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ReStructuredText
165 lines
9.6 KiB
ReStructuredText
:github_url: hide
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/GPUParticlesCollisionHeightField3D.xml.
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.. _class_GPUParticlesCollisionHeightField3D:
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GPUParticlesCollisionHeightField3D
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==================================
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**Inherits:** :ref:`GPUParticlesCollision3D<class_GPUParticlesCollision3D>` **<** :ref:`VisualInstance3D<class_VisualInstance3D>` **<** :ref:`Node3D<class_Node3D>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
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Real-time heightmap-shaped 3D particle attractor affecting :ref:`GPUParticles3D<class_GPUParticles3D>` nodes.
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Description
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-----------
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Real-time heightmap-shaped 3D particle attractor affecting :ref:`GPUParticles3D<class_GPUParticles3D>` nodes.
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Heightmap shapes allow for efficiently representing collisions for convex and concave objects with a single "floor" (such as terrain). This is less flexible than :ref:`GPUParticlesCollisionSDF3D<class_GPUParticlesCollisionSDF3D>`, but it doesn't require a baking step.
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\ ``GPUParticlesCollisionHeightField3D`` can also be regenerated in real-time when it is moved, when the camera moves, or even continuously. This makes ``GPUParticlesCollisionHeightField3D`` a good choice for weather effects such as rain and snow and games with highly dynamic geometry. However, since heightmaps cannot represent overhangs, ``GPUParticlesCollisionHeightField3D`` is not suited for indoor particle collision.
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\ **Note:** :ref:`ParticleProcessMaterial.collision_mode<class_ParticleProcessMaterial_property_collision_mode>` must be ``true`` on the :ref:`GPUParticles3D<class_GPUParticles3D>`'s process material for collision to work.
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\ **Note:** Particle collision only affects :ref:`GPUParticles3D<class_GPUParticles3D>`, not :ref:`CPUParticles3D<class_CPUParticles3D>`.
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Properties
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----------
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+-----------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------------+
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| :ref:`Vector3<class_Vector3>` | :ref:`extents<class_GPUParticlesCollisionHeightField3D_property_extents>` | ``Vector3(1, 1, 1)`` |
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+-----------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------------+
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| :ref:`bool<class_bool>` | :ref:`follow_camera_enabled<class_GPUParticlesCollisionHeightField3D_property_follow_camera_enabled>` | ``false`` |
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+-----------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------------+
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| :ref:`Resolution<enum_GPUParticlesCollisionHeightField3D_Resolution>` | :ref:`resolution<class_GPUParticlesCollisionHeightField3D_property_resolution>` | ``2`` |
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+-----------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------------+
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| :ref:`UpdateMode<enum_GPUParticlesCollisionHeightField3D_UpdateMode>` | :ref:`update_mode<class_GPUParticlesCollisionHeightField3D_property_update_mode>` | ``0`` |
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+-----------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------------+
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Enumerations
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------------
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.. _enum_GPUParticlesCollisionHeightField3D_Resolution:
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.. _class_GPUParticlesCollisionHeightField3D_constant_RESOLUTION_256:
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.. _class_GPUParticlesCollisionHeightField3D_constant_RESOLUTION_512:
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.. _class_GPUParticlesCollisionHeightField3D_constant_RESOLUTION_1024:
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.. _class_GPUParticlesCollisionHeightField3D_constant_RESOLUTION_2048:
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.. _class_GPUParticlesCollisionHeightField3D_constant_RESOLUTION_4096:
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.. _class_GPUParticlesCollisionHeightField3D_constant_RESOLUTION_8192:
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.. _class_GPUParticlesCollisionHeightField3D_constant_RESOLUTION_MAX:
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enum **Resolution**:
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- **RESOLUTION_256** = **0** --- Generate a 256×256 heightmap. Intended for small-scale scenes, or larger scenes with no distant particles.
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- **RESOLUTION_512** = **1** --- Generate a 512×512 heightmap. Intended for medium-scale scenes, or larger scenes with no distant particles.
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- **RESOLUTION_1024** = **2** --- Generate a 1024×1024 heightmap. Intended for large scenes with distant particles.
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- **RESOLUTION_2048** = **3** --- Generate a 2048×2048 heightmap. Intended for very large scenes with distant particles.
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- **RESOLUTION_4096** = **4** --- Generate a 4096×4096 heightmap. Intended for huge scenes with distant particles.
