_PrimitiveMesh_property_custom_aabb:
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- :ref:`AABB<class_AABB>` **custom_aabb**
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+----------+------------------------+
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| *Setter* | set_custom_aabb(value) |
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+----------+------------------------+
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| *Getter* | get_custom_aabb() |
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+----------+------------------------+
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Overrides the :ref:`AABB<class_AABB>` with one defined by user for use with frustum culling. Especially useful to avoid unexpected culling when using a shader to offset vertices.
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----
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.. _class_PrimitiveMesh_property_flip_faces:
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- :ref:`bool<class_bool>` **flip_faces**
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+----------+-----------------------+
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| *Setter* | set_flip_faces(value) |
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+----------+-----------------------+
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| *Getter* | get_flip_faces() |
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+----------+-----------------------+
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If set, the order of the vertices in each triangle are reversed resulting in the backside of the mesh being drawn.
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This gives the same result as using :ref:`BaseMaterial3D.CULL_FRONT<class_BaseMaterial3D_constant_CULL_FRONT>` in :ref:`BaseMaterial3D.cull_mode<class_BaseMaterial3D_property_cull_mode>`.
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----
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.. _class_PrimitiveMesh_property_material:
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- :ref:`Material<class_Material>` **material**
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+----------+---------------------+
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| *Setter* | set_material(value) |
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+----------+---------------------+
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| *Getter* | get_material() |
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+----------+---------------------+
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The current :ref:`Material<class_Material>` of the primitive mesh.
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Method Descriptions
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-------------------
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.. _class_PrimitiveMesh_method__create_mesh_array:
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- :ref:`Array<class_Array>` **_create_mesh_array** **(** **)** |virtual| |const|
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----
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.. _class_PrimitiveMesh_method_get_mesh_arrays:
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- :ref:`Array<class_Array>` **get_mesh_arrays** **(** **)** |const|
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Returns mesh arrays used to constitute surface of :ref:`Mesh<class_Mesh>`. The result can be passed to :ref:`ArrayMesh.add_surface_from_arrays<class_ArrayMesh_method_add_surface_from_arrays>` to create a new surface. For example:
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.. tabs::
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.. code-tab:: gdscript
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var c = CylinderMesh.new()
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var arr_mesh = ArrayMesh.new()
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arr_mesh.add_surface_from_arrays(Mesh.PRIMITIVE_TRIANGLES, c.get_mesh_arrays())
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.. code-tab:: csharp
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var c = new CylinderMesh();
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var arrMesh = new ArrayMesh();
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arrMesh.AddSurfaceFromArrays(Mesh.PrimitiveType.Triangles, c.GetMeshArrays());
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
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.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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