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- **RESOLUTION_8192** = **5** --- Generate a 8192×8192 heightmap. Intended for gigantic scenes with distant particles.
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- **RESOLUTION_MAX** = **6** --- Represents the size of the :ref:`Resolution<enum_GPUParticlesCollisionHeightField3D_Resolution>` enum.
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----
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.. _enum_GPUParticlesCollisionHeightField3D_UpdateMode:
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.. _class_GPUParticlesCollisionHeightField3D_constant_UPDATE_MODE_WHEN_MOVED:
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.. _class_GPUParticlesCollisionHeightField3D_constant_UPDATE_MODE_ALWAYS:
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enum **UpdateMode**:
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- **UPDATE_MODE_WHEN_MOVED** = **0** --- Only update the heightmap when the ``GPUParticlesCollisionHeightField3D`` node is moved, or when the camera moves if :ref:`follow_camera_enabled<class_GPUParticlesCollisionHeightField3D_property_follow_camera_enabled>` is ``true``. An update can be forced by slightly moving the ``GPUParticlesCollisionHeightField3D`` in any direction.
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- **UPDATE_MODE_ALWAYS** = **1** --- Update the heightmap every frame. This has a significant performance cost. This update should only be used when geometry that particles can collide with changes significantly during gameplay.
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Property Descriptions
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---------------------
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.. _class_GPUParticlesCollisionHeightField3D_property_extents:
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- :ref:`Vector3<class_Vector3>` **extents**
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+-----------+----------------------+
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| *Default* | ``Vector3(1, 1, 1)`` |
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+-----------+----------------------+
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| *Setter* | set_extents(value) |
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+-----------+----------------------+
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| *Getter* | get_extents() |
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+-----------+----------------------+
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The collision heightmap's extents in 3D units. To improve heightmap quality, :ref:`extents<class_GPUParticlesCollisionHeightField3D_property_extents>` should be set as small as possible while covering the parts of the scene you need.
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----
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.. _class_GPUParticlesCollisionHeightField3D_property_follow_camera_enabled:
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- :ref:`bool<class_bool>` **follow_camera_enabled**
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+-----------+----------------------------------+
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| *Default* | ``false`` |
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+-----------+----------------------------------+
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| *Setter* | set_follow_camera_enabled(value) |
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+-----------+----------------------------------+
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| *Getter* | is_follow_camera_enabled() |
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+-----------+----------------------------------+
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If ``true``, the ``GPUParticlesCollisionHeightField3D`` will follow the current camera in global space. The ``GPUParticlesCollisionHeightField3D`` does not need to be a child of the :ref:`Camera3D<class_Camera3D>` node for this to work.
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Following the camera has a performance cost, as it will force the heightmap to update whenever the camera moves. Consider lowering :ref:`resolution<class_GPUParticlesCollisionHeightField3D_property_resolution>` to improve performance if :ref:`follow_camera_enabled<class_GPUParticlesCollisionHeightField3D_property_follow_camera_enabled>` is ``true``.
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----
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.. _class_GPUParticlesCollisionHeightField3D_property_resolution:
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- :ref:`Resolution<enum_GPUParticlesCollisionHeightField3D_Resolution>` **resolution**
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+-----------+-----------------------+
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| *Default* | ``2`` |
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+-----------+-----------------------+
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| *Setter* | set_resolution(value) |
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+-----------+-----------------------+
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| *Getter* | get_resolution() |
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+-----------+-----------------------+
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Higher resolutions can represent small details more accurately in large scenes, at the cost of lower performance. If :ref:`update_mode<class_GPUParticlesCollisionHeightField3D_property_update_mode>` is :ref:`UPDATE_MODE_ALWAYS<class_GPUParticlesCollisionHeightField3D_constant_UPDATE_MODE_ALWAYS>`, consider using the lowest resolution possible.
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----
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.. _class_GPUParticlesCollisionHeightField3D_property_update_mode:
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- :ref:`UpdateMode<enum_GPUParticlesCollisionHeightField3D_UpdateMode>` **update_mode**
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+-----------+------------------------+
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| *Default* | ``0`` |
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+-----------+------------------------+
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| *Setter* | set_update_mode(value) |
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+-----------+------------------------+
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| *Getter* | get_update_mode() |
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+-----------+------------------------+
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The update policy to use for the generated heightmap.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
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.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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